The Rhizome Digest merged into the Rhizome News in November 2008. These pages serve as an archive for 6-years worth of discussions and happenings from when the Digest was simply a plain-text, weekly email.

Subject: RHIZOME DIGEST: 06.30.06
From: digest@rhizome.org (RHIZOME)
Date: Fri, 30 Jun 2006 13:04:01 -0700
Reply-to: digest@rhizome.org
Sender: owner-digest@rhizome.org

RHIZOME DIGEST: June 30, 2006

Content:

+opportunity+
1. Kangok Lee: CALL FOR ENTRIES : Mobile&DMB Fest 2006
2. P.Rebelo AT qub.ac.uk: New Media Post AT SARC
3. Geri Wittig: C5 Quest for Success
4. info: "Bio/Med SciART" digital print competition
5. Rachel Clarke: Call for Papers and Summer Edition: media-N
6. Marisa Olson: Rhizome Writing Tree
7. 01volunteers AT gmail.com: Volunteers for ZeroOne San Jose and ISEA 2006

+announcement+
8. M White: New Media Book Published: The Body and the Screen
9. Joel Slayton: ISEA2006
10. drew hemment: Futuresonic - Social Technologies Summit
11. Will Pappenheimer: The DIGITAL ART WEEKS
12. Lauren Cornell: 2006-2007 Rhizome Commissions

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Rhizome is now offering Organizational Subscriptions, group memberships
that can be purchased at the institutional level. These subscriptions
allow participants at institutions to access Rhizome's services without
having to purchase individual memberships. For a discounted rate, students
or faculty at universities or visitors to art centers can have access to
Rhizome?s archives of art and text as well as guides and educational tools
to make navigation of this content easy. Rhizome is also offering
subsidized Organizational Subscriptions to qualifying institutions in poor
or excluded communities. Please visit http://rhizome.org/info/org.php for
more information or contact Lauren Cornell at LaurenCornell AT Rhizome.org

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1.

From: Kangok Lee <program3 AT senef.net>
Date: Jun 23, 2006
Subject: CALL FOR ENTRIES : Mobile&DMB Fest 2006

CALL FOR ENTRIES : Mobile&DMB Fest 2006

Mobile&DMB Fest 2006 is open for entries of the competition section Mobile
Express for international works as well as Korean works. Organized by
Seoul Moving Image Forum and presented by Seoul Film Festival Executive
Committee, Mobile&DMB Fest is trying to introduce brilliant works through
New Media such as mobile and DMB. We sincerely hope you consider this an
exciting opportunity to show your great endeavors in the new environment
of digital art works.

WHEN : September 8 - 30, 2006
Screening of Competition Section and Out-of-Competition Section

WHERE : Mobile and DMB (broadcasting channel to be confirmed)
SeNef website and Media Lounge, Supporting organizations¡¯ and
sponsors¡¯ website, portal site

Mobile&DMB Fest 2006 SUBMISSION DEADLINE : July 28, 2006 (Arrived)

ELIGIBILITY
For the competition section, only works completed after January 2005 may
be submitted to the festival. Submissions should be creative works
produced or adopted through digital technology. There will be no
restrictions regarding genre or subject matter of the work and all types
of works, including fiction, documentary, experimental, music video,
animation, motion graphic, flash animation, game, web-art, etc. will be
accepted. Running time should be under 20 minutes.

MATERIALS REQUIRED FOR SUBMISSIONS :
1) Application Form (available at http://www.senef.net)
2) 1 still picture and 1 photo of director (300 dpi JPG file)

3) Preview material (VHS-Tape, DV 6mm, DVD, CD, File-Transferring or
URL address for preview)
* For File-Transferring indications, please contact us to program3 AT senef.net
Contacts
Mobile&DMB Fest 2006 Program Dept.
(135-090) 5F, Youahn Bldg. 146-23 Samsung-Dong, Kangnam-Gu, Seoul, Korea
Tel. 82-2-518-4332 / Fax. 82-2-518-4333

program3 AT senef.net
http://www.senef.net

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2.

From: P.Rebelo AT qub.ac.uk <P.Rebelo AT qub.ac.uk>
Date: Jun 26, 2006
Subject: New Media Post AT SARC

New Media Post AT SARC

5 year personal Research Fellowship leading to a permanent Academic position.

JOB PURPOSE:

To produce high quality research and publications in new media and to
undertake teaching in the area of research and other areas within the
School of Music & Sonic Arts.

