The Rhizome Digest merged into the Rhizome News in November 2008. These pages serve as an archive for 6-years worth of discussions and happenings from when the Digest was simply a plain-text, weekly email.
Subject: RHIZOME DIGEST: 8.17.03 From: digest@rhizome.org (RHIZOME) Date: Sun, 17 Aug 2003 15:36:01 -0400 Reply-to: digest@rhizome.org Sender: owner-digest@rhizome.org RHIZOME DIGEST: August 17, 2003 Content: +announcement+ 1. Candace Fujishige: AIM ANNOUNCEMENT: AIM on Sunset reception 2. Rachel Greene: Paris -- ICHIM 03 -- September / 3. Ignacio Nieto: DATA CONTROL +opportunity+ 4. Yael Eylat: guest lecturers program 5. Benjamin Fischer: Call for Entries: TARGET BLANK: 17. STUTTGARTER FILMWINTER - FESTIVAL FOR EXPANDED MEDIA 6. Vonda Yarberry: Electronic Arts/Computer Animation tenure track faculty position +work+ 7. Jo-Anne Green: Turbulence Spotlight: "Alphanumeric Labs" by August Highland +feature+ 8. Jim Andrews, Neil Jenkins, Rachel Greene, t.whid: samorost.swf: Czech flash piece + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1. Date: 8.09.03 From: Candace Fujishige (aim AT usc.edu) Subject: AIM ANNOUNCEMENT: AIM on Sunset reception THE USC SCHOOL OF FINE ARTS? INTERNATIONAL FESTIVAL OF TIME-BASED MEDIA AIM, the USC School of Fine Art's time-based media festival, the City of West Hollywood, the Key Club, and IIKVISION present, AIM ON SUNSET, screenings of selected AIM works on the video billboards on West Hollywood's Sunset Strip. JUMBOTRON BILLBOARDS LOCATED AT: 8410 Sunset Boulevard, near the Standard & The Key Club, 9039 Sunset Boulevard -- * -- * -- * -- * -- * -- * -- * -- * -- * -- * -- * AIM ON SUNSET RECEPTION The reception celebrating AIM on Sunset will be held: August 21, 2003 7:30-9:30 PM at 8410 Sunset Boulevard, in the courtyard Metered street parking or $10 parking available at the Hyatt across the street. Please RSVP to aim AT usc.edu, including your name and number of guests. -- * -- * -- * -- * -- * -- * -- * -- * -- * -- * -- * AIM on Sunset runs June to December, 2003. Selections include the work of six digital and video artists exhibited on the three video billboards located on the Sunset Strip. Featured artists include Martha Gorzycki: Unfurling, Annetta Kapon: Verbatim, Johnny Karaguez: Noize, Brian Karl and Tirtza Even: Flicker,Dennis H Miller: Vis a Vis, and Gregory J Scranton: ROY-G-BIV. Kapon's Verbatim is playing at 8410 Sunset Blvd (opposite the Hyatt) intermittently between commercials. All other works are being screened at the Key Club, 9039 Sunset Blvd. on the hour and each half hour. For more information on the artists or the AIM festival in general please visit our website at www.usc.edu/aim. AIM ON SUNSET has been curated by AIM director Lynzie Baldwin and AIM co-founder Janet Owen. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 2. Date: 8.12.03 From: Rachel Greene (rachel AT rhizome.org) Subject: Paris -- ICHIM 03 -- September / Begin forwarded message: From: Ichim 03 Ecole du Louvre (mailing AT ichim.org) Date: Tue Aug 12, 2003 12:53:57 AM US/Eastern To: (rachel AT rhizome.org) Subject: Paris -- ICHIM 03 -- September / [rachel AT rhizome.org] Reply-To: ichim03 AT ecoledulouvre.fr Le Louvre, Aug. 8th, 2003 To : rachel AT rhizome.org As we approach the end of Summer, you still have time to take the most exciting and educational trip of the season... Come to ICHIM 03, the international conference for Cultural Institutions and Digital Technology, which will take place September 8-12, 2003, at Le Louvre in Paris, France! You can afford it: Air France is offering discounts on already low airfares to all ICHIM registrants. Housing for the entire week is available at the lovely Cité internationale, located just a few bus/metro stops away from Le Louvre, starting at 170 euros per person, all inclusive. Check out the ICHIM 03 website (www.ichim.org). You will find details about the conference schedule and our preliminary workshops, featuring "The Wireless Museum", a free workshop offered by Antenna Audio. Paris and ICHIM 03 await you this September! ____________________________________________ les Institutions Culturelles et le Numérique Cultural institutions and Digital Technology I C H I M 0 3 L O U V R E (http://www.ichim.org) Paris, Ecole du Louvre, 8 - 12 Sept 03 (ichim03 AT ecoledulouvre.fr) ____________________________________________ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 3. Date: 8.12.03 From: Ignacio Nieto (igcionito AT mail.com) Subject: DATA CONTROL DATA CONTROL José Ignacio Nieto Larraín Ernesto Muzard 2024 Depto 36. Providencia / Santiago Phone-fax: 56 (2) 4300969 Mobil: 095114452 Email: ignacio_nieto AT mail15.com The exhibition will show three works: 1. la-historia.com