The Rhizome Digest merged into the Rhizome News in November 2008. These pages serve as an archive for 6-years worth of discussions and happenings from when the Digest was simply a plain-text, weekly email.
Subject: RHIZOME DIGEST: 04.02.04 From: digest@rhizome.org (RHIZOME) Date: Fri, 2 Apr 2004 18:53:56 -0500 Reply-to: digest@rhizome.org Sender: owner-digest@rhizome.org RHIZOME DIGEST: April 02, 2004 Content: +note+ 1. Kevin McGarry: posting to Rhizome Raw +announcement+ 2. Drew Hemment: Futuresonic04 Festival 3. McKenzie Wark: Playdate #1: War Games and Game Wars 4. M. River: Internet Art Survives, But the Boom Is Over -NY times 5. Christina McPhee: Ana Maria Uribe: a tribute +comment+ 6. t.whid: Subway images +feature+ 7. Juliet Davis: "Militantly Marginal": The First IDMAA Conference + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1. Date: 3.29.04 From: Kevin McGarry (kevin AT rhizome.org) Subject: posting to Rhizome Raw There are two easy ways to distribute messages across the Rhizome community via Rhizome RAW, Rhizome's unfiltered, higher volume email subscription archived on Rhizome.org as 'Fresh Texts'. 1) To post by email, simply send a message to list AT rhizome.org, and the body of your email will be sent to all subscribers of Rhizome RAW and appear as a text object in Fresh Texts. 2) To post online for the same effect, access 'Post a Message' from the 'Art + Text' drop down menu at Rhizome.org and complete the posting forms. Online, you're able to provide a date and submission type that pertain to your post. If you include a date your post will be added to our global new media calendar, and a submission type will enable readers to distinguish your post from others as an announcement, opportunity, comment, and so forth. Any post made to Rhizome RAW may be published to Rhizome RARE by superusers, a group of volunteer Rhizome RAW editors. Rhizome RARE is a lower volume email subscription that also appears online on Rhizome.org's front page, along with an image and link relevant to the text. A selection of posts to Rhizome RAW will also be published in Rhizome's weekly DIGEST sent to subscribers. To add or modify your email subscriptions you can access 'Email Subscriptions' under the 'Community' drop down menu at Rhizome.org and check and uncheck the boxes denoting your current subscriptions. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 2. Date: 3.29.04 From: Drew Hemment (drew AT futuresonic.com) Subject: Futuresonic04 Festival Futuresonic04 April 27th-May 8th 2004 Urbis and city wide Manchester UK A festival of electronic music and media arts Featuring 250 artists & 50 projects and events Est. 1995 ------------------------------------------------------------------- Futuresonic04 programme ------------------------------------------------------------------- view in html | www.futuresonic.com/email view website | www.futuresonic.com ------------------------------------------------------------------- Futuresonic live ------------------------------------------------------------------- Tuesday April 20th The Matthew Herbert Big Band A pre-festival special event - Pioneer of electronic music Matthew Herbert (UK) performs live with a full 20-strong band, stunning vocals and live sampling. With Bugge Wesseltoft (NO). ____________________ Saturday May 1st Free outdoor May Day event Unite and Love Music Hate Racism present Dizzee Rascal stablemate Wiley (UK), former N.A.S.T.Y. MC D Double E (UK), Metz & Trix (UK) and Virus Syndicate (UK) showcasing the cutting edge new urban sound of Grime. ____________________ Sat May 1st Location live Live sound art in the unique surroundings of a fifteenth-century hall including Glide by Echo and the Bunnymen's Will Sergeant (UK), Mathew Gregory (UK), Vergil Sharkya' (UK), Phil Mouldycliff (UK) and Colin Potter (UK). Curated by Colin Fallows. ____________________ Saturday May 8th Arrange and Process Basic Channel live Closing party and profile club event of Futuresonic04 - a rare UK live set and Futuresonic04 exclusive, Scion (DE) plays re-arranged and re-worked tracks from the back catalogue of the legendary German techno outfit Basic Channel (Moritz von Oswald and Mark Ernestus). Plus very special guests. ------------------------------------------------------------------- Turntable re:mix ------------------------------------------------------------------- Celebrating 25 years of the Technics 1200MK2 with a series of events featuring pioneers of turntable music and looking at the past and future of the DJ with artists detonating the art of playback by