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	<title>VVORK &#187; paintball</title>
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		<link>http://www.vvork.com/?p=5169</link>
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		<pubDate>Wed, 17 Oct 2007 10:33:35 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Singapore City]]></category>
		<category><![CDATA[Zrenjanin]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[displace]]></category>
		<category><![CDATA[paintball]]></category>
		<category><![CDATA[participation]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tournament]]></category>
		<category><![CDATA[transformation]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[weapon]]></category>

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		<description><![CDATA[»Game Music«, performed at surfers&#8217; point in Santa Barbara. Music is produced by altering the sounds of the weapons from the 1st person shooter Unreal Tournament 2004. All of the recordings are made by playing the video game. »Capture The Artist«, 2004, by Vladimir Todorović. This five day one-on-one paintball tournament against individuals from the [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image5168" src="http://www.vvork.com/wp-content/uploads/2007/10/Picture 41.png" alt="Picture 41.png" /></p>
<p>»<a href="http://tadar.net/" target="_blank">Game Music</a>«, performed at surfers&#8217; point in Santa Barbara. Music is produced by altering the sounds of the weapons from the 1st person shooter Unreal Tournament 2004. All of the recordings are made by playing the video game.</p>
<p><img id="image5165" src="http://www.vvork.com/wp-content/uploads/2007/10/cta01.jpg" alt="cta01.jpg" /></p>
<p>»<a href="http://t-o-d-o-r-o-v-i-c.org/c_t_a/index.html" target="_blank">Capture The Artist</a>«, 2004, by <a href="http://t-o-d-o-r-o-v-i-c.org/" target="_blank">Vladimir Todorović</a>. This five day one-on-one paintball tournament against individuals from the audience, was engaged by the artist with the idea to integrate the virtual world of gaming and the various worlds that intertwine within the gallery space. </p>
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		<link>http://www.vvork.com/?p=2181</link>
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		<pubDate>Fri, 06 Oct 2006 09:30:54 +0000</pubDate>
		<dc:creator>mail</dc:creator>
				<category><![CDATA[Karlsruhe]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[façade]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[modified]]></category>
		<category><![CDATA[paintball]]></category>
		<category><![CDATA[printing]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[rabbit]]></category>

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		<description><![CDATA[&#8220;Facade Printer&#8221; &#8211; An air pressure system prints precisely color dots computer-guided to a facade. Types and simple picture are printed like this dot by dot from a distance up to 15 meters. By Martin Fussenegger and Michael Haas.]]></description>
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<p>&#8220;<a target="_blank" href="http://www.facadeprinter.org/">Facade Printer</a>&#8221; &#8211; An air pressure system prints precisely color dots computer-guided to a facade. Types and simple picture are printed like this dot by dot from a distance up to 15 meters. By Martin Fussenegger and Michael Haas.</p>
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