The Rhizome Digest merged into the Rhizome News in November 2008. These pages serve as an archive for 6-years worth of discussions and happenings from when the Digest was simply a plain-text, weekly email.
Subject: RHIZOME DIGEST: 12.02.05 From: digest@rhizome.org (RHIZOME) Date: Fri, 2 Dec 2005 11:15:10 -0800 Reply-to: digest@rhizome.org Sender: owner-digest@rhizome.org RHIZOME DIGEST: December 02, 2005 Content: +note+ 1. Francis Hwang: Stepping down as Director of Technology 2. Lauren Cornell: Campaign note +opportunity+ 3. Franziska Schroeder: Positions at the Sonic Arts Research Center in Belfast 4. Sherry Hocking: Media Arts Residencies - Spring 2006 5. Diane Field: Abstract Visual Music Call for Submissions +work+ 6. jillian mcdonald: "Snow Stories" web launch 7. Pall Thayer: The Party at the Center of the Universe +announcement+ 8. Jo-Anne Green: Turbulence 2005 Fundraiser :: Art Donated :: Please Support Us 9. Lauren Cornell: free103point9/ Rhizome open call +comment+ 10. Lev Manovich: We Have Never Been Modular + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome is now offering Organizational Subscriptions, group memberships that can be purchased at the institutional level. These subscriptions allow participants at institutions to access Rhizome's services without having to purchase individual memberships. For a discounted rate, students or faculty at universities or visitors to art centers can have access to Rhizome?s archives of art and text as well as guides and educational tools to make navigation of this content easy. Rhizome is also offering subsidized Organizational Subscriptions to qualifying institutions in poor or excluded communities. Please visit http://rhizome.org/info/org.php for more information or contact Lauren Cornell at LaurenCornell AT Rhizome.org + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1. From: Francis Hwang <francis AT rhizome.org> Date: Nov 28, 2005 11:40 AM Subject: Stepping down as Director of Technology Hi everyone, I'm writing you all with some news: Rhizome is looking for a new Director of Technology. Early next year, I will train in my successor and then step down. There's no need to say goodbye just yet, since I'll be around for a few more months. But now is as good a time as any for me to talk about why I'm going, and what it means for Rhizome. Mainly, the reason I'm leaving is to pursue other projects. I don't want to say much more than that: Some of what I've got in mind is so nascent that to even describe it publically would be to give it too much credit. Working at Rhizome has been a fantastic experience, and a tremendous education. Now I want to take what I've learned and apply it to different kinds of problems, and unfortunately, that means I won't be able to give Rhizome the attention it deserves from its Director of Technology. I've been at Rhizome for more than three years, and it's been a tumultuous time: Three Executive Directors, five offices (if you count the "virtual office" as one), three web servers, two membership policies. Somewhere in there I managed to write more than 20000 lines of Ruby code, not to mention the snippets of PHP and Perl required to stitch my new ideas into the code inherited from my predecessor Alex Galloway. It wasn't for nothing. For one thing, we kept ourselves afloat financially--no small feat given the arts funding climate of the last few years. And we continued to innovate, with such additions as improved search, the front page reBlog, our Location feature, and commissions voting. But the challenges aren't all behind us. The environment that Rhizome operates in is currently shaped by a number of broad questions--not the kind of questions you can ever answer definitively, but the kind that you ask in order to force yourself to see the landscape anew. We've been quite active in letting these questions inform our mission, and we'll continue to do so after I'm gone: What's Rhizome's role in a critical atmosphere that increasingly accepts new media art as just another facet of mainstream contemporary art? How will the art world take to the next wave of emerging technologies--be they blogs, del.icio.us, GreaseMonkey, or VOIP--and what part will Rhizome play in their adoption? And given our shoestring budget and staffing, how can we improve the feedback and participation we get from our thousands of Members and users? These are difficult questions, and Rhizome will continue to face an uphill climb to financial stability, but I'm still optimistic about Rhizome's future. Our two-year-old affiliation with the New Museum of Contemporary Art provides us with much-needed administrative support and sound advice. And Rhizome is lucky to have a phenomenal staff. I've enjoyed working with Marisa Olson remotely, and she has already brought a lot of great ideas to Rhizome. Furthermore, Rhizome will be in excellent hands with Lauren Cornell. Since coming on in May, Lauren's been working tirelessly to absorb everything she can about this tremendously complex organzation, and already her drive is starting to pay