The Rhizome Digest merged into the Rhizome News in November 2008. These pages serve as an archive for 6-years worth of discussions and happenings from when the Digest was simply a plain-text, weekly email.
Subject: RHIZOME DIGEST: 03.13.04 From: digest@rhizome.org (RHIZOME) Date: Sat, 13 Mar 2004 13:42:28 -0500 Reply-to: digest@rhizome.org Sender: owner-digest@rhizome.org RHIZOME DIGEST: March 13, 2004 Content: +announcement+ 1. Francis Hwang: Rhizome Commissions: Get Ur Vote On 2. Joy Garnett: Molotov Webring 3. Kristine Ploug: kopenhagen.dk/net.art curates generative art exhibition in Copenhagen 4. Iris Mayr: Topographies of Populism - Conference March 25-27, 2004 Linz/Austria +opportunity+ 5. Roopesh Sitharan: UPload:DOWNload - Call for PARTICIPANT((( +comment+ 6. Patrick Lichty: Confessions of a whitneybiennial curator +feature+ 7. Andrew Choate: page_space review + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1. Date: 3.09.04 From: Francis Hwang (francis AT rhizome.org) Subject: Rhizome Commissions: Get Ur Vote On Hi all, The voting for the 2004 Net Art Commissions is now underway. If you are eligible to vote, please go to http://rhizome.org/commissions/voting/ to vote for your favorite proposals. This open voting process is sort of unprecedented -- I don't believe that there has ever been an arts organization that has awarded a commission in this way. I'm hopeful that these commissions, regardless of who they're awarded to, will raise some provocative questions about how artists are funded and about how value is assigned in the art world. I have emailed all the candidates, and asked them: + not to participate in list discussion on any of the work under consideration. + not to change their proposal sites during the discussion in an attempt to win more votes. I have one more request to make of everybody else. While we want people to talk openly about the proposals, we also have to keep in mind that we are speaking about subjective, personal work in a very public forum. In any open call like this you're bound to get proposals that vary widely in quality: Please try to keep your conversation focused on what proposals you like, and minimize the amount of conversation on proposals you dislike. In other words, just accentuate the positive. If this year turns out to be a nasty experience for a lot of artists, we probably won't get many submissions next year. Thanks in advance for participating. And please email me if you have any questions about how this whole thing is supposed to work. Francis + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 2. Date: 3.06.04 From: Joy Garnett (joyeria AT walrus.com) Subject: Molotov Webring Molotov Webring Information http://bbs.thing.net/ http://www.yougenics.net/griffis/ http://www.culturekitchen.com/archives/000555.html http://www.dronecolony.com http://www.somedancersandmusicians.com/solidarity.html Still Images: collage / agitprop http://www.voyd.com/joywar/joywar.jpg http://art-design.smsu.edu/cooley/molotov/ http://navasse.net/joywar/ http://www.anatomyofhope.net/joy/ http://www.electrichands.com/shanghai-pepsi.jpg http://www.voyd.com/joywar/Index.htm http://www.rssgallery.com/book.htm http://www.voyd.com/joywar/ascii.htm http://www.robertspahr.com/joy/ http://tinjail.com/joy/ Moving Images / interactive http://art-design.smsu.edu/cooley/molotov/ http://544x378.free.fr/(WebTV)/html/molotov.html http://www.gloriousninth.com/piratesofpenzance.html http://www.somedancersandmusicians.com/Some_QuickTime_Movies/art.mov Mirror Images http://www.twhid.com/misc/joy/molotov/ http://linkoln.net/molotov.gif http://www.leewells.org/joy/Molotov.html + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 3. Date: 3.08.04 From: Kristine Ploug (kristine AT nohalo.dk) Subject: kopenhagen.dk/net.art curates generative art exhibition in Copenhagen Autopilot Creative mechanisms www.kopenhagen.dk/net.art Autopilot is an exhibition of generative art in kopenhagenshop as a part of the RADAR festival (www.visitradar.dk). The exhibition is curated by kopenhagen.dk/net.art and will take place at kopenhagenshop on Enghave Plads 8 in Vesterbro, April 1st-4th, 2004. The opening is Thursday, April 1st., 2004, 5 pm ? 7 pm. In the exhibition period, the opening hours for kopenhagenshop are Friday - Sunday 10 am ? 6 pm. Generative art is a distinct branch within the field of computer based art. In generative artworks, part of the work's creation is left to autonomous processes of a computer. The frames of the creative process are determined by the programmer's ? the artist's ? creation of algorithms. Successions of different expressions can subsequently arise from the automated processes of the software. The exhibition shows three generative works ? each of them representing an aesthetically different approach to generative art: Generative architecture, generative drawing, and generative sound/animation. Generative architecture Pablo Miranda Carranza (b. 1972): ArchiKluge ArchiKluge generates suggestions of architectural diagrams, actually letting the diagrams evolve according to certain programmed 'fitness principles'. Pablo Miranda Carranza studied architecture at the University of East London. Since the year 2001 he has been teaching at the architecture school of the Royal Institute of Technology in Stockholm and working at the Interactive Institute, also in Sweden . His work explores architectural production processes, which are not based on the notion of design as the expression of an author's intention, but instead the result of the evolutionary, relentless accumulation of unintelligent calculations; a generated architecture, rather than designed. http://www.armyofclerks.net/ArchiKluge/index.htm Generative sound and animation Thor Magnusson (b. 1972) and Birta Thrastardottir (b. 1976): Composing Paper Composing Paper is a generative animation and sound work by animator Birta Thrastardottir and sound artist/programmer