Applicants should have strong artistic and technical background and should
show evidence of engagement new media projects, as well as a commitment to
an interdisciplinary approach to technological creative arts. Areas of
expertise can include new media, virtual environments, live-video and
Vjing, interactive spaces, digital architecture, computer game design and
development, robotic art, hacktivism, haptics, software art, 3D modeling,
sound installation, immersive technologies, artworks using artificial
intelligence or artificial life software. Applicants are expected to
demonstrate expertise and innovative thinking in the design, prototyping
and development of public exhibitions or performances using new
technologies in an artistic context. The postholder will be attached to
the Sonic Arts research cluster and will be based at the Sonic Arts
Research Centre.
Informal enquiries may be made to: Mr Chris Corrigan, Sonic Arts Research
Centre, Tel: +44 (0) 28 90 974830 Email: c.corrigan AT qub.ac.uk
Closing date: 4.00 pm, Friday 14 July 2006

The University is committed to equal opportunity and selection on merit.
It therefore welcomes applications from all sections of society.

Applications should be addressed to the Personnel Manager, The Personnel
Department, Queen's University Belfast, Northern Ireland, BT7 1NN. Tel:
028 90973044, Fax. 028 90971040, e-mail personnel AT qub.ac.uk,
www.qub.ac.uk/pers

http://www.qub.ac.uk/jobs/?vac_no=W478&function=view_job

The Sonic Arts Research Centre (SARC) is a newly established centre of
excellence, dedicated to the research of music technology. This unique
interdisciplinary project has united internationally recognised experts in
the areas of musical composition, signal processing, internet technology
and digital hardware.

The Centre is established in a purpose-built facility located alongside
the engineering departments of Queen's University.

The centrepiece of SARC, the Sonic Laboratory, provides a unique space for
cutting-edge initiatives in the creation and delivery of music and audio.
The Sonic Laboratory's uniqueness is vested in the degree of flexibility
it can provide for experiments in 3D sound diffusion and for
ground-breaking compositional and performance work within a purpose-built,
variable acoustic space.

http://www.sarc.qub.ac.uk

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3.

From: Geri Wittig <gwittig AT adobe.com>
Date: Jun 27, 2006
Subject: C5 AT ZeroOne_San Jose: C5 Quest for Success

The C5 Quest for Success Call for Participants
Enter to play the C5 Quest for Success during the ZeroOne San Jose/ISEA 2006
Symposium
August 9-12, 2006
http://www.c5corp.com

The C5 Quest for Success is an invited project for ZeroOne San Jose: A
Global Festival of Art on the Edge. The ZeroOne San Jose Festival will
transform San Jose into the North American epicenter of art and digital
culture from August 7th to the 13th, showcasing the world's most
innovative contemporary artists. http://01sj.org

Quest for Success is curatorial selection as urban game, testing
competitors¹ analysis, management, and cooperative decision making skills
-traits needed for success in Silicon Valley. The grand prize is a six to
twelve week residency at the Montalvo Arts Center co-sponsored with C5 and
a Silicon Valley corporate partner - a great opportunity for the right
player with the right project pitch. Contestants navigate the streets of
San Jose exploring GPS controlled narratives in an attempt to locate the
C5 Corporate Limo. Once there, you just might have the opportunity to
pitch your proposal to a panel of distinguished experts. A single winner
from each evening's competition then advances to the final round on
Saturday, August 12th. Three finalists representing TALK, DEMO, PERFORM
'present' their pitch live on-stage to an audience of thousands during the
ZeroOne San Jose culminating celebration.

Does the smell of gasoline and oil perk you up like caffeine? Do lat and
long coordinates make your heart sing? Then apply for a chance to win the
Montalvo Arts Center C5 artist residency. Six to twelve weeks in
picturesque Saratoga, California, working on the project of your dreams
with the assistance of one of Silicon Valley¹s corporate powerhouses. Does
mapping make you giddy? Does your imagination swell listening to stories
about entrepreneurial masterminds and nefarious misdeeds? The C5 Quest for
Success is your opportunity to be the passionate competitor you know you
are.

Apply to participate: http://www.c5corp.com/projects/quest/. You might be
the next big thing coming out of Silicon Valley!

----
C5 Corporation
specializes in cultural production informed by the blurred boundaries of
research, art and business practice
http://www.c5corp.com

----

C5 presents the C5 Quest for Success in cooperation with GoCar, renters of
the world's first GPS Guided Story Telling cars powered by ZeeZou gps tour
software. http://www.gocarsf.com/

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Support Rhizome: buy a hosting plan from BroadSpire

http://rhizome.org/hosting/

Reliable, robust hosting plans from $65 per year.

Purchasing hosting from BroadSpire contributes directly to Rhizome's
fiscal well-being, so think about about the new Bundle pack, or any other
plan, today!

About BroadSpire

BroadSpire is a mid-size commercial web hosting provider. After conducting
a thorough review of the web hosting industry, we selected BroadSpire as
our partner because they offer the right combination of affordable plans
(prices start at $14.95 per month), dependable customer support, and a
full range of services. We have been working with BroadSpire since June
2002, and have been very impressed with the quality of their service.