off--whether in this year's energized fundraising effort, new collaborations such as our Open Call with free103point9, or the upcoming redesign. I'll miss working alongside Lauren, but if I'm lucky, from time to time she'll let me come around and make her nervous by watching her type. She loves that. So, a little about how the transition will work: We'll be posting the opening today, at http://rhizome.org/jobs/19.php3 and other places, and we're hoping to begin the selection process immediately after the application deadline of January 1st. I'll be pretty involved in the selection process, the better to weed out candidates who don't possess the l33t h4xx0r sk1llz. We're expecting to spend a lot of time training, and I will write lots and lots of documentation. Those 20000 lines of code don't explain themselves, you know. Then I'll step out of the way, though I'll be around in some form or another. If you know anybody who'd want to be our next Director of Technology, please send them our way. Who are we looking for, exactly? Hard to say. We want somebody who's smart and nice and who knows how to communicate and has the aforementioned l33t h4xx0r sk11lz. Somebody who'd give this job the energy and creativity it deserves. Somebody who wants the chance to make a difference in the lives of artists, curators, students, and teachers here in New York and around the world. What else? Oh, yeah: Rhizome changed my life, so that's who we're looking for. Somebody who's in the mood to get their life changed. Best, Francis Hwang Director of Technology Rhizome.org phone: 212-219-1288x202 AIM: francisrhizome + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Please Support Rhizome! Rhizome launched its membership drive, the Community Campaign, on September 19th. The campaign is incredibly important to Rhizome's survival and growth over the next year, and we sincerely hope that you will help us meet our goal of $25,000 by December 1st by becoming a Member or making a donation today! This targeted amount will go into strengthening our current programs, and seeding our energy into new initiatives. Higher-level donors are thanked on our support page and have an opportunity to secure limited-edition works by Cory Arcangel, Lew Baldwin, and MTAA. This is a very exciting time for the organization, and a great time to get involved. Thank you for your ongoing support. http://www.rhizome.org/support/ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 2. From: Lauren Cornell <laurencornell AT rhizome.org> Date: Dec 2, 2005 1:25 pm Subject: Campaign note Hello, As you may already know--we reached and even exceeded our Campaign goal of $25,000. This amount lends a very important measure of support to Rhizome, our programs and our efforts, and I am truly grateful to everyone who contributed. We are listing people who gave donations of $50 and higher on our Supporters page: http://rhizome.org/info/10.php Its a bit trickier to list all of our Members as there are so many, and the number and names are constantly in flux. We have pointed to the Community Directory from the front page so visitors can browse through individual member pages. Any other suggestions of how to recognize people are welcome. All the best, and thanks again, Lauren Cornell Director Rhizome.org + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 3. From: Franziska Schroeder <franziska AT lautnet.net> Date: Nov 28, 2005 10:56 AM Subject: Positions at the Sonic Arts Research Center in Belfast Dear Rhizomers/Rhizomeers. I hope you find some of these new positions at the Sonic Arts Research Center in Belfast of interest. Best, Franziska > > FOUR positions attached to the Sonic Arts Research Centre, Queen's > University, Belfast. > > Lecturer/Senior Lecturer in Music Technology > School of Music and Sonic Arts > Ref: 05/K519B > http://www.qub.ac.uk/jobs/?vac_no=3DK519&function=3Dview_job > > The aim of this position is to produce high-quality research and > publications in music technology and to undertake undergraduate and > postgraduate teaching in the area of > research and other areas. Relevant fields of research expertise > include human-computer-interaction, hardware development for musical > and/or haptic > applications, sensor and wireless technologies for creative and > multimedia applications, image processing and visual technologies for > creative > applications. The postholder will be attached to the Sonic Arts > Research Centre and must be able to demonstrate experience in > interdisciplinary research. > ------------------------------------------ > > Lecturer in Music Technology > School of Music and Sonic Arts > Ref: 05/K506B > http://www.qub.ac.uk/jobs/?vac_no=3DK506&function=3Dview_job > > The aim of this position is to undertake high-quality research in > music technology and to deliver undergraduate and postgraduate > teaching in the research area and elsewhere as > appropriate. Relevant fields of research and expertise include > physical modelling of musical instruments, digital signal processing > for musical applications, hardware