Thor Magnusson. Thor works with generative methods in sound and software art and some of his productions can be found on the ixi software website. Composing Paper continues a line in the experiments of ixi software where various algorithms are used to create an unexpected evolution and process, and it becomes alive in the field which Birta is mostly concerned with: tactile material animation. The artists create the conditions of the piece, but the piece itself performs its own manifestation. It is never the same and it never ends. http://www.ixi-software.net Generative drawing Ole Kristensen (b. 1978): Flyt dig Flyt dig is a piece letting the computer make a drawing based on motion. The software sees through a web cam, decides a direction, and draws a line. Ole likes simple generative graphics and little things that move around to generate complex patterns. Sometimes his pieces are interactive, sometimes they consist of light from screens or little gadgets. He has been studying programming at the Interactive Media programme at Roskilde University and also studied in Sweden at a masters programme in art and technology for a year. He is part of the Halfmachine festival at Christiania and builds physical electronic art. http://ole.kristensen.name + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 4. Date: 3.11.04 From: Iris Mayr (iris.mayr AT liwest.at) Subject: Topographies of Populism - Conference March 25-27, 2004 Linz/Austria Topographies of Populism: Everyday Life, Media, and the City 2nd International DOM-Conference in Linz, March 25th to 27th, 2004 http://www.dom.ufg.ac.at The 2nd International DOM-Conference tries to comprehend the term "populism" on the level of everyday life, the media, and the city with particular attention to architecture and urban design. Today, the term "populism" and its use suggest that it is not a matter of a new political movement within the spectrum of already existing ones. Rather, it is a - as new regarded - way of how various interest groups bring themselves in relation to a wooed public. Subsequently, the term has something to do with the way a public conscious is shaped respectively how influence is taken on it its formation. In this respect it is interesting to observe, how populist strategies are used in architectural and urbanist engagement with ?what people want?. Two fundamentally different strategies can be discerned in this context: The strategy of anticipation, with which either on an aesthetic or an operational level a consent is aimed with a public. In the aesthetic approach the popular ?will? is simply expressed in a "despotic" manner without the engagement of the people (architecture for the people, nothing by the people). Architects and investors, who e.g. design and bring buildings in accordance with commonly accepted popular tastes on the market, for instance in form of traditional architectural images, pursue surely most radically this strategy. The operational approach bases itself on popular support and tries to develop concepts together with future users and residents in a "paternalistic" way (architecture with people). The strategy of mobilization, in which a particularly insufficiently informed majority opinion is taken systematically in direction. The goal of this strategy is to gain the awareness and support of a public - the "people" - for an architecture (which is e.g. either going to be built, preserved or taken down). The debates occured in the media around developing processes of the Museum Quarter in Vienna, the Culture and Convention Centre in Luzern, or the recently decided competition for Ground-Zero in New York may be taken as examples for this strategy. In both strategies the media becomes a special role assigned. Intended or inadvertently, it advances to a tool of mutual communication and interest co-ordination. Therefore, the conference is structured into three main parts: Populism and Everyday Life (1st day) Populism and Media (2nd day) Populism and Architecture (3rd day) Design Organisation Media (DOM) Research Laboratory. kunstuniversität linz. Hauptplatz 8. Postfach 6. A4010 Linz. Austria. Tel. +43 (0)732 7898 217. Fax +43 (0)732 7898 224 DOM Research Laboratory is run in cooperation with Ars Electronica Center Linz. Hauptstrasse 2. A4040 Linz. Among others Diller + Scofidio, Bill Moggridge, Thomas Frank, Ellen Dunham-Jones, Jeffrey Inaba, Greg Van Alstyne. Please find more details as well as the schedule and the complete speaker's list online at: http://www.dom.ufg.ac.at For tickets and travel information: http://www.dom.ufg.ac.at/conference04/home.php?link=registration + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome is now offering organizational subscriptions, memberships purchased at the institutional level. These subscriptions allow participants of an institution to access Rhizome's services without having to purchase individual memberships. (Rhizome is also offering subsidized memberships to qualifying institutions in poor or excluded communities.) Please visit http://rhizome.org/info/org.php for more information or contact Jessica Ivins at Jessica AT Rhizome.org. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 5. Date: 3.08.04 From: Roopesh Sitharan (intergra AT rocketmail.com) Subject: UPload:DOWNload - Call for PARTICIPANT((( Upload-Download (UD) is an experimental online project presenting a collaboration between young people around the globe.Central to the project is the theme of global communication and cross-cultural encounters. Essentially, the project explores the impact of globalisation, free market capitalism, consumerism, and information /communication technology on the young people , especially in regards to the notion of self, identity, nationality, spirituality and cross-cultural experiences. The participants will engage in a series of collaborative online art activities related to the above-mentioned issues. The artwork is produced with simple process of uploading of content from participating artist from one end which serves as a content for the participating artist at the other end to download and work on the particular content and vise versa. The process is continuous,ever growing and evolving. There were 4 sub-projects or assignments for UD, namely : · interFACES · BrandconTEXT · cITy stream · SoulBITS Currently on the interFACES is being launched, the other sub-projects will be launched in stages. CALL FOR PARTICIPANTS: -Deep interest in new media arts -Creative and fluent with new media related technologies -moderate level of both spoken and written English -interest to engage in the collaborative project Project URL: Http://www.uploaddownload.org Any enquiry,contact: roopesh AT mmu.edu.my roopesh AT uploaddownload.org Participate)))Collaborate)))Create + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 6. Date: 3.10.04 From: Patrick Lichty (voyd AT voyd.com) Subject: Confessions of a whitneybiennial curator Confessions of a whitneybiennial.com curator Patrick Lichty Being an independent curator breeds strange bedfellows, actually stranger than I could have imagined. Sometime late in 2001, I got an e-mail from Miltos Manetas, of whom I'd known through the Net for a while regarding a project he was doing called whitneybiennial.com. The concept was to create an 'exhibition' concurrent with the opening night of the Whiney Biennial consisting of U-Haul trucks that would circle the museum showing projected Flash-based snippets through a program written by NY artist Michael Rees via rear-projection screens. The idea would be to question the relevance of shows like the Whitney Biennial, the material gallery and like strategies by recontextualizing such cultural spaces in light of online art, which had been accepted in the 2000 Whitney Biennial. whitneybiennial.com called forth many issues, including community discussion of the use of applications such as Macromedia Flash in the creation of online art, the near-ubiquitous criticism of the Whitney Biennial, the conceptual history of Manetas' work and its critique on commodity culture, and to the potential subversiveness of an intervention such as the one being proposed. The questioning of materialism in artistic practice has been extant since at least since Duchamp's famous urinal and continuing on through many movements including Conceptualism. In so doing the artist's practice of circumspection of the gallery or museum as a valid entity is nothing new. However, the seductive quality of the new (as in New Media) when considered against the increasing acceptance of technologically-based art allows for a cultural 'Trojan Horse' to infiltrate the high art world. But while considering the socio-cultural matrix surrounding whitneybiennial.com, personal issues regarding this intervention had to be taken into account. For example, signitificant parts of my personal stance towards the art world has involved critical discourse questioning traditional museological practice relating to materialism, legitimation, and archival of artworks in light of technological art, including 'net art'. This body of thought began in 1998 with 'The Panic Museum' (1), an essay that dealt with the state of museological practice vis-a-vis digital media, materialism, access, technology, and archival. In addition, other essays (2) and three independently curated online exhibits (3) explored possible alternative models for representing new media works integrating emergent technological methods. But this 'alternative voice' coupled with the fact my involvement in curatorial practice as well as having had work (under pseudonyms) in some of these exhibitions made me curious about my function in this project and what might be learned from this intervention. And lastly, there were some personal questions in regards to Manetas' work and his exploration of branding (which I will explain later) that were of great interest to me, so I accepted. The concept was that several independent curators and 'chosen' New Media intelligentsia (or 'Neensters', as Manetas would put it) would suggest Flash-based artists from the online community. These artists were to create Flash 'snippets' to be mixed together with a program coded by NY artist Michael Rees, the product of which would be projected from the rear aperture of a circling U-Haul truck on the opening night of the Biennial. The proposed scene would be a surreal circling of the wagons around the Whitney, but not creating a bulwark as in the Western movie tropes, but an elision of the center of attention entirely, having as much to do with the nature of the trends within the online art culture at the time itself. Much of the discursive function of this intervention had to do with the production and techne of net-beased art as its representation and content. At the time of conception of whitneybiennial.com, a great deal of heated discussion was transpiring regarding the use of Macromedia Flash as a creative tool, and whether the very structure of that development environment was a constraining factor in creating Flash-based work. There were many viewpoints on this subject, but many constructed a polarized argument centered virtuosity and craft in terms of code as art object or conceptual articulation. In framing this argument it might be useful to consider that no technology is neutral, as the legendary fable of Thamus and Thoth (4) illustrates in the case of language and writing, with the analogy of writing decentering the need for memorization. It isn't to say that the use of Flash gives or takes from the creative process; the argument as it was unfolding at the time was questioning whther the use of an authoring tool necessarily shaped the content. There is a continuum of possibilities in this regard between the more open-ended software such as a programming language, which serves mainly