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4.

From: info <info AT asci.org>
Date: Jun 27, 2006
Subject: Open Call: "Bio/Med SciART" digital print competition

Art & Science Collaborations, Inc (ASCI) is pleased to announce the Open
Call for its 8th annual, international digital print competition/exhibition,
"Bio/Med SciART," to be held at the New York Hall of Science from September
30, 2006 - January 15, 2007. The aim of this exhibition is to explore how
the health, medical, biosciences [including biology in general and also
neuroscience] and biotechnologies are influencing the content of
contemporary art via digital prints. Entry Deadline: August 3, 2006.

Details: http://www.asci.org/artikel795.html

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5.

From: Rachel Clarke <rclarke AT csus.edu>
Date: Jun 28, 2006
Subject: Call for Papers and Summer Edition: media-N

The special summer edition of the New Media Caucus online journal, media-N
is now online at:
http://www.newmediacaucus.org/media-n/current_table.htm
This edition was guest-edited by Mina Cheon, Professor, Foundation and
Interactive Media Director of MICA Korea Program at Maryland Institute
College of Art

Please also check out our call for papers for the fall edition at:
http://www.newmediacaucus.org/media-n/call.htm
This edition will be guest-edited by Legier Biederman (lbiederm AT ucla.edu)
and Joshua Callaghan (joshua AT joshuacallaghan.com)

Rachel Clarke
Editor-in-Chief
media-N
College Art Association New Media Caucus

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6.

From: Marisa Olson <marisa AT rhizome.org>
Date: Jun 28, 2006
Subject: Rhizome Writing Tree

Hello.

I'm writing because we're currently preparing a "Writing Tree," which will
be part of our 10th Anniversary season. Below is an initial description of
the project and a call for your input.

Each branch of this tree will cover an issue related to the history,
theory, and practice of new media art. We settled upon this model, in
part, because we wanted to avoid any singular definitions of the field and
its practices, but instead to reveal the diversity of ideas embodied by
the community. We are presently inviting members of the greater new media
community to write thematic essays that will become a "seed" for a
"writing tree" --an idea I must admit to having borrowed largely from
MTAA's "To Be Listened To" project. After the initial seeds are planted,
anyone can post their own essays or comments, in response to the same
prompt. We truly hope it will become an active, broad, and
non-hierarchical platform for meaningful discussion.

If you have ideas for seed topics, or if you would like to initiate one
yourself, please let me know. The seeds would need to be 600-800 word
essays, and they would be due in two weeks, on July 15. We are trying to
keep things contained to about 8-12 broader threads, which will eventually
branch off in whatever direction the readers decide to take. If you don't
think you have time to contribute a seed but would like to be involved,
please start prepping your thoughts now and consider posting your own
essay after the initial seeds are planted. The conversation will be
ongoing.

Elements of this project will undoubtedly touch on Rhizome's history,
while much of it will consider technology in its broader cultural
contexts. Rhizome's staff feels that these are very important
conversations to be having at this time, and we value your contributions
to the discussion.

All the best,
Marisa


+ + +
Marisa Olson
Editor & Curator,
Rhizome.org at the
New Museum of Contemporary Art

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Rhizome.org 2005-2006 Net Art Commissions

The Rhizome Commissioning Program makes financial support available to
artists for the creation of innovative new media art work via
panel-awarded commissions.

For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected
to create original works of net art.

http://rhizome.org/commissions/

The Rhizome Commissions Program is made possible by support from the
Jerome Foundation in celebration of the Jerome Hill Centennial, the
Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and
the New York City Department of Cultural Affairs. Additional support has
been provided by members of the Rhizome community.

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7.

From: 01volunteers AT gmail.com <01volunteers AT gmail.com>
Date: Jun 29, 2006
Subject: Volunteers for ZeroOne San Jose and ISEA 2006

Call for Volunteers for the ZeroOne festival and ISEA 2006 in San Jose
August 7th-13th. www.01sj.org

ZeroOne San Jose is artists making art and using technology as a tool to
do so. It is not technology for technology's sake. ZeroOne San Jose is a
multi-dimensional, startling and brilliant audience event - with exhibits,
live cinema, performances, workshops, and youth activities. Concurrently,
the 13th International Symposium on Electronic Art (ISEA2006) will be held
August 7-13, 2006, in San Jose, California in conjunction with the
inauguration of ZeroOne San Jose.

Volunteer Overview: The Volunteer program offers selected individuals the
opportunity to become an integral part of the ISEA Symposium and the
ZeroOne San Jose Festival. This invaluable learning experience presents
opportunities to meet and learn directly from interactive artists and
industry professionals. Simultaneously, Festival Volunteers assist
festival attendees and support festival programs and events. Volunteers
will also have free admission to all programs, the symposium, selected
performances and many non-ticketed special events. Festival dates: August
7th-13th, 2006. For more information, log on to www.01sj.org

As a volunteer, you'll be part of a team of hundreds working to make the
Festival a success. Volunteers will be stationed at nearly every program
and event throughout the Festival, providing assistance and direction
where needed.