using Phono Fiddles and laser harps. ____________________ Tuesday April 27th noiseDJ Pioneer of turntable noise Philip Jeck (UK) alongside Aleks Kolkowski (DE) and Matt Wand (UK) performing with 78 cutting machines, old wax cylinder players and Phono Fiddles. ____________________ Thursday April 29th mobileDJ+liveDJ Part One: First ever scratch team outing for Finga Thing's Peter Parker (UK), World ITC Scratch Champion DJ Woody (UK) and G-Kut (UK) - WITH A TWIST: they will be cutting up vocal fragments and short stories commissioned by the-phone-book Limited for mobile phones! Part Two: Sirconical (UK) performs live with his band comprising of DJ Woody (ITC World Scratch Champion/UK), live drums and bass. With Twisted Nerve head honcho Andy Votel (UK) in support. ____________________ Friday April 30th scratchDJ with C'mon Feet Hip hop and next-level turntablism with D-Styles (Invisibl Skratch Picklz) presents Gunkhole (four person DJ set including live drums/US), Tigerstyles (DMC World Supremacy Champion/UK), DJ Homebrew (UK), Angry P (UK). ____________________ Saturday May 1st futuresonicDJ with Music Is Better Detonating the art of playback by DJing with Kaoss pads, Theremins and laser harps. An all-star international line up includes Daniel Wang (Metro Area collaborator/US), Ann Shenton and Pierre Duplan (Large Number/Add N to X/UK), electro-funk pioneer Greg Wilson (Wigan Pier/Legends/Hacienda/UK), Danny Webb (UK), Bonnie & Clyde (UK), Solid State (UK) & Roger (special futureDJ set/UK/ FI). Also celebrating the first birthday of Mancunian/Finnish electronic innovators Music Is Better. Technology curated by Alchemy Audio Lab. 9.30pm - Demo of Final Scratch, and your chance to learn about the advanced technology used in this event. ------------------------------------------------------------------- Mobile Connections ------------------------------------------------------------------- Exploring new horizons in wireless and mobile and the diverse ways in which artists and DIY technologists are pushing the limits, and soliciting unexpected or unforeseen results from communication media past and present. ____________________ April 30th Mobile Connections live Renegade rollergirls from RICHAIR2030 (UK+++) patrolling the city in search of wireless hotspots and SIGNAL_SEVER! (SLO/US/UK/FR/DE/RA) surfing the radio zones of the electromagnetic spectrum ____________________ April 30th to May 2nd Mobile Locations - Interactive experiences in the city streets Set off into the city with InterUrban (US) to uncover an interactive story. Try to make sense of a world in which you hear things 10 seconds after they happen with Sonic Interface (JP). Text the numbers on the (area)code (UK) signposts that have sprung up around Manchester to discover secret histories or leave your own digital graffiti. Put on a pair of Aura (UK) headphones and navigate the virtual sound environment in Cathedral Gardens. ____________________ April 28th to May 8th Mobile Connections exhibition Trace a journey in sound through Tokyo's bustling streets with Streetscape (JP). Explore the immersive environment of Come Closer (UK). Play Schminky (UK) while sat at the bar. Remix the city with The Central City (UK). Listen to Disembodied Voices (US) plucked from the air. Let Auto Mobile (IN) zip you through the streets of Bangalore mobile in hand in. Be a Wifi-Hog (US). Just say Telenono (UK). ____________________ April 28th to May 8th Location installations Sound installations curated by Colin Fallows. With John J. Campbell (UK), Max Eastley (UK), Colin Fallows (UK), Lee Ranaldo (US), Russell Mills and Ian Walton (UK) ____________________ April 30th to May 2nd Mobile connections workshops Create your own animations and ringtones for mobile phones with the-phone- book Limited (UK). Collaborate in close-proximity network communication through Oscillating Windows (US). Build your own wireless network with Consume (UK). Explore the interactive creative possibilities of the Soundbeam (UK) sensing technology. Road test cutting edge location aware technologies with Locative Media Lab (CA/UK/US). ------------------------------------------------------------------- Conference ------------------------------------------------------------------- The Mobile Connections conference at Urbis explores how geographical, cultural and perceptual space are being reconfigured by wireless and mobile media. Specific focus on the interventions of the freenetworks, how locative media opens up new ways of experiencing the city, and how sound artists explore space and the urban