the project executer was investigating about art in internet (net.art) and software-art, so he thinks about changing the support could be to buy a web page. It could send messages to the guests through a button and print them to be shown as a part of the exhibition. Another plus of buying the page would be that it could have a larger range of audience (national and foreing). For this, the page have advertising by artistic bulletines for spanish spoken people: Esferapública (Lima / Buenos Aires), Nettime Latino (DF México), MeArte (Buenos Aires), and in public spaces inside the city of Santiago. The name of the site will be: www.la-historia.com. It will consist of: A homepage of 6 buttons. This dinamic page will talk about the Pacific War. 1. Button: About_Me Access to a page in which you can ask about the sources of the conflict. 2. Button: Read_Me Access to a page in which you can read two different summaries, of a same conflict, written from different points of view, taken from the Sources searched in internet. 3. Button: Random_Me Builts a page in where you can combine different versions of the chosen event. 4. Button: Email_Me Access to the an email where the user could sent facts that where not included in the oficial summaries. 5. Button: Re_Write_Me Creates a page where the user can combine the histoty of the conflicts taken from the oficial summary, with the facts sent by the users. Each page made by the buttons (Random_Me and Re_Write_Me) will be send to an email address, printed and exhibited on the east wall of the gallery. Every message will be put it on a transparent plastic and will include a sticker of the three directions of the Bolivia Chile and Peru Educational Departaments. During the exhibition there will be posters with the promotion of the site and the exhbition. These ones, made on silkscreen, will be put in Schools of Arts of Santiago. 2. The North Chilean landscape, the South Peruvian and the East Bolivian landscapes. In the west wall of the gallery, to confront the messages printed and sent by the public, a a group of three digital photographies (of 150 X 100 cmts. each, aprox.), will be settled. Those will appeal to the noise as a visual solution. They will take as a model the distorsioned signal captured through the photo lent of tv channels. 3. Waiting Room To complement and strengthen the work conceptual and visually in the space of the exhibition, the executer make contact with the japanese artist and programmer Masayuki Akamatsu, and ask him to make a special software to it, which will consist in removing the image taken trough a camera faking an earthquake on the screen. This effect will work with loop; it will go back to the real image and will start again continuously. In the north wall of the gallery will besettled a digital video camera connected to the computer. In front of it, some chairs similars to what the waiting rooms of hospitals have. The last day, there will be a close of the exhibition including Pisco Sour a made as Peru people drink it. Exhibition inviting to change the course of the history The Balmaceda 1215 Gallery continues with the exhibition season of the year 2003, with the opening of the exhibition ?Data control?, of the artist Ignacio Nieto, the next thursday 7th , August, at 19:30 hrs. The project consist in the creation of an interactive web site (www.la-historia.com) about the history of the Pacific War. Such event will be taken relatively by the audience, who will be able to compare at the same time the Chilean and Peruvian version of it, and then combine the texts or even to add non chosen facts. The interactive pages will be printed and shown on the Balmaceda 1215 Gallery, tensioned, also, with three digital printed photographies of the distotioned image of the signal of the Chilean tv channels. A third element conform this work: a computer settled on the gallery will transmit the image of the room itself, worked with a digital effect simulating an earthquake. ?Data Control? presents a questioning about the information systems and about the traffic of such information. The piece exposes different formats and ways of intervention of current systems: web, photography, video and a computer software can and are being manipulated from the arbitrary and human proposal. The steady condition of culture, is vulnerable to the massmedia that process all the information. The proposal of this artist, if even starts with the opening, it will develop until it gets its highest point of tension and saturation at the moment of the closing, therefore we suggest a visit also in that date: friday 29th of August, at 19:30 hrs. The showing is part of the gallery project Campo de Pruebas (Test