Areas of interest:

Technical Support Team: Connectivity and technology infrastructure,
including installation (1st-5th August) and break-down of interactive
artworks and troubleshooting during the event

Artist Management Team: Artist & symposium participant registration,
artist relations including assistance with navigating San Jose, residence
issues, material and installation/break-down support

Public Information Team: General registration, docents and guides,
administrative support at Festival headquarters, education programs and
event staffing

Download an application at http://01sj.org/content/blogcategory/156/169/
or email 01volunteers AT gmail.com for more information.

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8.

From: M White <mwhite AT michelewhite.org>
Date: Jun 26, 2006
Subject: New Media Book Published: The Body and the Screen

Hello, my book on Internet and computer spectatorship--The Body and the
Screen: Theories of Internet Spectatorship--was just published by MIT
Press. I thought that it would be of interest to other Rhizome readers
because it has chapters on such things as the interface, net art, digital
imaging, and how avatar production is conceptualized as painting. It also
has a brief consideration of the debates that occurred around Rhizome
membership. I am including full publication details and the table of
contents below. I would be happy to answer any questions.

All my best,
Michele

White, Michele. The Body and the Screen: Theories of Internet
Spectatorship. Cambridge, MA: MIT Press,
2006. ISBN 0-262-23249-9

The Body, the Screen, and Representations: An Introduction to Theories of
Internet Spectatorship

1. Making Internet and Computer Spectators
Introduction
Rendering Liveness, Materiality, and Space
Notions of the Empowered User
Addressing the Spectator
Stabilizing Identity
Erasing the Interface
Conclusion: Active Users by Design

2. Visual Pleasure through Textual Passages: Gazing in
Multi-user Object-oriented Settings (MOOs)
Introduction
MOOs
The Look and the Gaze
Character Creation and Attributes in MOOs
The Look and the Gaze in MOOs
Gendered Gazing in MOOs
Graphical MOOs
Conclusion: Between Multiple and Coherent Identity

3. Too Close to See, Too Intimate a Screen: Men,
Women, and Webcams
Introduction
Feminism and Spectatorship
Critical and Journalistic Considerations of Webcams
Webcams
Women and Webcams
Regulating the Spectator
Women Webcam Operators and Authority
Visibility and Webcams
Making Texts Real
Some Problems with Webcam Viewing
Just a Guy
Conclusion: The Politics of Being Seen

4. The Aesthetic of Failure: Confusing Spectators with
Net Art Gone Wrong
Introduction
Aesthetics and Net Art
Net Art
An Aesthetic of Failure
Jodi
Peter Luining
Michaël Samyn
Conclusion: The Limits of Failure and Repetition

5. Can You Read Me? Setting-specific Meaning in
Virtual Places (VP)
Introduction
Virtual Places
Avatars
Painters and Avatar Galleries
Owning Texts
Criteria for Originality
Theories of Internet Authorship
Gender, Race, Sexuality, and the Avatar
Making Differences in Virtual Places
Conclusion: Authorship in Other Internet Settings

6. This Is Not Photography, This Is Not a Cohesive
View: Computer-facilitated Imaging and Fragmented
Spectatorship
Introduction
Making the Digital Imaging Spectator
Photography
Digital or Post-photography
The Scanner as Camera
Carol Selter's Animalia and Punctum
Susan Silton's Self Portraits and Images of the
Partial Self
Ken Gonzales-Day's Skin Series and the Cut
The New Media Grid
Conclusion: The Morphed Spectator

Afterword
The Flat and the Fold: A Consideration of Embodied
Spectatorship
Introduction
Carol Selter, Susan Silton, Ken Gonzales-Day, and the
Fold
The Body Folded and Evacuated
Hierarchy and Control
The Spectator in Pain
The Fat and the Fold
Men and the Weight Loss "Challenge"
Erotic Folding
Conclusion: A Technology of Waste

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9.

From: Joel Slayton <joel AT well.com>
Date: Jun 26, 2006
Subject: ISEA2006


ISEA2006 emphasizes conversation and discourse
http://01sj.org/content/blogcategory/13/102/

There will be NO reading of papers! There will be ample opportunity for
interaction with keynotes and paper authors during the extended sessions.
Presentations of projects by artists will run continuously. A re:mote
symposium will take place concurrently featuring presentations of those
who physically cannot attend. All of the Symposium events are integrated
into the ZeroOne San Jose Festival via streaming. Most importantly, the
Symposium proceedings and environment are structured to encourage audience
participation. Over 70 papers, artists presentations and posters are will
be showcased. Scheduled Keynotes include Saskia Sassen and Raqs Media
Collective.

