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	<title>VVORK &#187; game boy</title>
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		<link>http://www.vvork.com/?p=4307</link>
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		<pubDate>Thu, 05 Jul 2007 07:53:40 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[boxing]]></category>
		<category><![CDATA[boxing gloves]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game boy]]></category>
		<category><![CDATA[gloves]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[max/msp]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wireless]]></category>

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		<description><![CDATA[»Box« (2006) is a multimedia boxing performance by Paul Litherland. Using gloves hooked into wireless gameboy controllers, two boxers control videos via programs written using MAX/MSP/Jitter by Patrice Coulombe.]]></description>
			<content:encoded><![CDATA[<p><img id="image4306" src="http://www.vvork.com/wp-content/uploads/2007/06/03boxequipment.jpg" alt="03boxequipment.jpg" /></p>
<p>»<a target="_blank" href="http://www.paullitherland.com/box/index.html">Box</a>« (2006) is a multimedia boxing performance by Paul Litherland. Using gloves hooked into wireless gameboy controllers, two boxers control videos via programs written using MAX/MSP/Jitter by Patrice Coulombe.</p>
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		<link>http://www.vvork.com/?p=4356</link>
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		<pubDate>Thu, 05 Jul 2007 07:51:04 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Geldrop]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[game boy]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sequencer]]></category>
		<category><![CDATA[visual]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[wood]]></category>

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		<description><![CDATA[»Sega Seq 1«, 2007 by Gijs Gieskes.]]></description>
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<p>»Sega Seq 1«, 2007 by <a href="http://gieskes.nl/visual-equipment/?file=sega_seq_1" target="_blank">Gijs Gieskes</a>.</p>
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		<title></title>
		<link>http://www.vvork.com/?p=1200</link>
		<comments>http://www.vvork.com/?p=1200#comments</comments>
		<pubDate>Mon, 17 Jul 2006 08:46:15 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Brooklyn]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[game boy]]></category>
		<category><![CDATA[kinetic]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[program]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[train]]></category>
		<category><![CDATA[transformation]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=1200</guid>
		<description><![CDATA[&#8220;Terrain&#8221;, a large matrix of 225 electro-mechanical actuators conform a projection surface to match a 3d image/dataset in real-time. Video. Train is a hyper-narrative that takes place on the physical layout of an HO scale model railroad. Controlled via cell phones, viewers guide the trains around the track, picking up passengers along the way. Video. [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image1195" style="width: 343px; height: 250px" height="250" alt="terrain01L.jpg" src="http://www.vvork.com/wp-content/uploads/2006/07/terrain01L.jpg" width="343" /><img id="image1196" style="width: 343px; height: 250px" height="250" alt="terrain02S.jpg" src="http://www.vvork.com/wp-content/uploads/2006/07/terrain02S.jpg" width="343" /></p>
<p>&#8220;Terrain&#8221;, a large matrix of 225 electro-mechanical actuators conform a projection surface to match a 3d image/dataset in real-time. <a href="http://www.cityarts.com/terrain/index.html" target="_blank">Video</a>.</p>
<p><img id="image1197" style="width: 343px; height: 250px" height="250" alt="train07S.jpg" src="http://www.vvork.com/wp-content/uploads/2006/07/train07S.jpg" width="343" /><img id="image1198" style="width: 343px; height: 250px" height="250" alt="train03S.jpg" src="http://www.vvork.com/wp-content/uploads/2006/07/train03S.jpg" width="343" /></p>
<p>Train is a hyper-narrative that takes place on the physical layout of an HO scale model railroad. Controlled via cell phones, viewers guide the trains around the track, picking up passengers along the way. <a href="http://www.cityarts.com/train/index.html" target="_blank">Video</a>. Works by <a href="http://www.cityarts.com/lmno/" target="_blank">John Klima</a>.</p>
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