development for musical > applications, acoustics, room modelling and wave field synthesis. The > postholder will be attached to the Sonic Arts Research Centre and must > be able to demonstrate experience in interdisciplinary research. > ------------------------------------------ > > RCUK Academic Fellowship =96 Creative Media > School of Music and Sonic Arts > Ref: 05/W405B > http://www.qub.ac.uk/jobs/?vac_no=3DW405&function=3Dview_job > This is a 5 year personal Research Fellowship leading to a permanent > Academic position. Although staff holding or promised permanent > positions are not eligible to apply, applications are invited from > researchers who are currently in receipt of research fellowships or > grant funding. The Academic Fellow will be based at the Sonic Arts > Research Centre (SARC) and will develop creatively-led projects in > visual/video technologies which compliment the audio-based work > already underway at SARC. > > ------------------------------------------ > > Research Assistant > School of Music and Sonic Arts > Ref: 05/W403B > http://www.qub.ac.uk/jobs/?vac_no=3DW403&function=3Dview_job > > Required to commence as soon as possible for 2 years, to assist in the > pre-compositional development of musical materials and sytems in the > preparation of large-scale works for tape, live electronics and > instruments. > > > > The Sonic Arts Research Centre (SARC) is a newly established centre of > excellence, dedicated to the research of music technology. This unique > interdisciplinary project has united internationally recognised > experts in the areas of musical composition, signal processing, > internet technology and digital hardware. > > The Centre is established in a purpose-built facility located > alongside the engineering departments of Queen's University. > The centrepiece of SARC, the Sonic Laboratory, provides a unique > space for cutting-edge initiatives in the creation and delivery of > music and audio. The Sonic Laboratory's uniqueness is vested in the > degree of flexibility it can provide for experiments in 3D sound > diffusion and for ground-breaking compositional and performance work > within a purpose-built, variable acoustic space. > > The Centre was completed in October 2003 and was officially opened by > Karlheinz Stockhausen during the Sonorities Festival in April 2004. > ______________________________________ f r a n z i s k a s c h r o e d e r Guest Editor for the Contemporary Music Review and Initiatrice of "Two Thousand + SIX" Performance Technology Conference franziska AT lautnet.net www.lautnet.net Sonorities Festival of Contemporary Music www.sonorities.org.uk _________________________ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 4. From: Sherry Hocking <etc AT experimentaltvcenter.org> Date: Nov 28, 2005 11:02 AM Subject: Media Arts Residencies - Spring 2006 The Experimental Television Center announces the next deadline for the Artists in Residency Program, December 15th, 2005, for residencies between February 1 and June 30, 2006. The Residency supports contemporary electronic media art projects. The studio workshop environment offers access to an image processing system, intensive individualized instruction and time for exploration and personal creative growth. Artists have an opportunity to study the processes and techniques of analog and digital imaging and to then use the system independently in the creation of new works. Participating artists have complete aesthetic and technical control over all aspects of the making process. The image processing system is a hybrid tool set which facilitates interactive relationships between older historically important analog instruments such as colorizers and keyers, and new digital technologies using several G4s, a customized Doepfer A-100 system with sonic and control modules, software including Max/MSP, Jitter and Pluggo, as well as DVD authoring and editing software, DVD Studio Pro and Flash. Recording is mini-DV/DV and DVD. Svhs and 3/4" decks are also available. This rich electronic environment encourages artists to explore boundaries and intersections within narrative, documentary and social issue traditions as well as more experimental forms. A complete list is available by email and on the web in the News section. The postmark deadline is December 15th. You are encouraged to email the written materials. To apply please send the following: 1. A brief project description 2. A current resume 3. A prioritized set of dates between February 1 and June 30, 2006. 4. A sample of completed work with SASE if you wish it returned. For more information please contact us. The Center's programs are supported by the Electronic Media and Film Program at the New York State Council on the Arts, Daniel Langlois Foundation for Art, Science, and Technology, the Media Arts Program of the National Endowment for the Arts, mediaThe foundation, NYS Challenge Grant Program, The Andy Warhol Foundation for the Visual Arts, the New York Foundation for the Arts, the Media Action Grant Program of Media Alliance, and by corporate support from Dave Jones Design and Black Hammer Productions and by the contributions of many individual artists. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome ArtBase Exhibitions http://rhizome.org/art/exhibition/ Visit the fourth ArtBase Exhibition "City/Observer," curated by Yukie Kamiya of the New Museum of Contemporary Art in New York and designed by T.Whid of MTAA. http://rhizome.org/art/exhibition/city/ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 5. From: Diane Field <dianef AT mfaca.sva.edu> Date: Dec 1, 2005 11:12 AM Subject: Abstract Visual Music Call for Submissions Call for Submissions The New York Digital Salon is seeking submissions for the Abstract Visual Music project. Current plans include an online image and webcast exhibition, along with public screenings, lectures, and other events. Images depicting abstract visual music are being sought, along with time-based work, i.e. Quicktime movies, Flash animations, DVDs, videotapes, etc. All work must be in digital format. Essays and artist statements on the creation, theory, and history of abstract visual music will also be considered for the website, as well as possible publication in our catalog. Visual music artworks and installations will also be considered. Software and hardware that allows for the creation of abstract visual music is also being considered and programmers are invited to submit their work. There is no entry fee. The preliminary deadline is February 1, 2006. Please email submissions to avm AT nydigitalsalon.org, or mail them to Diane Field, Assistant Director, New York Digital Salon, c/o MFA Computer Art Department, 209 E. 23 St., New York, NY 10010, USA. All submissions must use the NYDS Submissions Form (.PDF), which includes the artist's name, address, phone number, email, title, year completed, medium, and other relevant details about the artwork. Please go to http://www.nydigitalsalon.org/11/call.htm to download the submission form. Mailed submissions with a self-addressed stamped envelope will be returned. For further information, please contact Diane Field, Assistant Director, New York Digital Salon dianefield AT nydigitalsalon.org or call 212-592-2532. www.nydigitalsalon.org + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome.org 2005-2006 Net Art Commissions The Rhizome Commissioning Program makes financial support available to artists for the creation of innovative new media art work via panel-awarded commissions. For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected to create original works of net art. http://rhizome.org/commissions/ The Rhizome Commissions Program is made possible by support from the Jerome Foundation in celebration of the Jerome Hill Centennial, the Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and the New York City Department of Cultural Affairs. Additional support has been provided by members of the Rhizome community. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Support Rhizome: buy a hosting plan from BroadSpire http://rhizome.org/hosting/ Reliable, robust hosting plans from $65 per year. Purchasing hosting from BroadSpire contributes directly to Rhizome's fiscal well-being, so think about about the new Bundle pack, or any other plan, today! About BroadSpire BroadSpire is a mid-size commercial web hosting provider. After conducting a thorough review of the web hosting industry, we selected BroadSpire as our partner because they offer the right combination of affordable plans (prices start at $14.95 per month), dependable customer support, and a full range of services. We have been working with BroadSpire since June 2002, and have been very impressed with the quality of their service. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 6. From: jillian mcdonald <jmcdonald AT jillianmcdonald.net> Date: Nov 29, 2005 6:54 PM Subject: "Snow Stories" web launch web launch: Snow Stories http://www.jillianmcdonald.net/snowstories Snow Stories is a story engine, which uses appropriated and original film clips, images, animation, and sound to translate the viewer's written story into a visual narrative. Snow Stories was produced, in part, in residence at Harvestworks in NYC. Additional support from The Canada Council for the Arts, The Experimental Television Center's Finishing Funds, and Pace University. Jillian Mcdonald is a Canadian artist, transplanted in New York where she teaches at Pace University. http://jillianmcdonald.net * related public presentation Saturday Dec 3rd at 15 Nassau Street, NYC http://harvestworks.org/new-data.gif + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 7. From: Pall Thayer <p_thay AT alcor.concordia.ca> Date: Nov 30, 2005 10:10 AM Subject: The Party at the Center of the Universe New work: http://pallit.lhi.is/tpcu/ The Party at the Center of the Universe is an attempt at using data generated by the public to generate a spatial construct on the internet. This spatial construct takes into consideration the user's position in space, orientation in space and identity. Each of these factors will affect