Register before June 30 and receive a 33% discount.
http://www.acteva.com/booking.cfm?bevaid=110251

Those that take advantage of Early Bird Registration will receive a print
copy of Intelligent Agent, the official ISEA2006 Papers Publication and a
free copy of the special edition issue of the Leonardo Journal, published
in conjunction with the Pacific Rim New Media Summit.

Come early for pre-symposium Summits
http://01sj.org/content/blogcategory/95/134/

Focused topics through peer to peer knowledge sharing:
Interactive City?Berkeley Intel Labs
Pacific Rim New Media Summit?SJSU CADRE Laboratory.


ISEA2006 Symposium Highlights

PAPERS
http://01sj.org/content/blogcategory/135/144/

Allison Sant, Redefining the Basemap

Current collaborative mapping projects using locative media technologies
have often overlooked the conventions of the basemap as a site for
reinvention. Although these projects imagine alternative organizations of
urban space through the way it is digitally mapped, they remain bounded by
datasets that reinforce a Cartesian and static notion of urban space. This
paper questions the methodology of the basemap, as it is utilized in these
projects, and proposes alternative tactics for mapping the city.

Other Papers by: Trebor Scholz, Kevin Hamilton, Sharon Daniel, Joline
Blais, Mara Traumane, Mirjam Struppek, Tapio Mäkelä, Franck Ancel, Timothy
Murray, Machiko Kusahara, Ned Rossiter, Steve Anderson, Jon Ippolito, Oron
Catts, Ionat Zurr, Josephine Bosma, Gheorghe Dan, Alisa Andrasek,
Valentina Nisi, Dr. Mads Haahr and Dr. Ian Oakley

ARTIST PRESENTATIONS
http://01sj.org/content/blogcategory/137/146/

Bioteknica: Laboratory Re:Mix ? Jennifer Willet and Shawn Bailey

BIOTEKNICA is a fictitious corporation, generating designer organisms on
demand. Irrational and grotesque, our specimens are modeled on the
Teratoma, a cancerous multi-tissue growth. Initially virtual, our
organisms are now under laboratory development using living tissue.
BIOTEKNICA both embraces and critiques biotechnology, considering the
contradictions and complexities that these technologies offer the future
of humanity.

Other Artist presentations: Ben Rubin, Norene Leddy, Andrew Milmoe, Thom
Kubli, Markus Schneider, Christian Riekoff, Paula Levine, Atteqa Malik,
Tamiko Thiel, Mara Tralla, Angelo Vermeulen, Luc De Meester, Elio
Caccavale, Matt Gorbet Design Inc., GORBET + BANERJEE, Christian Hubler,
Felix Stalder, Jill Scott, Bill Dolson, Randall Packer, Julie Andreyev,
Andrea Polli, David Drake, Frederic Madre, Ursula Damm, Matthias Weber,
Peter Serocka, Nigel Helyer a.k.a. Dr. Sonique, Peter Agostino, Silavn
Zurbruegg a.k.a. etoy.SILVAN, Robert Neiderfer, Olga Kessila, Steve
Wilson, Jody Zellen, Burak Arikan, Vincent Leclerc , Vincent Kraeutler
a.k.a Etoy.VINCENT, Gisselle Beiguelman, Tiffany Holmes, Jennifer Willet,
Pia Tikka, Mauri Kaipainen George Legrady, Rama Hoetzlein, Mathias Fuchs,
Shona Kitchen, Ben Hooker

POSTERS
http://01sj.org/content/blogcategory/136/145/

A Metro of Meaning: Understanding the semantic meaning of a city. ?
Matthew Hockenberry and Rob Gens

Can computers understand what a space means to us? We think so, and
demonstrate a system that seems to feel the same way. By making use of
common-sense knowledge what an average person takes a way from a place we
can build visualizations that aren't dependent on what we put in a
database - just what we can describe with language.

Other Posters by: Steve Anderson, Tara McPherson , Stanislav Roudavski,
Giorgos Artopoulos, Diego Diaz, Wei Liu, Clara Boj, Chris Byrne, Atau
Tanaka, Petra Gemeinboeck, Kuljit Chuhan, Dennis Kaspori, Kenneth Fields,
Ajaykumar, Julie Freeman, David Muth, Maria Mencia, Peter Hasdell,
Vladimir Todorovic, Goran Andrejin, Keng Soon Teh, Adrian Cheok, Roger
Tan, Shang Ping Lee, Casey Reas, Ben Fry, Francis Li, Inga Zimprich,
Elliot Anderson, Stefan Riekeles, Andy Bilchbaum, Nathalie Magnan, Gissle
Geiguelman, Burak Arikan

PANELS

SoundCulture Panel ? Shawn Decker, Ed Osborn, Nigel Helyer a.k.a. Dr. Sonique

SoundCulture is an international collective doing sound-related work that
explores artistic and cultural contexts for this work outside of the
traditional modes of presentation of music. SoundCulture artists will
discuss this aspect of their current practices in particular, and how
working from a background in sound informs these other activities.