Camp), which convoked artists to work on a specific piece for the gallery and to intervent it as a support for their works that, in this case, is also a virtual support; the work is developed also in internet. The curators of ?Campo de Pruebas? were the visual artists Nury González and Ximena Zomosa, with the helping of the art historian Soledad Novoa. Campo de Pruebas Nº4: ?Data Control? (of Ignacio Nieto) )From 07 to 29 of August, 2003 Free Entrance Balmaceda 1215 Gallery, Avda. Balmaceda 1215 , 2nd floor. Schedulerom mon. to fri., 15:00 - 19:00 hrs. www.balmaceda1215.cl/extension -- + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 4. Date: 8.11.03 From: Yael Eylat (eylat AT camera.org.il) Subject: guest lecturers program Guest Lecturers Program - Academic Year 2003/2004 Deadline for proposals: September, 10th 2003 Camera Obscura - school of art, was established in 1978, and is today the largest educational institution in Tel-Aviv for the study of cinema, video, Digital Media and photography. The school offers a four-year academic program in three departments-Cinema & Video, Photography, and Digital Media-in addition to a three-year academic program in Script Writing and in Journalism & Communication. Camera Obscura has always aspired to keep abreast of the latest intellectual and technological developments, while remaining firmly anchored in tradition, by featuring a dynamic study program, which is constantly updated in accordance with the technological and cultural developments of our age. Over the years, Camera Obscura has executed special projects in which guests from abroad were invited to deliver lectures and workshops in the framework of the school. And now, in the occasion of our school's 25th anniversary, we are initiating a special guest lecturers program, in which we invite guests from all over the world. Camera Obscura is now aiming at expanding the long traditional international relations, in constituting a constant dialogue between our faculty and students, and between artists from various creative environments, in order to widen our artistic perspectives. Artists and experts from the fields of Cinema, photography, New Media and Script writing, are to be invited for a period of 2-3 weeks to deliver workshops and lectures in their fields of specialization. The guest lecturer is intended to deliver lectures in the school for three days in a week, following a specifically developed program, which will be planned in particular, as required. The basic formation of the two-week lecture program consists of: >5 meetings of 3 hours each, with two distinguished groups (morning and afternoon); >Two lectures (one for students and one for the faculty) and two critic sessions. "Camera Obscura" will be providing a flight ticket and accommodation for the guests. The school is equipped with a photographic laboratory, a photography studio, a computer room and class rooms with a computer, vhs, sound system and a projector. Qualified lecturers are invited to apply for this program by e-mail, including the following details: Full Name Address e-mail address Position Institute Proposed workshops: Workshop 1 (Lower level) Workshop 2 (Upper level) Proposed lectures Technical requirements CV e-mail addresss: info AT camera.org.il followed by the subject: guest lecturers program Last date + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 5. Date: 8.13.2003 From: Benjamin Fischer (benjamin_lists AT typedown.com) Subject: Call for Entries: TARGET BLANK: 17. STUTTGARTER FILMWINTER - FESTIVAL FOR EXPANDED MEDIA -------------------------------------------------------------------- ENGLISH VERSION SEE BELOW! -------------------------------------------------------------------- -------------------------------------------------------------------- TARGET BLANK: 17. STUTTGARTER FILMWINTER - FESTIVAL FOR EXPANDED MEDIA -------------------------------------------------------------------- Film Video Neue Medien Installation Performance Vortraege Festival 15.-18. Januar 2004 Warm Up 9.