in the creation of other software, to highly specialized programs like Bryce or poser, which by their function tend to produce landscapes or figuratives, respectively. Therefore, the problem in contrasting the ends of the continuum questions which set of tools allows the digital artist to articulate a concept more fully through greater use of the platform, and whether the use of (more) tightly focused software inscribes certain agendas of form and style upon the artist. . Although the discussion of aspects of digital art production may appear tangential to the thrust of whitneybiennial.com, it actually forms one of the several disciplinary issues raised by Manetas. Questions engaging with formalist technical issues between art created with custom code and prepackaged programs can also be likened to the differences between compiled (low-level) and interpreted (high-level) languages. Although the similarity may be dwindling as of 2004, a conversation in the 80's and 90's within the programming community was that low-level languages, although more difficult, allowed greater flexibility and control of processes while the higher-level languages gave greater ease, and that practitioners of higher-level programming were not fully utilizing the computer's resources. However, both techniques were suited for different applications, as say, BASIC or LOGO are not well suited to the crafting of operating systems, where C or Assembler is perfect for the job. But at the core of similar arguments regarding the validity of raw code versus 'environment-based' applications is a matrix of issues, from intent to the implication of 'craft', which is a discussion I will engage with at another time. However, there is a Fluxus-esque argument in vis-a-vis the dematerialization of the object if one considers the context of the link made within the digital conception of 'code as object', linking a simulated materialism, with dominant paradigms in programming parlance of object-oriented programming. This is reminiscent of the decrying of more ephemeral or conceptual works by the more materially based community, although as alluded to just recently, the issues are more akin to that of craft, material investiture, and implied virtuosity. Another line of discussion relating to the controversy about Flash-based online art is the old interdisciplinary one of territorial boundaries between art and design. Flash was originally developed as a tool for the creation of graphic content by online animators, and was conversely adopted by many graphic designers for online content. In the case of Manetas, many of the artists (5) propositioned for whitneybiennial.com were, in fact, considered to be better known as design practitioners, possibly in part due to their use of tools such as Flash. So, would whitneybiennial.com be an intervention that questions the roles of art and design in regards to online art? This was one of the aspects put forth in the Manetas query (6), but if so, this merely reframes an old argument in a new context; namely that of the online environment. Would the Flash-based work, oft considered an avenue for cutting-edge designers, now be considered as 'serious' conceptual work by the art world? Or perhaps more accurately, would the work by online designers be reframed as conceptual art if an artist with an established track record presented it? This would be decided in the back of a number of U-Haul trucks on the opening night of the Whitney, or so we would be led to believe... Now that the personal and technical questions framing this intervention are taken care of, the location of the intervention comes into question. Why the Whitney Biennial? Why not critique shows like the Carnegie Triennial, Documenta, or even the Bienniale de Venezia, many of which have introduced New Media works? Much of this has to do with recent history of New Media art and the role the Whitney has had in raising its visibility in the US art scene. The Whitney Biennial gained much attention for its inclusion of an Internet/New Media category in 2000, and this show was considered in the net art community as one of the 'break-out' institutional exhibitions for the genre (7). In specifically delineating a category for that particular genre, the Whitney then created a milieu in which the issues relating to New Media and its legitimacy in a high art institutional context could be critically engaged. When considering why an intervention like whitneybiennial.com has any validity, acquaintances within the New York art community relate to me that in a recent historical context, criticism of the Whitney biennial has been quite fashionable (99). Such criticism has served a multitude of functions from questioning the cultural agendas that the Whitney Biennial serves to reinscribing its own importance, and as trendsetter within the American art scene due to this increased notoriety. Of course, the whole notion of fashion as concept fits well with Manetas' work. Taking the nod from Warhol in using fame as aesthetic construct and letting it morph it into legitimation as artifact of late capitalist marketing, Manetas engaged with corporate branding culture and its virtualization of meaning into pure image, thus taking a Baudrillardian stance towards the simulated 'image' of fame. In such a culture, companies use advertising firms to create incomprehensible brand names, and Manetas followed this practice in hiring Lexicon Branding to devise his 'Neen' conceptual brand. 