environment. ____________________ Friday April 30th Introduction Drew Hemment (Futuresonic/UK) Keynote Sadie Plant (UK) Network Commons with Armin Medosch (AT), Jonah Brucker-Cohen (US), TAKE2030 (UK+++). Locative Media with Anthony Townsend (US), Marc Tuters (CA), Ben Russell (UK), Anne Galloway (CA) - In association with Locative Media Lab Creative Crossings with Tapio Makela (Programme Chair, ISEA2004/Vice Chair, m-cult/FI), Susan Kennard (Executive Producer, Banff New Media Institute/CA), Derek Freeman (UK) - Followed by reception. In association with Banff New Media Institute, ACE and ISEA2004 ____________________ Saturday May 1st Keynote Matt Adams/Blast Theory (UK) Wireless Interface with Marko Peljhan (Projekt Atol/Makrolab/SLO), Fee Plumley (the-phone-book Limited/UK), Tom Melamed (Mobile Bristol/UK), Zoe Irvine (UK). Sonic City with Christa Sommerer (AT) and Laurent Mignonneau (FR), Tom Wallace (resonance.fm/UK), Steve Symons (UK). Location with Colin Fallows (Chair, UK), Tim Cole (SSEYO/Tao Group UK), Hugh Davies (UK), Max Eastley (UK), Russell Mills (UK) ------------------------------------------------------------------- Workshops & Talks ------------------------------------------------------------------- Free Audio/DJ workshops and talks presented by Technics DJ Academy and School of Sound Recording. www.s-s-r.com/sonic ____________________ Tuesday April 27th ProTools An overview of Digidesign's ProTools system with authorised instructors ____________________ Wednesday April 28th Computer Music Production Interactive workshop hosted by Elliot Eastwick and Steinberg's Neil Cooper. Based around Cubase SX2 and Reason. Advanced level. ____________________ Thursday April 29th Electro-Funk: The missing link in the evolution of UK Dance Culture Artist talk by Greg Wilson, DJ at Wigan Pier and Legends, promoter of the first dance event at Hacienda, and pioneer of UK electro ____________________ Thursday April 29th DJ technique workshop Basic level mixing through to the most advanced scratch and beat-juggling techniques. Hosted by DJs Masta Wong & G-Kut. ____________________ Saturday May 1st DJ workshop: Final Scratch Real-time manipulation and scratching of digital music files using time-coded vinyl and a hardware interface. ------------------------------------------------------------------- Futuresonic City ------------------------------------------------------------------- Celebrating Manchester's new cutting edge with a city wide programme of affiliated live music and club events plus a special event in Liverpool to coincide with the festival launch. See www.futuresonic.com for full listings. Futuresonic City events are not included in festival pass. ____________________ Tuesday April 27th Hive at FACT Kaffe Matthews & Riz Maslen play live, plus Futuresonic-commissioned films by Coldcut, Ultra Red, Battery Operated. ____________________ Wednesday April 28th Blood And Fire Sound System Live from Jamaica, Dancehall DJ Legend U Brown, plus selector Steve Barrow & Dom on dex & fx. ____________________ Thursday April 29th Life Begins when You're Ready to Face it Snazzy Records Showcase with Doublejo(H)ngrey, Viva Stereo, Cholo, Testrack vs Protoplasm Daddy, IZU and the A La Mode resident DJs, Dylan, Goon, Betty Botic and Nigel Anlaog. Visuals by Dot matrix, Betty Botic & Rubber Ghandi. ____________________ Friday April 30th Joe Zawinal The legend of frontier music with Graham Massey's Toolshed (7 piece) in support. ____________________ Friday April 30th Phush & Hippocamp - Joint Birthday Moodsaver, DNCN, Maurofleur, Batfinks, Domestication of the Dog. DJs Xander & Neemo. Phush TV, Artwork and installations by RTFM & friends. ____________________ Friday April 30th Club Suicide presents Spektrum With Gabriel Olegavich (Medasyn/Non-Stop/The Sweatshop). ____________________ Friday April 30th-Saturday May 15th Perfect A New York-Manchester multimedia theatre collaboration by the award winning Contact - a tale of cyber crossed lovers. ____________________ Saturday May 1st Beans on Toast Phonic Art Anomali, Human, Bot, Gate 33, DKD Girl, Formula Ghost. ____________________ Saturday May 1st Friends & Family With very special guests. ____________________ Sunday May 2nd aLECTRO_eCOUSTIC Daniel Weaver, Lee Patterson and Owl Project ____________________ Sunday May 2nd Valentine Records present Dark Shores Helen Lagoe, Triclops, Lynskey and The Roar of the Guns. ____________________ Sunday May 2nd Alison Crockett live The Brooklyn based diva with DJs Kelvin Brown and Jon-K (Eyes Down). ____________________ Sunday