-14. Januar 2004 http://www.filmwinter.de Target Blank - der Stuttgarter Filmwinter geht in die 17. Runde - stets auf der Suche nach Innovativem, Kritischem und Unbekanntem in der Medienkunst und Filmkultur, nach den Zwischenzonen und Freiraeumen im Medienbetrieb. Nach dem Rekord von ueber 1300 Einreichungen beim letzten Festival sind alle Film-, Medien- und Kunstschaffende herzlich eingeladen, ihre Arbeiten in den Bereichen Film, Video, CD-ROM/DVD-ROM, Internet, Installation und Performance fuer den kommenden Filmwinter einzusenden. Einreichung Online-Projekte koennen direkt ueber die Festival Website http://www.filmwinter.de eingereicht werden. Anmeldeformulare fuer Film, Video, CD-ROM/DVD-ROM, Installation und Performance koennen im PDF-Format heruntergeladen werden. Deadline fuer Einreichungen: 15. September 2003 Preise In den Sektionen Film/Video und Neue Medien werden Preise in Hoehe von ueber 11.500 EUR vom Publikum und unterschiedlichen Jurykommissionen vergeben. Team-Work-Award Die Hoppe-Ritter Kunstfoerderung stiftet EUR 2.000,- fuer eine Film- oder Videoproduktion, die von einem Team realisiert wurde. Norman 2004 Preis der Jury fuer Film und Video in Hoehe von EUR 1.500,- Preis der Landeshauptstadt Stuttgart fuer Neue Medien Zwei Preise in Hoehe von insg. EUR 4.000,- gehen an Arbeiten aus dem Bereich CD-ROM/DVD-ROM oder an Projekte im Internet. Milla & Partner Preis Preis fuer Medien im Raum (Installationen) in Hoehe von EUR 2000,- DASDING-Publikumspreis Publikumspreise in den Bereichen Film/Video und Internet in Hoehe von jeweils EUR 1.000,- Sowie weitere Preise und die heissbegehrte Wand 5-Ehrenauszeichnung Neben den beiden Wettbewerben fuer Film/Video und Neue Medien wird das Festivalprogramm mit Spezialreihen, Panels, Praesentationen und Musikevents ergaenzt. Weitere Informationen: Wand 5 e.V. im Filmhaus Friedrichstr. 23 A D - 70174 Stuttgart Germany Tel: +49-711-226 91 60 Fax: +49-711-226 91 61 Mail: wanda AT wand5.de http://www.filmwinter.de http://www.wand5.de ------------------------------------------------------------------- TARGET BLANK: 17TH STUTTGART FILMWINTER - FESTIVAL FOR EXPANDED MEDIA ------------------------------------------------------------------- Film Video New Media Installation Performance Lectures Festival, January 15-18, 2004 Warm Up, January 9-14, 2004 http://www.filmwinter.de Target Blank - the 17th edition of the Stuttgart Filmwinter is looking for innovative, critical, and unknown posititions in media art and film culture. After the record of 1300 submissions at the last festival the organizer Wand 5 cordially invites filmmakers, media producers, and artists to submit their work. Productions in the field of film, video, CD-ROM/DVD-ROM, installation, and performance are very welcome. Submission Internet-projects may be submitted online on the festival's website http://www.filmwinter.de. Entry forms and regulations for submissions in the field of film, video, CD-ROM/DVD-ROM, installation, and performance can be downloaded as PDF-file. Deadline for submission: September 15, 2003 Awards In the sections film/video and new media prizes amounting more than 11.500 EUR will be awarded by the audience and various jury commissions. Team-Work-Award The Hoppe-Ritter Art Sponsorship endows an award of EUR 2.000 for a team production in the field of film and video. Award of the Jury Award of the Jury for film and video of EUR 1.500 State Capital Stuttgart Awards for New Media These awards of EUR 4.000 go to an independently produced work on CD-ROM/DVD-ROM or to a project published on the internet/www. Milla & Partner Award Award for media in space (installations) of EUR 2.500 DASDING-Audience Award Audience award for film/video and internet of respectively EUR 1.000 as well as further prizes and the popular honourable mention by Wand 5 Besides the competitions for film/video and new media a wide range of special programmes, panels, presentations and music events will be offered. Further information: Wand 5 e.V./Filmhaus Friedrichstr. 23 A D - 70174 Stuttgart Germany Tel: +49-711-226 91 60 Fax: +49-711-226 91 61 Mail: wanda AT wand5.de http://www.filmwinter.de http://www.wand5.de + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 6. Date: 8.13.03 From: Vonda Yarberry (VYarberry AT mchsi.com) Subject: Electronic Arts/Computer Animation tenure track faculty position Electronic Arts/Computer Animation tenure track faculty position Established BFA and BS in interdisciplinary Electronic Arts program is seeking an additional computer animation faculty member. Great benefits, exemplary technology budget, wonderful teaching environment. Starting date - August 2004 Required Qualifications: Professional knowledge in one or more of the electronic arts; strong aesthetic and technical proficiency; ability to integrate contemporary theory/issues into curriculum; commitment to collaborative interdisciplinary programs; demonstrated organizational abilities; a 60-hour MFA. For a complete listing: http://www.smsu.edu/hiresmsu/positiondetails.asp?ID=93 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 7. Date: 8.14.03 From: Jo-Anne Green (jo AT turbulence.org) Subject: Turbulence Spotlight: "Alphanumeric Labs" by August Highland FOR IMMEDIATE RELEASE August 14, 2003 Turbulence Spotlight: "Alphanumeric Labs" by August Highland http://turbulence.org/spotlight/highland/index.html August Highland