'Neen' was 'not exclusively about technology in art, but more about the style, about the psychological landscape' as he related to Salon Online (8). Therefore, Manetas' view of conceptualism illustrates the contemporary focus on image and style as content themselves. If one considers the difference between the times in which Manetas and Warhol live, an analogy can be drawn from the private sector from which we can synthesize a possible analysis. In the fin de millennium markets, corporations are often hard pressed to justify their stock valuations through their holdings and net worth. Therefore, the value of a corporate entity in the turn of the millennium is considered not so much in terms of their material worth, but in terms of their 'brand value'. Naomi Klein, in her seminal book, No Logo, documents this cultural shift in the declaration, 'Brands, not products.' (9) In Warhol's time, cultural production was still linked to a product. Andy was linked to Brillo boxes and paintings of Campbell's Soup cans. Even the silkscreens of himself, Jackie Onassis, Elvis and Mao Tse Deng still exhibited an all too concrete link to 'fame as product'. But by the late 80's, corporate culture had begun its inexorable shift into the ephemeralization of the cultural product through ubiquitous branding, or image-as product. Artists such as Wyland and Kinkaide, and especially Kinkaide, have earnestly engaged with the lifestyle branding concept through the mass production of populist cultural artifacts such as mass-production 'hand embellished prints' (Kinkaide), sculptures, calendars, et al, most of which are never seen by the artist himself. In their case, what has become the product are the feel-good paradigms they embody, whether the Christian 'Painter of Light' or the artist of the oceans, giving the consumer the impression of identification with a sympathetic ideology. In Manetas' case, he takes it one further, in linking 'Neen' to the 'style of the virtual' itself. Neen takes the Warholian sense of fame that once was invested in agglomerations of capital and shifts into the simulated landscape of brand perception '6 the brand has become the star. In effect, Neen makes visible the allegory of the Emperor's New Clothes, or that 'there's no 'there' there'(quote?). But instead of invalidating the assumption of the absence of the concrete, Neen revels in it, which reinforces the brand-as-concept meme, and with such a conceptual framework, what was going to transpire with whitneybiennial.com on opening night? Meanwhile, the date of the Whitney '02 was looming. 'Hey Kids, Let's Put on a Show!' whitneybiennial.com in NYC The context under which whitneybiennial.com was situated placed it in a milieu in which significant changes had been taking place. In 2000, the exhibition had included the Internet/Digital category, and was one of the first of its kind to do so. Opening invites in 2000 were highly sought after, and the NY art scene was abuzz to see how the Whitney would treat the nascent medium. Notable tech artists such as Mark Amerika, Fakeshop, Annette Weintraub, and John Simon were included (10), but Internet pranksters RTMark would set Manetas' stage for subversion via technological art. RTMark had begun to follow through true to their Dadaist/Situationist roots through their repurposing/lampooning the agendas of late capitalism well before the exhibition had even begun. Preceding the show, the collective received a number of prized invitations to the artist's opening, so valued in that there was great interest in the 2000 Biennial's inclusion of Internet art. RTMark promptly placed them on auction website EBay, where they reportedly sold the tickets to an Austin-based adult video producer who went by the name of 'Sintron' for over $8000. However, this would not be the only playful maneuver with their cultural capital, as in the actual installation, RTMark announced that 'being included in the Whitney Biennial touches us.' but 'RTMark is passing on its Whitney Biennial "real estate" to any artist who wants it.' As 'a pretty clear way to say 'thanks.''(11), RTMark allowed any 'artist' that wished to include their website to be exhibited in the Whitney Biennial as a form of cultural dividend for past support. Included within the installations were links to Bob Jones University, the Cockettes, and ourfirstanalsex.com. In so doing, RTMark questioned the nature of Internet art in the gallery, the context of art practice as a whole, as well as the boundaries of the museum as agent of cultural representation. Placed in context against the subversive precedent of the 2000 Biennial, what would the purpose of the announced circling of twenty-three U-haul rental trucks, equipped with projection equipment on the night of the Patrons' reception? Perhaps the goal would be to signal the problematic nature of containing Internet art within the museum, or to underscore the solidarity of the online art community, or to possibly question the traditional conceptual boundaries between 'high art' and design in light of developments in Flash-based Internet websites like Entropy8Zuper and Praystation,(12) that transgress these borders. To go back to one of the controversies in the net art community in the creation of online art, I discussed the schism between the code-based net artists and those deciding to use more design-driven Macromedia Flash-based works. As mentioned on the Crumb New Media curating maillist in 2001 (13), one perception of the proliferation of Flash-based net art is that of post dot-com boom designers trying to distinguish themselves in the online milieu, thus the 'art world' not taking these Flash creators as serious artists, although this is a somewhat reductive discourse. To compound this, the split between code-based artists and Flash/Director artists fracture the nature of online art along lines of traditional disciplinary difference, technique, and craft. whitneybiennial.com positioned itself to take several critical positions between disciplines, the extant and emerging art worlds, and between ideologies in the online art community itself. However, the proof of whether any of these questions would be answered on opening night. Execution of a Concept/Explosion of an Idea: Opening night for whitneybiennial.com The media hype for the event had been taking hold. In fact, briefly