the way a person is represented in the constructed space. A user's position is determined by reading the strength of their wireless network connection. A user's orientation is determined by reading the values of the accelerometer (Sudden Motion Sensor) built in to their laptop. A user's identity is determined by reading the username of the user currently logged on to the laptop. The readings are made by a downloadable Dashboard widget and does not depend on the user's concious interaction. It runs in the background, transmitting the necessary information to the party at 5 second intervals. It does not interfere with normal use of the computer and the user is free to shutdown the widget at any time if they wish (but it's more fun to know that even though you're in the middle of an important board meeting or giving a presentation to people who hold your destiny in the palms of their wallets... er... hands, you're also the life of The Party at the Center of the Universe). Hubbles law describes how every point in space sees itself as the center of the Universe. Due to an effect similar to the Doppler effect experienced when an ambulance speeds past, the Universe appears to be expanding away from every point in space, in all directions. So a space that has the potential to be a single locative indicator of every point in space, must be the embodiment of the Center of the Universe... and we're throwing a party! BYOB, good company and music is provided. Due to the hardware requirements, the currently available client program will only run on recent models of Apple PowerBooks and iBooks. There are some laptops from other manufacturers with built in accelerometers, such as some of the IBM Thinkpads, but as I don't have one, I can't create the client. Anyone who does have one, is free to download the source material and make one. However, anyone can observe the infinitely expanding, curved spacetime of the Center of the Universe. -- Pall Thayer p_thay AT alcor.concordia.ca http://www.this.is/pallit + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 8. From: Jo-Anne Green <jo AT turbulence.org> Date: Dec 1, 2005 8:54 AM Subject: Turbulence 2005 Fundraiser :: Art Donated :: Please Support Us December 1, 2005 New Radio and Performing Arts, Inc./Turbulence Fundraiser http://turbulence.org/fundraiser_05/index.html Art work donated by Cory Arcangel, Kate Armstrong, Andy Deck, Jason Freeman, Mariam Ghani, Peter Horvath, Yael Kanarek, Michael Takeo Magruder, Michael Mandiberg, MTAA, Yoshi Sodeoka, Helen Thorington and Ricardo Miranda Zuñiga Dear Friends, New Radio and Performing Arts, Inc. (NRPA) will be 25 years old in 2006; Turbulence will be 10 years old. Despite the expansion of our projects, the acceleration of our support for net artists, and the valuable resources we provide in our networked_performance blog and New American Radio archive, NRPA has seen a decline in its operating support. As a result, much of our hard work forgoes compensation. Of equal concern is the dual role our server is forced to perform: archiving work produced since 1996 and supporting new commissions that require cutting edge technologies and later versions of its current software. It¹s time for a new server. We need your support. Please help us preserve our archives and support emerging artists and technologies. Numerous Turbulence artists have generously donated DVDs, CDs, archival prints, T-Shirts and more. Choose from this impressive array or simply make a donation today. http://turbulence.org/fundraiser_05/index.html With Gratitude, Helen Thorington and Jo-Anne Green Co-Directors New Radio and Performing Arts, Inc.: http://new-radio.org New York: 917.548.7780 ? Boston: 617.522.3856 Turbulence: http://turbulence.org New American Radio: http://somewhere.org Networked_Performance Blog: http://turbulence.org/blog Upgrade! Boston: http://turbulence.org/upgrade + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 9. From: Lauren Cornell <laurencornell AT rhizome.org> Date: Dec 2, 2005 10:55 AM Subject: free103point9/ Rhizome open call free103point9 and Rhizome.org are pleased to announce the participating artists and projects in a special online exhibition launching January 10, 2006. The following web-based transmission projects were selected from an open call for submissions this fall: 31 Down, www.the Somnambulator Abe Linkoln & Marisa Olson, Universal Acid Angel Nevarez and Alex Rivera, Unmanned Aerial Vehicles and Lowriders NYSAE, NYsoundmap Jim Punk, Rrose AsCii morse Code Leslie Sharpe, SendingSGLLLL Detailed information about each project will be available at http://www.free103point9.org/event.php?eventID=306 in the coming weeks. Lauren Cornell Director Rhizome.org + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 10. From: Lev Manovich <manovich AT jupiter.ucsd.edu> Date: Nov 29, 2005 11:55 AM Subject: We Have Never Been Modular Lev Manovich We Have Never Been Modular -------------------------------------------------------- [ note: the definitions of terms which appear in quotes in this text are from