Other Panels: WETWARE Hackers Discussed ? Paul Vanouse, Natalie
Jeremijenko, Beatriz da Costa, Oron Catts

Discounted Events Tickets for Symposium Registrants
http://www.acteva.com/booking.cfm?bevaid=110251

Ryoji Ikeda - C41 and Datamatics
Builders Association/dBox - Super Vision
Performative Cinema with Michael Lew; Morten Schjodt
Peter Greenaway - VJ Tulse Luper
Survival Research Labs
Lynn Hershman Leeson - Strange Culture 'Work-in-Progress' special showing
Troika Ranch - 16 [R]evolutions
Commonwealth Club Lecture - David Kelley; Bill Viola

Please pass this information along to colleagues, students, and local
networks.

Thanks.

Steve + Joel

Joel Slayton
Chair, ISEA2006 Symposium +
ZeroOne San Jose: A Global Festival of Art on the Edge

August 7-13, 2006 | 8 WEEKS TO GO
Early bird discount tickets through June 30 only:
http://www.acteva.com/booking.cfm?bevaid=110251


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10.

From: drew hemment <drew AT futuresonic.com>
Date: Jun 29, 2006
Subject: Futuresonic - Social Technologies Summit

FUTURESONIC 2006
Urban Festival of Electronic Music and Arts
Manchester 20 - 23 July

Futuresonic celebrates its 10th anniversary with a festival programme of
over 100 acts and artists from around the world. Featuring an
international conference, ground breaking exhibitions and over 30 events,
Futuresonic 2006 has it all.

No mud, no tents. Just 3 glorious days of sounds and sights at venues
across the city.

Futuresonic Live http://10.futuresonic.com/futuresonic_live.html
Off The Map http://10.futuresonic.com/off_the_map.html
Instrument http://10.futuresonic.com/instrument.html


SOCIAL TECHNOLOGIES SUMMIT
THE FUTURESONIC 2006 CONFERENCE
MANCHESTER UK
20-23 JULY 2006
http://10.futuresonic.com/social_technologies_summit.html

Opening event Thursday 20th July, 4.30pm
Conference Friday 21st & Saturday 22nd July, 10am-5pm
Delegate Pass 45 GBP
http://10.futuresonic.com/tickets.html

Futuresonic 2006, Manchester's urban festival of electronic music and
arts, celebrates its 10th anniversary with the launch of a major new
conference strand, the Social Technologies Summit, bringing together
leading figures to explore "a whole new way of doing things in the air".

SUMMIT PARTICIPANTS INCLUDE:

Masaki Fujihata, last.fm, Regine Debatty (www.we-make-money-not- art.com),
Steve Coast (openstreetmap.org), Share NYC (http://share.dj/share/),
Toshio Iwai (Electroplankton on the Nintendo DS), Matt Webb, Richard
Peckham (Galileo/Astrium), Inke Arns, Stephen Kovats, Tom Carden, Atau
Tanaka, Jose Luis de Vicente, Stanislav Roudavski, Steve Benford, Rob Van
Kranenburg, James Wallbank, Ben Russell, Drew Hemment.

Plus talks and presentations by festival artists including...

Zachary Lieberman, Simon Pope, Michelle Teran, Jen Southern, Pete Gomes,
Open Music Archive, Owl Project, Pete Hindle, Sven Koenig, Victor Gama,
mimoSa, Bandung Center for New Media Arts, and many more.


SUMMIT STRANDS

An Audience With... Toshio Iwai
Toshio Iwai, one of Japan's leading artists and star game developer at
Nintendo, explores the influence of a lifetime immersed in Japan's
technology culture, and looks at how it is possible for individual artists
to create the kind of projects that previously required a major studio.

Social Arts
Regine Debatty (We Make Money Not Art) and José Luis de Vicente (Art
Futura) will look at the arts of social technologies, and also at
embryonic philosophies and practices that offer an approach that differs
from the European media art orthodoxy.

Collaborative, Creative and Commercial Digital Mapping
A cross section of digital mapping from Masaki Fujihata, who pioneered the
use of GPS in stunning, multilayered artworks as far back as 1992, to
Richard Peckham, Head of Business Development (Navigation) at Astrium, the
leading industrial participant in the Galileo programme (Europe's
alternative GPS system), to Steve Coast, whose OpenStreetMap project is
challenging entrenched assumptions about how maps are made and who can own
them through user-generated, open source digital maps.