May 2nd The Beards at the Bearbash The Beards (Homo Electric) vs Matt Rothery and friends present electro- klash, glitch and micro house at a gay event for large, hirsute, bigger built men, their partners and their admirers by the new queer creatives. ____________________ Wednesday May 5th Cut n Paste With very special guests ____________________ Sunday May 9th Burst Couch # 11 Post-festival special event and Lotta Continua label showcase with Illuminati, Unplugboy Meets Disco Operating System, DOS. Visuals by VJ Fusion. ------------------------------------------------------------------- Satellites ------------------------------------------------------------------- International taster events leading up to Futuresonic04 in Berlin and San Francisco plus the Broken Channel tour featuring Kaffe Matthews and Riz Maslen plus films by Coldcut, Ultra Red and Battery Operated in Bristol, Birmingham and Liverpool. ____________________ February 2nd, 2004 MobiloTopia AT transmediale04. Berlin Exploring the emerging field of 'Locative Media' and the utopian hopes generated by location aware media. www.transmediale.de ____________________ April 21st, 2004 MobiloPhobia AT CFP2004. San Francisco The panacea of openness and accessibility has not arrived and MobiloPhobia looks at the dystopian vision of a future in which our every move is monitored and tracked. www.cfp2004.org ------------------------------------------------------------------- Broken Channel tour ------------------------------------------------------------------- Noises of dissent and visions from the shattered lens of CCTV and surveillance. ____________________ April 17th, 2004 Cube - Bristol Kaffe Matthews & Riz Maslen live. Films by Coldcut, Ultra Red, Battery Operated. Tickets/Info +44(0)1179299008 ____________________ April 23rd, 2004 Feed Festival - Birmingham Kaffe Matthews & Riz Maslen live. Films by Coldcut, Ultra Red, Battery Operated. http://www.wayahead.com ____________________ April 27th, 2004 Hive AT FACT - Liverpool Kaffe Matthews & Riz Maslen live. Films by Coldcut, Ultra Red, Battery Operated. ------------------------------------------------------------------- Tickets and Info ------------------------------------------------------------------- Ten events are free and tickets are available individually. But if you are planning to make the most of Futuresonic04, we recommend you buy a Festival Pass, which at £40 (£32.50 concs) will save you £52.50 if you go to all events. Festival Pass covers all Futuresonic<04> events except The Matthew Herbert Big Band and Futuresonic City events (some discounts may apply) Book online... http://www.futuresonic.com/futuresonic/tickets_and_info/ Festival/Day Pass Tickets only. +44 (0)161 605 8200. Booking fees apply. Individual event and Festival Passes: Piccadilly Box Office. +44 (0)161 832 1111. Booking fees apply. -------------------- ends -------------------- + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 3. Date: 3.31.04 From: McKenzie Wark (mw35 AT nyu.edu) Subject: Playdate #1: War Games and Game Wars Dear friends, please come if you can, and pass the invite along. -- Ken Wark Playdate #1: War Games and Game Wars Friday 9th April 1-3pm Wolff Conference Room The New School 65 5th avenue (at 14th st) Free. All welcome. Lunch provided. Ed Halter, War Games: Digital Gaming and Military Culture An audio-visual presentation on the interconnected histories of computer gaming and the culture of war, including the military prehistory of video games, how real wars have been depicted in games, and new ways in which the US military is working with commerical gaming companies. Ed Halter is a regular contributor to the Village Voice and other fine publications. He has organized the New York Underground Film Festival since 1995, and has curated film, video and media exhibitions for various other events and spaces. Alex Galloway, Social Realism in Gaming On March 21, 2003, a day into the war in Iraq, Sony filed a trademark application for the phrase "shock and awe," apparently for future use as a PlayStation game title. The phrase, and the American military strategy it describes, was in fact not such an unlikely candidate for the PlayStation. The console system has long flirted with game formats based in realistic scenarios, from Sony's own SOCOM: U.S. Navy Seals to Electronic Arts' Madden NFL. A month later, responding to criticism, Sony dropped the application, stating they did not intend to use the expression "shock and awe" in any upcoming games. But they have not dropped their fetish for realistic