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	<title>VVORK &#187; games</title>
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	<link>http://www.vvork.com</link>
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		<link>http://www.vvork.com/?p=16761</link>
		<comments>http://www.vvork.com/?p=16761#comments</comments>
		<pubDate>Tue, 11 Aug 2009 10:06:15 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Sofia]]></category>
		<category><![CDATA[ball]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[found object]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[inside out]]></category>
		<category><![CDATA[leather]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[volleyball]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=16761</guid>
		<description><![CDATA[»There Are No Perfect Games«, 2008 by Pravdoliub Ivanov.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vvork.com/wp-content/uploads/2009/08/2.jpg" alt="" title="2" width="480" height="318" class="alignnone size-medium wp-image-16759" /> <img src="http://www.vvork.com/wp-content/uploads/2009/08/5.jpg" alt="" title="5" width="480" height="320" class="alignnone size-medium wp-image-16760" /></p>
<p>»<a href="http://www.pravdo.com/objects08_1.php" target="_blank">There Are No Perfect Games</a>«, 2008 by <a href="http://www.pravdo.com/" target="_blank">Pravdoliub Ivanov</a>.</p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://www.vvork.com/?p=5447</link>
		<comments>http://www.vvork.com/?p=5447#comments</comments>
		<pubDate>Sun, 18 Nov 2007 09:55:41 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Dresden]]></category>
		<category><![CDATA[clothes]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[packaging]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[spare time]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[sportswear]]></category>
		<category><![CDATA[white cube]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=5447</guid>
		<description><![CDATA[Christian Korth]]></description>
			<content:encoded><![CDATA[<p><img id="image5446" src="http://www.vvork.com/wp-content/uploads/2007/11/korth_dealer_d1.jpg" alt="korth_dealer_d1.jpg" /></p>
<p><a target="_blank" href="http://www.c-p-k.de">Christian Korth</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://www.vvork.com/?p=5439</link>
		<comments>http://www.vvork.com/?p=5439#comments</comments>
		<pubDate>Wed, 14 Nov 2007 16:12:24 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Malmö]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[escape]]></category>
		<category><![CDATA[explosion]]></category>
		<category><![CDATA[fall]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[jump]]></category>
		<category><![CDATA[net-art]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[skyline]]></category>
		<category><![CDATA[swing]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=5439</guid>
		<description><![CDATA[Stills from »EXIT« (1997), Still from »SKYLINE (2000) by Magnus Wallin.]]></description>
			<content:encoded><![CDATA[<p><img id="image5437" src="http://www.vvork.com/wp-content/uploads/2007/11/exit_2.jpg" alt="exit_2.jpg" /><img id="image5438" src="http://www.vvork.com/wp-content/uploads/2007/11/exit_5.jpg" alt="exit_5.jpg" /></p>
<p>Stills from »<a target="_blank" href="http://magnuswallin.com/exit_clip.htm">EXIT</a>« (1997),</p>
<p><img id="image5436" src="http://www.vvork.com/wp-content/uploads/2007/11/sky_5.jpg" alt="sky_5.jpg" /></p>
<p>Still from »<a target="_blank" href="http://magnuswallin.com/sky_clip.htm">SKYLINE</a> (2000) by Magnus Wallin.</p>
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		<slash:comments>0</slash:comments>
		</item>
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		<title></title>
		<link>http://www.vvork.com/?p=4356</link>
		<comments>http://www.vvork.com/?p=4356#comments</comments>
		<pubDate>Thu, 05 Jul 2007 07:51:04 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Geldrop]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[game boy]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sequencer]]></category>
		<category><![CDATA[visual]]></category>
		<category><![CDATA[visualisation]]></category>
		<category><![CDATA[wood]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=4356</guid>
		<description><![CDATA[»Sega Seq 1«, 2007 by Gijs Gieskes.]]></description>
