art theory 101~ The LUFE Matrix: distilling SI quantities into ST dimensions

The LUFE Matrix:

The distillation of System International (SI) units into more fundamentally base units of Space-Time (ST) dimensions

Short Title: The Multi-dimensional LUFE Matrix

 

Ó 1985, 1991, 2003, Reginald Brooks. All rights reserved

Geometry- ST Interactional Dimensions (STID)

Page 6c

Contents

Geometry

SI Units                                                                               page 6d

SI Quantities                                                                                     page 6e

___________________________________________________

Geometry- Interactional Dimensions (STID)- Page 6c

The LUFE Matrix Graphic Dynamics

Digital version for the computer: grays-inactive, color-active

STID

In graphics #25-50, color is activated to reveal the STID area of the most common SI Units and SI Quantities (coming up next).

In this simplified presentation you can get a grip on the various areas as they are activated in several of the quadrants. Here we are dealing with single entities, all starting from the origin, 0, and defined by the net area they encompass.

When we get into the supplement with all the working examples from many fields in physics, it will be helpful to have this simplified version in our mindset. Once we get into the mathematical equations, all of which can be simplified and solved on the matrix, we will then begin to add and/or subtract various SOTA and STID areas to others already on the matrix. This entails building out (for multiplication we add areas) or in (for division we subtract areas) as the equations are solved. SOTAs are added or subtracted to the grid row or column, to which their bipolar, laser-light-like influence extends, thus they act next to the sides of an existing area. On the other hand, STID areas are added or subtracted diagonally to other STID areas. This is only natural as the STID areas have their dual, perpendicular, bipolar, laser-light-like influence going both horizontally and vertically at the same time.

 

~hover your cursor over the highlighted text to show its matrix location~

Geometry: Space-Time Interactional Dimensions (STID)
~hover your cursor over the text on the right for images~
~click image for full matrix blowup~
~if needed, click and hold while you scroll~
the LUFE Matrix
~best viewed 800x600,
~toggle F11 for full image
ST Interactional Dimensions                      
# description ST unit

25

1-space/1-time

SI/TI

26

1-space/1-time

SI/TI

27

per (spacetime)

1/(SITI)

28

2-space/1-time

SII/TI

29

3-space/1-time

SIII/TI

30

1-space/2-time

SI/TII

31

2-space/2-time

SII/TII

32

2-space/2-time

SII/TII

33

3-space/2-time

SIII/TII

34

4-space/2-time

SIV/TII

35

5-space/2-time

SV/TII

36

1-space/3-time

SI/TIII

37

2-space/3-time

SII/TIII

Remember the first four "Rules of the Matrix."
1.-The area on the matrix defines the physical quantity and units .
2.-All net areas and spaces are counted from the origin, 0.
3.Pure spatial or temporal dimensions never appear by themselves in a quadrant.
4.-It is only in perpendicular combination(s) that space and time dimensions dynamically interact to form ST interactional dimensions (STID).
Geometry: Space-Time Interactional Dimensions (STID)
~hover your cursor over the text on the right for images~
~click image for full matrix blowup~
~if needed, click and hold while you scroll~
the LUFE Matrix
ST Interactional Dimensions                      
# description ST unit

38

3-space/3-time

SIII/TIII

39

4-space/3-time

SIV/TIII

40

5-space/3-time

SV/TIII

41

2-space/4-time

SII/TIV

42

3-space/4-time

SIII/TIV

43

4-space/4-time

SIV/TIV

44

5-space/4-time

SV/TIV

45

3-space/5-time

SIII/TV

46

5-space/5-time

SV/TV

47

1-time/1-space

TI/SI

48

1-time/2-space

TI/SII

49

2-time/1-space

TII/SI

50

2-time/2-space

TII/SII

51

1-time/3-space

TI/SIII

 

 

 

NEXT: On to Page 6d- Distillation of SI units into ST dimensions _________________________________________________________

Page 6a- Geometry- Layout & Rules

Page 6b- Geometry- Space or Time Axis (SOTA)

Page 6c- Geometry- Space-Time Interactional

Dimensions(STID)

Page 6d- Distillation of SI units into ST dimensions

Page 6e- Distillation of SI quantities into ST dimensions

Page 7- The LUFE Matrix Supplement: Examples and Proofs: Introduction-Layout & Rules

Page 8- The LUFE Matrix: Infinite Dimensions




Copyright©2003 Reginald Brooks, BROOKS DESIGN. All Rights Reserved.
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