en.wikipedia.org ] Thanks to everybody who commented on my text ³Remix and Remixability² (November 16, 2005). It was provoked by reading about web 2.0 and all the exitement and hype (as always) around it, so indeed I am ³following the mainstream view² in certain ways. But I would like to make it clear that ultimately we are talking about something which does not just apply to RSS, social bookmarking, or Web Services. We are talking about the logic of modularity which extends beoynd the Web and digital culture. Modularity has been the key principle of modern mass production. Mass production is possible because of the standarisation of parts and how they fit with each other - i.e. modularity. Although there are historical precedents for mass production, until twentieth cenrtuy they have separate histroical cases. But soon after Ford installs first moving assembly lines at his factory in 1913, others follow, and soon modularity permuates most areas of modern society. ("An assembly line is a manufacturing process in which interchangeable parts are added to a product in a sequential manner to create an end product.") Most products we use are mass produced, which means they are modular, i.e. they consist from standardised mass produced parts which fit together in standardised way. Moderns also applied modulary principle outside of factory. For instance, already in 1932 longe before IKEA and Logo sets belgian designer Louis Herman De Kornick developed first modular furniture suitable for smaller council flats being built at the time. Today we are still leaving in an era of mass production and mass modularity, and globalisation and outsourcing only strengthen this logic. One commonly evoked characteristic of globalisation is greater connnectivity places, systems, countries, organisations etc, becomig connected in more and more ways. Although there are ways to connect things and processes without standardizing and modularizing them and the further development of such mechanisms is probably essential if we ever want to move beyond all the grim consequences of living in a standardized modular world produced by the twentieth century for now it is much easier just to go ahead and apply the twentieth century logic. Because society is so used to it, its not even thought of as one option among others. Last week I was at a Design Brussels event where the designer Jerszy Seymour speculated that once Rapid Manufacturing systems become advanced, cheap and easy, this will give designers in Europe a hope for survival. Today, as soon as some design becomes succesful, a company wants to produce it in large quantities and its production goes to China. Seymour suggested that when Rapid Manufacturing and similar technologies would be installed locally, the designers can become their own manufactures and everything can happen in one place. But obviously this will not happen tomorrow, and its also not at all certain that Rapid Manufacturing will ever be able to produce complete finsihed objects without any humans involved in the process, whether its assembly, finishing, or quality control. Of course, modularity principle did not stayed unchanged since the beginning of mass production a hundred years ago. Think of just-in-time manufacturing, just-in-time programing or the use of standardized containeres for shippment around the world since the 1960s (over %90 of all goods in the world today are shipped in these containers). The logic of modularity seems to be permuating more layers of society than ever before, and computers which are great to keeping track of numerous parts and coordinating their movements only help this process. The logic of culture often runs behind the changes in economy so while modularity has been the basis of modern industrial society since the early twentiteh century, we only start seeing the modularity principle in cultural production and distribution on a large scale in the last few decades. While Adorno and Horkheimer were writing about "culture industry" already in the 1940s, it was not then - and its not today - a true modern industry.[1] In some areas such as production of Hollywood animated features or computer games we see more of the factory logic at work with extensive division of labor. In the case of software enginnering (i.e. programming), software is put together to a large extent from already available software modules - but this is done by individual programmers or teams who often spend months or years on one project quite diffirent from Ford production line assembling one identical car after another. In short, today cultural modularity has not reached the systematic character of the industrial standardisation circa 1913. But this does not mean that modularity in contemporary culture simply lags behind industrial modularity, responsible for mass production. Rather, cultural modularity seems to be governed by a diffirent logic than industrial modularity. On the one hand, ³mass culture² is made possible by a complete industrial-type modularity on the levels of packaging and distribution. In other words, all the materials carriers of cultural content in the modern period have been standarised, just as it was done in the production of all goods - from first photo and films formats in the end of the nineteenth century to game catridges, DVDs, memory cards, interchangeable camera lenses, etc. But the actual making of content was never standardised in the same way.