gaming scenarios This talk will examine the possibility of true realism in gaming, with reference to current global geopolitics. Alexander R. Galloway is assistant professor of media ecology at New York University. Galloway previously worked for six years as Director of Content and Technology at Rhizome.org. He is a founding member of the software development group RSG, whose data surveillance system "Carnivore" was awarded a Golden Nica in the 2002 Pri x Ars Electronica. Galloway's first book, "PROTOCOL: How Control Exists After Decentralization," is published by The MIT Press. Playdate is an occasional seminar series sponsored by Eugene Lang College and organized by McKenzie Wark McKenzie Wark ~~~~~~~A Hacker Manifesto version 4 http://subsol.c3.hu/subsol_2/contributors0/warktext.html + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome is now offering organizational subscriptions, memberships purchased at the institutional level. These subscriptions allow participants of an institution to access Rhizome's services without having to purchase individual memberships. (Rhizome is also offering subsidized memberships to qualifying institutions in poor or excluded communities.) Please visit http://rhizome.org/info/org.php for more information or contact Jessica Ivins at Jessica AT Rhizome.org. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 4. Date: 4.01.04 From: M. River (mriver102 AT yahoo.com) Subject: Internet Art Survives, But the Boom Is Over In a small article in the New York Times this morning (sorry, it does not seem to be online) entitled "Internet Art Survives, But the Boom Is Over", Cory Arcangel, Rachel Greene, Jonah Peretti, Mark Tribe and Lawrence Rinder talk about the death of Net Art. Yup, that's right, it's now officially officially, officially over and dead. Or, as Mark Tribe calls it and MTAA officially agrees, "Undead". So, let's all get together tonight to celebrate Undead Net Art at the Drinkin and Drawin? Championship, 2004 http://tinjail.com/drinkAndDraw/ +editor's note+ article url (registration required): http://www.nytimes.com/2004/03/31/arts/artsspecial/31SISA.html + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 5. Date: 4.01.04 From: Christina McPhee (christina112 AT earthlink.net) Subject: Ana Maria Uribe: a tribute ------ Forwarded Message From: "Jim Andrews" (jim AT vispo.com) This brief on the long life of Argentinian Ana Maria Uribe deserves to be passed along, apologies for cross posting... She was to be our guest on the empyre list in March, but, graciously, told us at the end of February that she could not commit to it. Little did we know how close she was to the end of her life. Christina xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx The Argentine visual poet and web.artist Ana Maria Uribe passed away March 5, 2004. Ana Maria's involvement in visual poetry was an important part of her life for thirty five years. In her first post to the webartery list in May 2001, she said: "I started with visual poetry in the late 60's after seeing some of Apollinaire's poems and Morgenstern's "Night Song of the Fish". Shortly afterwards I met Edgardo Antonio Vigo, who was then editing a magazine called "Diagonal Cero", devoted to visual poetry and mail art, and other poets such as Luis Pazos and Jorge de Lujan Gutierrez. They all lived in La Plata, a town which is 50 km from Buenos Aires, where I live, and we communicated by ordinary mail, either because there was a shortage of telephones at that time or to save costs, I don't remember which. I still keep some of the letters..." She started developing her web site in 1997. At that point, the only other Argentine visual writing site on the net I was aware of was Postypographika by Fabio Doctorovich, which has since gone offline not long after the economic collapse in Argentina during 2001. Ana Maria's web site is divided into "Tipoemas" and "Anipoemas", ie, typographical and animated poems. As she said in an interview by Jorge Luiz Antonio, "Rather than being a source of inspiration, getting to know other digital poets via the Internet has helped me a lot in many ways. My source of inspiration - as I say elsewhere - are the letters themselves. I never participated in a collaborative work, although I made pieces for certain websites, like "Zoo", for "The Banner Art Collective" and "Deseo - Desejo - Desire" (http://www.ce.canberra.edu.au/inflect/01/uribe/eroticos.swf), for Muriel Frega, who was putting up a page on desire. Exchanges in sites like Webartery taught me many things I might otherwise have missed or