has set about the task of changing everything conventional about the publishing industry. To give a literary work the same intrinsic material value as a painting, Highland conceived of the "Massive Production" publishing model. Instead of producing one book and selling thousands of copies of that book to readers, each one of whom own a re-printed, disposable object, Highland produces thousands of one-of-a-kind books and sells only the original copy of that book to one person who then owns a work of art with the same intrinsic value of a painting or sculpture. Highland applies the same production ethic to "Alphanumeric Labs." Like all the projects by the "Superheroes of Humanities" the visual work by "Alphanumeric Labs" are literary works that have migrated across the boundary line where literature morphs from text intended to be read (library material) to text intended to be viewed (museum material). Currently there are four series in the Howard Fineman Collection. Highland has 20 series planned for "Alphanumeric Labs," each to contain 1,000 works. Individual works are professionally converted from a digital art piece to a "painting" of monumental size. They are sold as one-of-a-kind artworks for between $2,500 to $5,000. BIOGRAPHY August Highland is the Director of "Culture Animal," a literary production company. "Culture Animal" presents tens of thousands of literary works by August Highland under approximately 80 personae. This conceptual literary performance is called "Metapoetics Theatre." "Culture Animal" has developed over 30 projects, each with an individual website. The work is presented by one or more personae who produce literary work in a particular genre or subgenre originated by Highland himself. All the personae of "Culture Animal" are members of one of three simulated literary movements. They are the "Worldwide Literati Mobilization Network, the "International Belles Lettres Federation" and the "Superheroes of Humanities." The literary genres that August Highland has originated are "Hyper-Literary Fiction," "Microlinear Storytelling," "Next-Gen Nanopoetics," and "Genre-Splicing." Highland is also Editor and Publisher of an online international literary quarterly. The "Muse Apprentice Guild" first appeared online in August, 2002. The premiere issue contained 60 writers and 100 literary works. The Spring, 2003 issue of the M.A.G. presented over 4,000 literary works by 600 writers. The M.A.G. has 35 contributing editors or "liaisons" around the world and is the Internet's largest and most widely read international literary quarterly. For more information about Turbulence, please visit http://turbulence.org + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 8. Date: 8.12.03-8.13.03 From: Jim Andrews (jim AT vispo.com), Neil Jenkins (neil AT devoid.co.uk), Rachel Greene (rachel AT rhizome.org), t.whid (twhid AT mteww.com) Subject: samorost.swf: Czech flash piece Jim Andrews (jim AT vispo.com) posted: Here is a Czech flash piece: http://www.freshsensation.com/samorost.swf done by Jakub Dvorsky and Tomas Dvorak, as indicated by the credits you see at the end of this trip/puzzle. Thanks to Danny Kodicek from the dirGames-L list for this link. ja + + + Neil Jenkins (neil AT devoid.co.uk) replied: quite beautiful, reminds me why i love Jan ...vankmajer's films i rarely play games, but this has me going nutty jim.. any help on how to get through the engine room ??!!! neil + + + Jim Andrews replied: i fluked through the engine room. i just went back. i clicked the left control to set the 0 Direction meter to 50, clicked the left white button, and then clicked one of the right buttons. not sure of the logic of this one. anyway, this is the second to final scene. it's kind of 'myst' like, this piece, in the puzzles. the art is really well done, isn't it. and the sound design is appropriate. and the puzzles/navigation are amusing, i thought. I don't know Jan ...vankmajer's films, Neil. Why does this piece remind you of them? If anyone reads Czech on the list, would be interested to read what the credits say at the end. Is this a student piece? Pretty durn good for a student piece, if it is a student piece. ja + + + Neil Jenkins replied: cheers Jim.. finally made it through to the end... "i fluked through the engine room." i think i did too.. "I don't know Jan ...vankmajer's films, Neil. Why does this piece remind you of them?" ...vankmajer has to be one of the masters of czech cinema, a good overview of his work can be found at http://www.illumin.co.uk/svank/ - his films and animations, often a mixture of found objects, models and people are surreal, stunning - the samorost piece reminded me particularly of his version of 'Alice' (in