Social Technologies Tool Sharing
A quick live sampling survey of what tools the alpha, beta and omega geeks
are using, how they use them, and how they make all the pieces fit
together. Social technologies wouldn't be much use without users. They are
open, connected and intrinsically social. Shared, collaborative
technologies once the preserve of hackers in darkened rooms are now a
common part of everyday life: Myspace, Wikipedia, Flickr, the internet
itself.

Iterative Architecture (Built On An Internet Of Things)
SMS and low grade media have swept all before them over recent years, with
games consoles a lonely ghetto for high end visualisation, but there are
now some signs of integration with a resurgence of interest in shared 3D
virtual worlds such as Second life. Coming from this background Tom Carden
and Stanislav Roudavski along with Matt Webb look at how models of
behaviour derived from games, anthropology, sensors and mobile devices can
feed back into the experience and iterative design of buildings, real and
virtual.

Arphids & the Internet Of Things.
RFID is an interesting technology with all kinds of potential uses but it
is also a major social issue creating reactions as adverse as those
generated by GM food. Germany has been used as a testing ground by the
global 'arphid' industry, foreshadowing, it is said, what is in store for
the rest of Europe and beyond. A session co-presented by HMKV (Dortmund)
will explore industry perspectives as well as strange alliances between
fundamentalist Christians and left leaning artist- activists.

Build Your Own City
James Wallbank from Access Space, UK will be joined by representatives
from Bandung Center for New Media Arts, Indonesia, and mimoSa, Brazil to
explore how urban cultures around the world are being reshaped by social
technologies.

Social Music
Social change, it is said, can be seen first in music because it is the
most fluid and rapidly changing medium. Atau Tanaka (Sony CSL) introduces
new musical forms that have evolved in the mobile age. Join the social
music revolution with Last.fm (http://www.last.fm/). Share NYC
(http://share.dj/share/ ) come over from New York to present open jam
sessions, improvising on each others' signal. And leading figures from the
music world reflect on how the industry is being reshaped.


WORKSHOPS: GET SKILLED UP!

Four free artist-led workshops introduce hands-on skills in physical
computing, digital video microscopy, game modification, generative sound
and live video performance. Developed for Futuresonic by Creative Labs at
the University of Huddersfield.

Game modification, 17th-19th July
Physical computing, 18th-19th July
Blender and sound, 19th-21st July
Build your own 8bit synth, 20th-21st July

http://goto10.org/-/futuresonic

The Museum of Science and Industry, Manchester
Workshops free but early booking required.
Workshop bookings: creativelabs AT futuresonic.com / 01484 472617


VENUE

1830 WarehouseThe Museum of Science & Industry in Manchester
Liverpool Road, Castlefield, Manchester M3 4FP
0161 832 2244
http://www.msim.org.uk

The Futuresonic 2006 Conference will be staged in the room containing
a functioning version of Babbage's Baby computer, within the world's
first railway warehouse.


TICKETS

http://10.futuresonic.com/tickets.html

Delegate Pass: 45 GBP
Includes access to all conferences and workshops plus two major
exhibitions featuring 35 artworks including world premiers and UK firsts.
Also includes Weekender Wristband (normally 25 GBP) which gives free
access to over 20 events, entry to the Futuresonic Opening Party and food
& drink discounts.

Student Delegate Pass: 10 GBP
Includes access to all conferences and workshops plus two major
exhibitions featuring 35 artworks including world premiers and UK firsts.
Also includes Loyalty Wristband (normally 3 GBP) which gives discounts on
over 20 events.

20 day passes will be available from 10am on each day of the conference on
a Pay-What-You-Can basis.


ACCOMMODATION

If you're looking for a place to stay, some of us will be staying at the
Britannia Hotel. Any hotels located within a half-mile of this location
will put you right at the heart of the festival's night-time action.

The Britannia Hotel, Portland Street, Manchester M1 3LA.
0161 228 2288 / 0845 644 8444

http://10.futuresonic.com/accommodation.html


The Social Technologies Summit is curated by Ben Russell and Drew Hemment,
presented in association with PLAN (The Pervasive and Locative Arts
Network), and supported by EPSRC, University of Nottingham, Liverpool John
Moores University, University of Salford, and Manchester Digital
Development Agency.

http://www.futuresonic.com

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11.

From: Will Pappenheimer <wpappenheimer AT pace.edu>
Date: Jun 30, 2006
Subject: The DIGITAL ART WEEKS

The DIGITAL ART WEEKS

Zurich, Switzerland, Wednesday 12th to Saturday 15th July, 2006

CONCEPT

The Digital Art Weeks PROGRAM (DAW06) is concerned with the application of
digital technology in the arts. Consisting again this year of symposium,
workshops and performances, the program offers insight into current
research and innovations in art and technology as well as illustrating
resulting synergies in a series of performances, making artists aware of
impulses in technology and scientists aware of the possibilities of the
application of technology in the arts.