never tried." Looking at her work, we see the secret life of letters and their rendering in a style that is much influenced by the concrete work of the fifties and sixties--that was a cultural heritage and way of knowing for Ana Maria from the sixties through the turn of the century. Her web site was not simply a transposition of her earlier work to the new medium, however. The sense of motion and change, and the sense of the carnivalesque, the life of letters, the sense of proceeding via engagement and celebration of life comes into her anipoemas in memorable and exciting ways. As she said, her source of inspiration was the letters themselves, and this gives her work both an international and enduring quality. She was conversant in about seven languages. Language, reading, writing, translation and travelling the world, getting to know it from many perspectives, was a crucial part of her life. I invited Ana Maria to be a featured guest on empyre with Regina, Jorge, and Alexandre some months ago. She had told me earlier of her bad health and surgery, but I was not clear on how bad it was. She did not want others to be told that she was ill, and it seemed by her reticence about her health that it was quite bad indeed. She eventually declined the invitation because of her health and told me that she "could not make plans for March." Ana Maria loved to travel. She spent considerable time in India and travels through Asia and the Americas. I recall that during the time war was widely publicized as an immanent possibility between Pakistan and India over Kashmir, Ana Maria was travelling in or near Kashmir and sent posts to the webartery list describing the holidaying and enjoyment going on in the area where war was apparently the last thing on peoples' minds and considered to be a barely existent possibility. "Things sometimes look worse from far away" she said. Hers was a very close look into poetry. Her poetry, her correspondence, and her massive assistance with translation into Spanish of the entire Paris Connection project we worked on together last year, and her encouragements remain with me amid her extrordinary life of letters. Her work spans thirty five years of thinking and feeling and living through visual and, latterly, digital language and poetry. There is a mirror of her work on my site at http://vispo.com/uribe . I would like to add to this mirror writing about her work and any work that addresses hers. Please contact me if you know of such writing or works or wish to contribute to what will be an ongoing archive in this regard. If you are familiar with her work and would like to write about it on empyre, please do so. As I mentioned, she had been invited to be featured this month with Regina, Jorge, and aLe. It did not become evident to her until February 8 that she could not. One of the last emails I received from her was this: "Jim, Although three days ago I accepted your invitation to the empyre debate, I have had a lot of problems since then, and I will therefore have to decline it. My apologies to you all and I hope we may do some other collaboration in the future. Besos and regards, Ana Maria" My heart goes out to Ana Maria and her family and friends. It is with deep regret that I inform you of her passing which I learned of last week from her brother Diego. Her work and influence remains, though, and it is with respect and admiration that I turn to experience her poetry again. ja ******************************** Ana Maria's site: http://amuribe.tripod.com http://vispo.com/uribe Ana Maria at arteonline.arq.br: http://www.iis.com.br/~regvampi/museu/livros/uribe.htm http://www.arteonline.arq.br/museu/poesiadig.htm Ana Maria at Ubu.com: http://www.ubu.com/contemp/uribe/uribe.html Ana Maria at Iowa Review: http://www.uiowa.edu/~iareview/tirweb/feature/uribe/uribe.html Ana Maria at BeeHive: http://beehive.temporalimage.com/content_apps41/app_c.html Ana Maria at Inflect: http://www.ce.canberra.edu.au/inflect/01/uribe/eroticos.swf An interview of Ana Maria by Jorge Luiz Antonio http://www.officinadopensamento.com.br/officina/entre-vistas/ entre-vistas_ana_maria_uribe.htm Ana Maria did all the translations into Spanish of all the work at http://vispo.com/thefrenchartists David Daniels has done a visual poem about Ana Maria at http://www.thegatesofparadise.com/humans/ANA%20MARIA%20URIBE.pdf _______________________________________________ empyre forum empyre AT lists.cofa.unsw.edu.au http://www.subtle.net/empyre ------ End of Forwarded Message + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 