before the opening, Matt Mirapaul of the New York Times actually gave more attention to whitneybiennial.com than the actual exhibition itself. (14) Artists and other participants within the intervention were on site, such as people from the Archinect maillist who had contributed, as well as other NY-based practitioners. Artists and patrons were beginning to arrive at the Whitney for the opening, but one thing was missing; the trucks. Time passed on, and no trucks arrived. No projectors, no trucks, no circling, showing the surrounding intervention. However, a large website at whitneybiennial.com incorporated all of the clips within the webspace under the rubric of Manetas' interface and Rees' mixer. The Whitney Biennial opened as planned, but the recorded timeline of the actual events in relation to reactions to Manetas' act is sketchy. Online news, through lists such as Rhizome and Thingist, reported that there were irate participants who had shown up for the unveiling, and Manetas subsequently buying copious amounts of drinks at a questionable Russian bar until the wee hours of the morning. However, when looking at the reported events, this documentation fits neatly into Manetas' brand mythology of Neen's focus on centrality of the image. A general shape of the events can probably be held as reliable, but such an account assumes greater importance in the building of the mythology of the evening in the building of the whitneybiennial.com's brand value. But in the following days, Manetas claimed the event a success in numerous organs such as Salon.com, WIRED Magazine, and so on. Although the trucks were proffered in news releases, Manetas claimed that the trucks were there, 'in your mind'(15), and that the intervention had gone off as planned. In reviewing Manetas' manifesto on Neen, his original concept was to challenge the physical through the virtual, and the problematizing of physical representation by, although he would not say this originally, a translation 60's conceptualism into the online arts of the 1990's. By offering a synthesis of conceptualism linked to the virtual through corporate branding paradigms, Manetas was both challenging the role of disciplines and institutions in the online art world. But with much of the attention focused on himself as artist, or as Tribe would refer to Beuys in saying, a 'Social Sculptor'(16), by focusing the discourse upon whitneybiennial.com as a Manetas-based intervention, he also makes the shift from Warholian conceptions of fame to neo-corporate 'name branding' by collecting this body of work, atelier-style, under his mark. >From a personal perspective, there was a great deal of ambivalence in having participated in a rather opaque process where I had not idea whether the ruse was real or not. Being that I had personally taken part in numerous hoax-based interventions, the irony of my own feelings in this case was not lost. Of course, Manetas' issues of play with private sector culture were similar to ones I had engaged with at other times in other projects, but the irony was that I had allowed myself to become a temp for Neen, Inc. Manetas, while making the claim of supplying the trucks, had not really mentioned whether he would actually hire them. For all other aspects of the intervention, most of Manetas' claims were tightly framed, and one could argue that his assurances in the construction of whitneybiennial.com, taken under a given framework, were all essentially true. But within all of these assertions significant ambiguity existed that when pressed for detail that it could be seen, when viewed through Manetas' conceptual lens, the fine print in whitneybiennial.com's cultural contract was pretty clear. In short, whitneybiennial.com was an intervention that was the epitome of everything Neen. Post Mortem of an Undead Intervention This reflection upon whitneybiennial.com came from a query by Manetas himself, who asked me in January 2003 to write this very essay for a CD release to be released in February or March. The deadline was tight, and the original request was for a quick analysis of the piece. However, being part of the intervention, somehow I still felt entitled to go behind the scenes to put whitneybiennial.com in greater context. No such backstage door opened, and the query was met with a murky opacity behind the corporate obsidian sheen of Neen. As long as the process of developing whitneybiennial.com was extant, it was as if the 'machine to destroy itself' was still in its last smoking, dying moments. I was still part of Manetas' social sculpture. However, the experiment continues as I write, the conceptual corpse continues to shamble into 2004, and the idea of adopting a DeCerteau-esque 'in-between'-ness while participating in the closing movements of Manetas' symphony of identity seems, if anything, perhaps a little more interesting while taking one last ride on the conceptual Matterhorn ride. In reflecting upon whitneybiennial.com then, what are the questions did it ask, and continue to put to us? Does it posit a fundamental shift in the art world with radical implications for future exhibitions in light of online art? Does it herald the invalidation of the legitimacy of major shows like the Whitney Biennial through the capability to create media attention via tactical means? Does it suggest that with the advent of new media art, the space of representation for the work of art has now become nomadic, and free of the institution? Or perhaps more succinctly, could whitneybiennial.com have been a further conceptual expansion on Manetas' play with the insidious practice of branding as a unique part of American culture? Or had it asked questions that had already been asked in previous Whitney Biennials, but merely in different terms. Putting all of these issues in context, more macroscopic topics could be missed. whitneybiennial.com both challenged and reinscribed