			<content:encoded><![CDATA[<p><img id="image4357" src="http://www.vvork.com/wp-content/uploads/2007/07/Sega.jpg" alt="Sega.jpg" /></p>
<p>»Sega Seq 1«, 2007 by <a href="http://gieskes.nl/visual-equipment/?file=sega_seq_1" target="_blank">Gijs Gieskes</a>.</p>
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		<slash:comments>0</slash:comments>
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		<title></title>
		<link>http://www.vvork.com/?p=4354</link>
		<comments>http://www.vvork.com/?p=4354#comments</comments>
		<pubDate>Thu, 05 Jul 2007 07:46:53 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Austin]]></category>
		<category><![CDATA[boxes]]></category>
		<category><![CDATA[collection]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[found]]></category>
		<category><![CDATA[found material]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[switch]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=4354</guid>
		<description><![CDATA[»Sonic Transmutation«, 2004 by Kevin Bewersdorf.]]></description>
			<content:encoded><![CDATA[<p><img id="image4353" src="http://www.vvork.com/wp-content/uploads/2007/07/m_inststal.jpg" alt="m_inststal.jpg" /></p>
<p>»Sonic Transmutation«, 2004 by <a target="_blank" href="http://geartekcorporation.com/kevin/sonictrans.html">Kevin Bewersdorf</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://www.vvork.com/?p=3590</link>
		<comments>http://www.vvork.com/?p=3590#comments</comments>
		<pubDate>Sat, 24 Mar 2007 06:47:39 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[demography]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[strategy game]]></category>
		<category><![CDATA[urban]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=3590</guid>
		<description><![CDATA[»Kymlinge« (2002) is a research and consultation project by Jan Aman, Micke Daun, Angelo Plessas and Andreas Angelidakis on new ways of developing towns in Sweden. A model of simulated organic growth is proposed, in part inspired by strategy and RPG games: Begining with the installation of low cost raw »industrial« spaces that would attract [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image3589" src="http://www.vvork.com/wp-content/uploads/2007/03/KYM-complexity-26.jpg" alt="KYM-complexity-26.jpg" /></p>
<p>»<a target="_blank" href="http://www.angelidakis.com/_PAGES/Kymlinge.html">Kymlinge</a>« (2002) is a research and consultation project by Jan Aman, Micke Daun, <a target="_blank" href="http://www.angeloplessas.com/">Angelo Plessas</a> and <a target="_blank" href="http://www.angelidakis.com/">Andreas Angelidakis</a> on new ways of developing towns in Sweden. A model of simulated organic growth is proposed, in part inspired by strategy and RPG games: Begining with the installation of low cost raw »industrial« spaces that would attract young people with the ikea energy to fix them up. This demographic would start-up a new area of Stockholm, creating at first a solution to the housing problem, and leading into the area gradually becoming a »cool« destination inside the city.</p>
]]></content:encoded>
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		<slash:comments>34</slash:comments>
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		<title></title>
		<link>http://www.vvork.com/?p=2681</link>
		<comments>http://www.vvork.com/?p=2681#comments</comments>
		<pubDate>Tue, 28 Nov 2006 09:28:55 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[circuit]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[transformation]]></category>
		<category><![CDATA[visualisation]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=2681</guid>
		<description><![CDATA[Circuitbent Sega Megadrive by Gijs Gieskes.]]></description>
			<content:encoded><![CDATA[<p><img id="image2680" src="http://www.vvork.com/wp-content/uploads/2006/11/sega.jpg" alt="sega.jpg" /></p>
<p>Circuitbent Sega Megadrive by <a href="http://gieskes.nl/circuitbending/?file=segamegadrive2" target="_blank">Gijs Gieskes</a>.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://www.vvork.com/?p=1399</link>
		<comments>http://www.vvork.com/?p=1399#comments</comments>
		<pubDate>Mon, 31 Jul 2006 07:19:14 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Edwardsville]]></category>
		<category><![CDATA[64]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[baseball]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[gadget]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[hardball]]></category>