6. Date: 3.29.04 From: t.whid (twhid AT twhid.com) Subject: Subway images Hi Rhizome, I came across this piece on the NYTime's website this morning (reg requ): http://www.nytimes.com/packages/khtml/2004/03/28/nyregion/ 20040327_SUBWAY_FEATURE_02.html?adxnnl=1&adxnnlx=1080485403- rxHO1Os8+JZ1wF7tnw+Cwg It's an interview and slide show (flash) with the photographer Bruce Davidson regarding his late 70s/early 80s photographs of and in the NYC subway system. It reminded me of David Crawford's 'Stop Motion Studies' series: http://www.stopmotionstudies.net/ As some may know, MTAA is interested in 'updates' (http://www.mteww.com/mtaaRR/on-line_art/update_series.html) of older art work and it's interesting to read Crawford's work as an update of Davidson (though I'm certain that Crawford didn't intend it to be). If you compare Davidson's photos to Crawford's animations both formally (still photo as opposed to sorta-still) and you compare how the subject has changed over the intervening years, you will see a greater narrative develop which neither of the two projects could achieve on their own. Don't misunderstand, both projects are brilliantly executed on their own, but the comparison creates a historical arc that adds another fascinating layer. (http://www.mteww.com/mtaaRR/news/twhid/Subway_images.html) -- (t.whid) http://www.mteww.com (/t.whid) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + For $65 annually, Rhizome members can put their sites on a Linux server, with a whopping 350MB disk storage space, 1GB data transfer per month, catch-all email forwarding, daily web traffic stats, 1 FTP account, and the capability to host your own domain name (or use http://rhizome.net/your_account_name). Details at: http://rhizome.org/services/1.php + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 7. Date: 4.02.04 From: Juliet Davis (juliet.davis AT verizon.net) Subject: "Militantly Marginal": The First IDMAA Conference "Militantly Marginal": The First IDMAA Conference by Juliet Davis and Suellen Regonini ____________________________________________________________________________ Gather 25 digital media educators into a room and urge them to confess their secret doubts: that they might be marginalized in their departments; that people "don't really get" what they do; that administrators aren't sure how to assign value to their work; that curriculum changes so fast that the catalogs are out of date as soon as they're printed; that their field harbors an uncertain intellectual core. Then, watch these same people brainstorm, collaborate, mutate across disciplines, seek common ground, and strive to legitimize. If this sounds as much like a support group as a conference workshop, then you've already grasped an unusual aspect of the new International Digital Media and Arts Association (IDMAA) and its first conference, held in Orlando March 10-12. "It's about support," says Ray Steele, the Director of the Center for Media Design at Ball State, who started the association with part of a grant from the Lilly Foundation and sponsorship from such industry notables as Electronic Arts and Pearson Prentice Hall. It's also undeniably political (conference title: "For the Militantly Marginal"). One gets the sense that this group is going to move and shake this field with or without you. This impression might be owed in part to a list of founding members that seems anything but marginal, including Ball State, Bowling Green State University, Columbia College, Florida State, Stetson, SUNY, Union, and the Universities of Central Florida, Denver, Florida, Georgia, Montana, Warwick, and Wisconsin. Furthermore, IDMAA officers and board members come from leading-edge positions in their fields (http://www.idmaa.org/board.htm ). "We're really an odd bunch." The term "militantly marginal" could appeal on many levels to people in digital media and art. It acknowledges rebellion against tradition, giving a nod to digital dilettantes who have crossed disciplines, broken with academy traditions, and reinvented themselves as rogues of raster, vagabonds of vector. "We're really an odd bunch", Steele commented in his closing statements. At the same time, the term suggests a movement toward institutionalizing the future. As all good students of revolution know, today's militantly marginal are tomorrow's monoliths; fortunately, this irony was not lost on the IDMAA group, which seems to embrace disparate voices and be wary of quick solutions. IDMAA acknowledges that the digital media and art programs created by universities and colleges around