TALKS, PANELS & DEMONSTRATIONS

[Kon.[Text]], this year?s Digital Art Weeks SYMPOSIUM focuses on the
Performative Surround in the arts and the technology that drives it. The
Performative Surround pertains to the immersive quality and quantity of
the setting of a performative artwork that employs electronic media
enhancement to communicate in part or in whole its message to the viewer,
who is therewith integrated into the performative arena by the
communicative powers of the applied media. In a series of lectures,
demonstrations and panels, artists and researcher will examine the use of
electronic media in articulating the performer?s presence through the
possibilities of the multi-sensuality of electronic media. The
possibilities of blurring the divide between public and performer to bond
them through the powers of dissemination and inclusion inherent within the
technology behind the performative surround will also be considered as
well as how communication between both performer and public can be
interactively networked in real time through various forms of computer
enhanced dialoging.

FILM, DANCE & PERFORMANCES

To draw a parallel between the symposium?s title [Kon.[Text]] and the
phrase ?in the body of the text? in terms how both performer and public
are virtually networked by the expansion of the real into virtual, issues
in media enhanced performance and its re-embodiment into the domains of
hyper-reality will be tangibly demonstrated in a four-day series of
evening performances at the Cabaret Voltaire, Walcheturm and in the
VisDome of the ETH Zurich.

The organizers of the Digital Art Weeks ETH Zurich have sought out and
selected works from a large body of submissions specific to themes related
to performance using electronic media that explore a concept of the
Performative Surround in terms of how computer-mediated communication and
dialog takes place between performers and viewers and how it tends to aid
in dissolving the divide between both. The program includes many
internationally know artists in the areas of: Media Enhanced Artwork in
the areas of Performance, Dance and Sound-Art; Laptop Music (including
Live-Coding!) & Film Accompaniment (Live-Cinema & Live-Re-Scoring).
Special emphasis has been placed on Mobile Art & Music Works that explore
Performer Networking and Audience Participation and Grammar-based Software
Systems for Multimedia including Malleable Music Scores etc.

Program: www.digitalartweeks.ethz.ch
Inquiries: daw-info AT inf.ethz.ch
Voice +41 44 632 7233
Fax +41 44 632 1307

Will Pappenheimer

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12.

From: Lauren Cornell <laurencornell AT rhizome.org>
Date: Jun 30, 2006
Subject: 2006-2007 Rhizome Commissions

Hello,

On behalf of Rhizome, I'm pleased to announce that eleven international
artists/groups have been awarded commissions to assist them in creating
original works of Internet-based art. Each commission will range from
$1000 -- $2500.

The selected artists are Annie Abrahams and Igor Stromajer, Nadia Anderson
and Fritz Donnelly, Adam Brown and Andrew Fagg, Corey Jackson and Aaron
Meyers, Zach Lieberman, Michael Mandiberg, the Institute for Applied
Autonomy and Trevor Paglen, Evan Roth and Ben Engebre, SLOWLab (Carolyn
Strauss and Julian Bleecker), Marek Walczak and Martin Wattenberg and
YOUNG-HAE CHANG HEAVY INDUSTRIES.

Rhizome Commissions are jury awarded, and one is determined by Rhizome
Members through an open community vote. This year, Michael Mandiberg's
project Real Costs was selected by the Member vote.

Project descriptions and artists' biographies are available at:

http://rhizome.org/commissions/2006.rhiz

Rhizome would like to thank our Members and the jury for lending their
time, opinions and insight to the selection process.

All best, Lauren

--
Lauren Cornell
Executive Director, Rhizome.org
New Museum of Contemporary Art
210 Eleventh Ave, NYC, NY 10001

tel. 212.219.1222 X 208
fax. 212.431.5328
ema. laurencornell AT rhizome.org

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Rhizome.org is a 501(c)(3) nonprofit organization and an affiliate of the
New Museum of Contemporary Art.

Rhizome Digest is supported by grants from The Charles Engelhard
Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for the
Visual Arts, and with public funds from the New York State Council on the
Arts, a state agency.

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Rhizome Digest is filtered by Marisa Olson (marisa AT rhizome.org). ISSN:
1525-9110. Volume 11, number 25. Article submissions to list AT rhizome.org
are encouraged. Submissions should relate to the theme of new media art
and be less than 1500 words. For information on advertising in Rhizome
Digest, please contact info AT rhizome.org.

To unsubscribe from this list, visit http://rhizome.org/subscribe.
Subscribers to Rhizome Digest are subject to the terms set out in the
Member Agreement available online at http://rhizome.org/info/29.php.

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