wonderland) and his most recent (to my knowledge) film 'Otesánek', whose main character, a tree stump is brought to life by a childless couple. I can't recommend his work enough :) http://www.kinoeye.org/02/01/hames01.php "If anyone reads Czech on the list, would be interested to read what the credits say at the end." will try and get through to the end game again and give you a very rough translation (i'm no expert, but i have a good czech dictionary!) + + + Rachel Greene (rachel AT rhizome.org) replied: Jim -- I only got to the scene with the dude smoking the pipe. How do I move on from there? Thanks Rachel + + + Jim Andrews replied: Hi Rachel, Tighten the ski-lift line by clicking it where it is clickable. Then get the dude stoned. When the hash is all gone, he drops the pipe, which is also the key. Click the pipe/key, and click the button on the lock. Or is it click the button on the lock and then click the pipe/key? The little hero will then ski up the hill. Change the sign at the top of the hill to point to the left, and get the guy at the bottom of the hill out of the way (the little hero will complain otherwise). Then click the little hero and he'll ski down the hill and off into the next scene. This sort of piece is a matter of looking for significant items and cursor changes; things that are clickable cause the cursor to change shape, and one proceeds via some sequence of clicks/actions. Someone on the dirGames list criticized this sort of 'myst'-like logic-of-unfolding as just click-like-mad ness. but i disagree. it's no fun if one just clicks like mad all over the place on whatever is clickable; the fun is in trying to discern what one is trying to do to advance. ja http://vispo.com + + + t.whid (twhid AT mteww.com) added: you need to fix the ski lift. turn the key, press the button. i found this interactive narrative to be very engrossing and very entertaining. i enjoyed this piece tremendously. it has qualities similar to alice in wonderland or spirited away, total lyricism. every screen holds a new small, but original, experience which you need to figure out to help the story move along. the last engine room screen was really the only dud in the whole thing. -- (twhid) http://www.mteww.com (/twhid) + + + Jim Andrews replied: Yes, the engine room is a bit off, although the graphics are, typically, very well done. Though the 'narrative' and line of action of the piece, as a whole, is well-constructed, the ending was anti-climactic. As opposed to the ending of, say, 'myst', which is in a sense the 'paradigm' of this piece. It is enjoyable, I agree, because the world created and the interactivity is engaging, and the overall 'objective' is clear and the objectives along the way are well-suggested. One might wish for a deeper story, but maybe that's criticizing it for what it isn't rather than what it is. A project like Myst took a team of people a couple of years to build. The Czech project is more humble and may even be a student project, not sure (excellent for a student project, if so). It would probably take one person at least a year to do this project. No comment from anyone on the more ambitious but somewhat related Danny Kodicek and friends Time Hunt project at http://timehunt.com --related only in that it's also a proceed-by-interactive-puzzle sort of piece and the graphics are, again, pretty deluxe. Too involved? I found the puzzles tedious actually, rather than intriguing, so I didn't get very far. But I admire the scope of it and much of the execution. The narrative and depth and scope and subject of the narrative is worthy. ja + + + Jim Andrews added: oops, sorry, the http://www.timehunt.com link needs the www. ja + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome.org is a 501(c)(3) nonprofit organization. Rhizome Digest is supported by grants from The Charles Engelhard Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for the Visual Arts, and with public funds from the New York State Council on the Arts, a state agency. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome Digest is filtered by Rachel Greene (rachel AT rhizome.org). ISSN: 1525-9110. Volume 8, number 33. Article submissions to list AT rhizome.org are encouraged. Submissions should relate to the theme of new media art and be less than 1500 words. For information on advertising in Rhizome Digest, please contact info AT rhizome.org. To unsubscribe from this list, visit http://rhizome.org/subscribe. Subscribers to Rhizome Digest are subject to the terms set out in the Member Agreement available online at http://rhizome.org/info/29.php. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
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