[2] So while mass culture involves putting together new products fims, television programs, songs, games from a limited repertoir of themes, narratives, icons using a limited number of conventions, this is done by the teams of human authors on a one by one basis. And whiile more recently we see the trend toward the resuse of cultural assets in comercial culture, i.e. media franchising characters, settings, icons which appear not in one but a whole range of cultural products film sequals, computer games, theme parks, toys, etc. this does not seem to change the basic ³pre-industrial² logic of the production process) For Adorno, this individual character of each product is part of the ideology of mass culture: ³Each product affects an individual air; individuality itself serves to reinforce ideology, in so far as the illusion is conjured up that the completely reified and mediated is a sanctuary from immediacy and life.²[3] On the other hand, what seems to be happening is that the "users" themselves have been gradually "modularising" culture. In other words, modularity has been coming into modern culture from the outside, so to speak, rather than being built-in, as in industrial production. In the 1980s musicans start sampling already published music; TV fans start sampling their favorite TV series to produce their own ³slash films,² game fans start creating new game levels and all other kinds of game modifications. (Mods ³can include new items, weapons, characters, enemies, models, modes, textures, levels, and story lines.²) And of course, from the verry beginning of mass culture in early twentieth century, artists have immediately starting sampling and remixing mass cultural products think of Kurt Schwitters, collage and particularly photomontage practice which becomes popular right after WWI among artists in Russia and Germany. This continued with Pop Art, appropriation art, and video art. Enter the computer. In The Language of New Media I named modularity as one of the principles of computerised media. If before modularity principle was applied to the packaging of cultural goods and raw media (photo stock, blank videotapes, etc.), computerization modularizes culture on a structural level. Images are broken into pixels; graphic designs, film and video are broken into layers. Hypertext modularises text. Markup languages such as HTML and media formats such as QuickTime and MPEG-7 modularise multimedia documents in general. We can talk about what this modularisation already did to culture think of World Wide Web as just one example - but this is a whole new conversation. In short: in culture, we have been modular already for a long time already. But at the same time, ³we have never been modular² - which I think is a very good thing. November 25, 2005 NOTES [1] Theodor W. Adorno and Max Horkheimer. The Culture Industry. Enlightment as Mass Deception, 1947. [2] In ³Culture industry reconsidered,² Adorno writes: ³the expression "industry" is not to be taken too literally. It refers to the standardization of the thing itself ? such as that of the Western, familiar to every movie-goer ? and to the rationalization of distribution techniques, but not strictly to the production process? it [culture industry] is industrial more in a sociological sense, in the incorporation of industrial forms of organization even when nothing is manufactured ? as in the rationalization of office work ? rather than in the sense of anything really and actually produced by technological rationality.² Theodor W. Adorno, ³Culture Industry Reconsidered,² New German Critique, 6, Fall 1975, pp. 12-19. [3] Ibid. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome.org is a 501(c)(3) nonprofit organization and an affiliate of the New Museum of Contemporary Art. Rhizome Digest is supported by grants from The Charles Engelhard Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for the Visual Arts, and with public funds from the New York State Council on the Arts, a state agency. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome Digest is filtered by Marisa Olson (marisa AT rhizome.org). ISSN: 1525-9110. Volume 10, number 48. Article submissions to list AT rhizome.org are encouraged. Submissions should relate to the theme of new media art and be less than 1500 words. For information on advertising in Rhizome Digest, please contact info AT rhizome.org. To unsubscribe from this list, visit http://rhizome.org/subscribe. Subscribers to Rhizome Digest are subject to the terms set out in the Member Agreement available online at http://rhizome.org/info/29.php. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
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