traditional art agendas by positioning itself against the gallery, testing the porousness between art and design, and looking at the technological issues in the online art world. But in so doing, Manetas did not address many issues beyond the art world, except those that might apply to his conceptual frame created by Neen. The one point that Manetas does address is that it doesn't matter whether he exists at all, thus positioning his style of branding as another form of the death of the author (17). What is proven is the exhaustion of aspects of contemporary art and the art world via Neen's evacuation of meaning and the shift of aspects of cultural valuation through branding as style, carried on through whitneybiennial.com. To paraphrase the late 90's spoken word piece, Virtual Paradise (18), which says, 'Reality? . Well, it's ALL virtual!' he combines the perceptual value of contemporary art with the implied value of branding to erase his own identity to leave only at best a flickering signifier. And perhaps that's what the whole purpose of being 'Neen' is, to show that the Emperor is wearing no clothes by going nude oneself. References: (1) Lichty, Patrick, 'The Panic Museum', International Symposium on Electronic Arts 1998 '6 Liverpool, UK (2) This body of work includes museum crits and essays such as 'Histories of Disappearance' (Arte e vida seculo XXI, D. Domingues, ed. Camara Brasiliera do Livro, SP Brazil, 2004) (3) 'Through the Looking Glass: Technological art at the turn of the Millennium', 2000, Beechwood Arts Center, Beechwood, Ohio USA (online catalogue: http://www.voyd.com/ttlg), '(re)distributions: Nomadic Art as Cultural Intervention', (2001) (online catalogue: http://www.voyd.com/ia) (4) Postman, Neil, Technopoly, Ch. 1, Vintage Books, NY, NY USA 1992 (5) Although the lines between design and art were radically blurred in the case of the Flash artists of whitneybiennial.com, artists like Amy Franceschini (Futurefarmers) at the time were receiving almost as much attention for the design of their pieces as the content. (6) Manetas, Miltos, Whitneybiennial.com call for works, Newsgrist, http://newsgrist.net/newsgrist3-6.html (7) Whitney Museum of American Art NYC, Whitney Biennial 2000 Exhibition (8) Salon.com 'The Man From Neen' 3/21/2002, http://www.salon.com/people/conv/2002/03/21/manetas/ (9) Klein, Naomi, No Logo, Pp. 21, 2002, Picador Press, NY NY, USA (10) 2000 Whitney Biennial, ibid. (11) RTMark, Whitney Biennial 2000 installation, http://www.rtmark.com/exhibit/ (12) Many of these sites, like www.praystation.com (http://www.praystation.com/) have undergone significant changes and do not represent the same aesthetics they did at the time of the opening of the whitneybiennial.com site. (13) Crumb New Media maillist - www.newmedia.sunderland.ac.uk/crumb/ (14) Mirapaul, Matt, If You Can't Join 'Em, You Can Always Tweak 'Em Arts Online, New York Times, March 4, 2002 (15) Bratton, Benjamin, Nettime, http://amsterdam.nettime.org/Lists-Archives/nettime-l-0204/msg00068.html (16) Tribe, Mark. (2001) Arts Administration as Social Sculpture, National Conference for Professionals in the Cultural Sector, Chicago Cultural Center, Chicago, IL. (17) Roland Barthes. "The Death of the Author." Image, Music, Text. Ed. and trans. Stephen Heath. New York: Hill, 1977 (18) Virtual Paradise, Earwax productions (date unknown, '90's) http://www.earwaxproductions.com/galleryradio.html + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + For $65 annually, Rhizome members can put their sites on a Linux server, with a whopping 350MB disk storage space, 1GB data transfer per month, catch-all email forwarding, daily web traffic stats, 1 FTP account, and the capability to host your own domain name (or use http://rhizome.net/your_account_name). Details at: http://rhizome.org/services/1.php + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 7. Date: 3.12.04 From: Andrew Choate (braxlove AT yahoo.com) Subject: page_space review Under the auspices of the Superbunker Machine Poetics Research Unit, the Los Angeles area recently played host to page_space, an event comprised of several readings, two exhibits, and the launching of 10 web experiments exploring the places where texts (can) live. The selected artists for the web-based works were invited to create new spaces for text; these frames were then given to another writer to compose within, thereby reversing the traditional dynamic of designers and programmers working within, and only to complement, the pre-existing aesthetics of someone else's finished work. The exhibits and readings gathered several artists intent on abolishing the assumptions to primacy that words typed on paper exert over our culture; these page_space collaborators constructed vehicles and environments to adequately transmit conditions of contemporary writing to an audience. "Clippings," a web-page designed by Jason Nelson with text by Pedro Valdeolmillos, allows the reader to navigate and recognize multiple layers of text simultaneously. You can zoom in and out of each layer as desired. You can slide photographs, paragraphs, and other visual elements from the dominant layer according to each moment's intrigue. The large quantity of negative space surrounding each block of text (or other storytelling device) encourages the reader to keep moving, hand on the mouse fast, and absorb the piece's flashes of wandering thoughts with traveling eyes. Many of the texts are brief enough - "He said love. Did you notice?" - to be absorbed while still moving through the space; the brevity and fragmentation of the information offered subconsciously influences how you maneuver (within) the story, as the reading literally takes you places. As the memories and details of the piece accumulate in your brain, the reading, the writing and the actual experience described within the story inextricably mesh. In a medium so typically focused on the