Ben Benjamin's Superbad is like a game without rules. As the user clicks through its labyrinthine ring, some transitions follow narrative logic, while others let the user decide how, if it all, the linked pages are connected. Superbad's visuals mix geometric digital drawings and sampled images. For Benjamin, a web designer, Superbad was both a junkyard and sketchpad of unused or potential ideas for commercial projects. His splash art for Rhizome recreates the texture of Superbad, with abstract patterns and found pictures meeting in dead-end interactivity: click on the bullets, and the content of a square in the upper right changes.