		<category><![CDATA[pixel]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=1399</guid>
		<description><![CDATA[&#8220;Hardball Bracelets&#8221; a series of square-stitch bracelets based on the audience graphics from the Commodore64 game Hardball. By Joe Beuckman.]]></description>
			<content:encoded><![CDATA[<p><img id="image1394" style="width: 349px; height: 231px" height="231" alt="screenshot.gif" src="http://www.vvork.com/wp-content/uploads/2006/07/screenshot.gif" width="349" /></p>
<p><img id="image1393" style="width: 658px; height: 96px" height="96" alt="hardball_bracelet.jpg" src="http://www.vvork.com/wp-content/uploads/2006/07/hardball_bracelet.jpg" width="658" /></p>
<p>&#8220;Hardball Bracelets&#8221; a series of square-stitch bracelets based on the audience graphics from the Commodore64 game Hardball. By <a href="http://www.beigerecords.com/joe/#" target="_blank">Joe Beuckman</a>.</p>
]]></content:encoded>
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		<slash:comments>26</slash:comments>
		</item>
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		<title></title>
		<link>http://www.vvork.com/?p=1176</link>
		<comments>http://www.vvork.com/?p=1176#comments</comments>
		<pubDate>Tue, 18 Jul 2006 08:24:22 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[london]]></category>
		<category><![CDATA[vienna]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[faces]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[perspective]]></category>
		<category><![CDATA[portrait]]></category>
		<category><![CDATA[portraits]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=1176</guid>
		<description><![CDATA[»Tokyo Arcade Warriors &#8211; Shibuya« is part of an ongoing series of videoportraits of players of video and computer games. It was shot in three different Public Gaming Arcades near Shinjuku/Tokyo. The faces of the players are the only visible evidence of the game being played. Their facial reactions are synced with the sounds emerging [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image1210" src="http://www.vvork.com/wp-content/uploads/2006/07/stockburger3.jpg" alt="stockburger3.jpg" /></p>
<p>»Tokyo Arcade Warriors &#8211; Shibuya« is part of an ongoing series of videoportraits of players of video and computer games. It was shot in three different Public Gaming Arcades near Shinjuku/Tokyo. The faces of the players are the only visible evidence of the game being played. Their facial reactions are synced with the sounds emerging from the game consoles.</p>
<p><img id="image1175" src="http://www.vvork.com/wp-content/uploads/2006/07/shanghai400_400.jpg" alt="shanghai400_400.jpg" /></p>
<p>The film »Brilliant City« was shot from the 34th floor of a residential complex in Shanghai. The film reacts to a particular visual paradigm, which is well known from strategy and simulation computer games (Sim City, The Sims) as the so called God View.It is the distanced perspective usually taken on by city planners, game players or politicians. Both projects by <a href="http://www.stockburger.co.uk/art/index.html" target="_blank">Axel Stockburger</a>.</p>
]]></content:encoded>
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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://www.vvork.com/?p=981</link>
		<comments>http://www.vvork.com/?p=981#comments</comments>
		<pubDate>Sun, 02 Jul 2006 20:59:47 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Copenhagen]]></category>
		<category><![CDATA[computer game]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.vvork.com/?p=981</guid>
		<description><![CDATA[&#8220;Postmodern Paranoia&#8221; and &#8220;Surral Dream Master&#8221; by Rasmus Bjørn.]]></description>
			<content:encoded><![CDATA[<p><img id="image979" alt="postmodern.jpg" src="http://www.vvork.com/wp-content/uploads/2006/07/postmodern.jpg" /><img id="image980" alt="surreal.jpg" src="http://www.vvork.com/wp-content/uploads/2006/07/surreal.jpg" /></p>
<p>&#8220;Postmodern Paranoia&#8221; and &#8220;Surral Dream Master&#8221; by <a title="Rasmus Bjørn" href="http://www.kopenhagen.dk/interviews/interviews/liste_06_basel_interview_rasmus_bjoern/" target="_blank">Rasmus Bjørn</a>.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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