sophistication of the technology involved in its creation, the text itself can easily appear secondary or even irrelevant to the functioning of a hypertext piece. "Clippings" successfully avoids this pitfall, and instead affirms the potential profundities to be found when the same level of care is applied not only to the generation of text or page individually, but when it is equally as devoted to the coalescence of text and page as a singular significant creature. Another web piece, "Dibagan," uses the space of the page to provoke associations based on single words. geniwate's text - words like "terror," "death," "television," "now," "is," "consuming," "blood," - rises vertically on bars from the bottom of Brian Kim Stefans' page; the height each word reaches depends on how long the mouse rests on each bar. An audio loop describing the violent aftereffects of a Kurdish troop advance on the town of Dibigan begins once the page is entered; this information is delivered amidst ambiguous shuffling and unintelligible shouting in the background, as if it were the recording of a reporter in the line of fire. Sometimes the words get stuck rising into the screen or pile up in indecipherable jumbles, making our only ammunition for sense in this space a haphazard variable. An ominous, frighteningly accurate portrayal of life during wartime. Free from the constraints of the web, the exhibit at Machine Gallery featured an arcade-sized video game, a sculpture, an interactive video, a computer game, and access to all the collaborative web experiments. The sculpture by Alexandra Grant, based on a text by Michael Joyce, features yards of bent coat-hanger wire suspended from the ceiling, roughly shaping a six foot egg. Each line of wire twists to form words, many of which are written backwards, compromising quick decipherability. The combination of its slow rotation with the large empty spaces outlined by the wires provides an instant physical representation of the writing process: blank spaces, constant movement, and the dual emergence of transparent and inscrutable language. Spending time with it hanging and spinning in the air, I felt an attraction towards inhabiting the writerly space it advertises, letting words appear and disappear through my eyes and in my mind. The appeal was not simply cerebral, as I saw more than one child literally attempt to get inside it. Sara Roberts' untitled game, also at Machine Gallery, presented the exterior of an arcade game in conjunction with a car's gearshift - here acting as a makeshift joystick - along with one pedal to brake and another to accelerate. As you shift into any gear, individual words appear onscreen at a rate determined by your pressure on each pedal. You can control the tempo, but the language feels like it's out of control: social observations, office jargon gossip, and interior monologues speed across the screen into your consciousness. The faster the words appear, the more they feel like they spring from your head and not your field of vision. 2nd gear: "I feel warm." Pause. 1st gear: "Water. On. My. Back." 3rd gear: "No, don'tturnoffthewateryetI'mnotdoneshaving." This piece finally revealed the linguistic faculty to be a motor that no amount of mechanical mastery completely regulates. While actualizing ambitious visions of abodes for future writings, page_space also established a value for social events when considering technology's place in textual production - promoting the experience of digital, internet and media-based art in public. The readings and exhibits demonstrated non-computer-based methods for imagining page spaces, deepening the resonance of the project's aim: to open spaces for text and writing that do not strictly depend on either historical or contemporary tropes of design - like the book or the web-page, respectively. The danger of investing so heavily into the design of the writing space was that the texts - what the words said - could appear superfluous in comparison. But the importance of seeing and doing things with words not only activated and communicated alinguistic or pre-linguistic stories, it reactivated the significance of reading as an action that takes place beyond the (misleadingly) black and white space of print publication. All of the web pieces are available through the Superbunker page at www.superbunker.com/machinepoetics/page_space Links to Jim Andrews' "Arteroids," which was part of the exhibit at Machine Gallery, as well as Deena Larsen and geniwate's most recent collaboration, "The Princess Murderer" (portions of which were read at UCLA and CalArts as part of the event) can also be found through this page. The exhibit at Machine Gallery (1200-D N. Alvarado St. in Los Angeles) ends on March 14th. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome.org is a 501(c)(3) nonprofit organization and an affiliate of the New Museum of Contemporary Art. Rhizome Digest is supported by grants from The Charles Engelhard Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for the Visual Arts, and with public funds from the New York State Council on the Arts, a state agency. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome Digest is filtered by Feisal Ahmad (feisal AT rhizome.org). ISSN: 1525-9110. Volume 9, number 11. Article submissions to list AT rhizome.org are encouraged. Submissions should relate to the theme of new media art and be less than 1500 words. For information on advertising in Rhizome Digest, please contact info AT rhizome.org. To unsubscribe from this list, visit http://rhizome.org/subscribe. Subscribers to Rhizome Digest are subject to the terms set out in the Member Agreement available online at http://rhizome.org/info/29.php. Please invite your friends to visit Rhizome.org on Fridays, when the site is open to members and non-members alike. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
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