the world involve diverse and ever-changing technologies, markets, values, and goals; and that these programs tend to emerge more organically than strategically from partnerships of Art, Communications, Science, English, Music, Theater, Film, Journalism, and other disciplines. The IDMAA web site furthermore points out that "these programs often don't fit within the neat and tidy confines of traditional university structures--their creators and champions often forge interdisciplinary partnerships to create opportunities, attract money, and stimulate explosions of creativity. The International Digital Media & Arts Association was organized by and for people working in these margins. Margins are frontiers, but they are also uncertain places. Marginal people upset the establishment, take risks and make new things happen." Sue Regonini and I have had the opportunity to develop (or help develop) seven digital media arts programs since 1997, yet we still feel at times as though we're operating on the fringe-and perhaps we're not alone in this feeling. Approximately 200 people attended this conference to access its 30 workshops, three presentations by industry and academic leaders, gallery exhibit of experimental digital work, new peer-reviewed journal, and array of networking opportunities. Differences in this conference from SIGGRAPH or similar gatherings became obvious. Rather than sitting in a big hall, absorbing information being disseminated by the speaker/panel in a (mostly) one-directional outpouring of content, the IDMAA conference participants became part of a mE9lange of discussions, mediated by workshop leaders, on a wide range of topics, from funding for digital media projects, to game technology and theory; curriculum design to interactive performance. For a complete list of workshops (summaries of which will soon be posted to the IDMAA web site), see http://www.idmaa.org/idmac2004/workshops.html . Call for Standards? If the conference was "designed to answer the key questions for faculty and administrators building Digital Media and Digital Arts academic programs around the world," it probably asked more questions than it answered. While we were not able to get around to all 30 workshops in the two-and-a-half days, we did notice some common themes among those we did attend. "Who are we?" was a question that arose many times. "What do we call what we do?" Terms such as "new media" and "digital media" seem to fall apart under scrutiny, as they are based on specific and changing technologies. And what of the diplomas we hand out to our students that say "M.F.A. in New Media" today, only to sound old tomorrow? Jan Cannon-Bowers, mediator of the workshop entitled "Graduate Programs in DM&A", reported that USC is working with the term "Dynamic Media", which ironically seems to fix, by means of terminology, a state of continuous and energetic change. "Convergent media" has become a popular term as well. Perhaps even more important is the question of what we should be teaching-for example, in associate, bachelor, master, and doctoral programs. How do we incorporate the teaching of technology, project management, aesthetics, critical theory? Or, as one participant put it: "How do you teach Flash without, well, teaching Flash?" Is it even appropriate to incorporate the teaching of technologies per se at the university level, or should it be relegated to workshops outside of class meetings? And what should we expect students to teach themselves? At what level? When we develop graduate programs, what foundations should we assume students to have when they enter? While some workshop participants seemed to feel that a call for standards is needed to legitimize digital media/arts in the academy, others felt that the protean and interdisciplinary nature of the field was essential to its nature, and that the field should stay in flux. Can a room full of programmers, artists, and social scientists really agree on these issues? Should we really be able to? Having recently returned from visits to two universities that are collapsing the walls of departments in an effort to encourage interdisciplinary work, I have observed an interesting movement toward fluidity. Michigan State University has newly established its C.A.L.M. department (Communication, Arts, Letters, and Music), which merges previously sectioned-off departments such as Telecommunications, Art, Theater, Music, English, and Journalism. At University of Texas at Dallas, the School of Arts and Humanities, under the leadership of Dean Dennis Kratz, has collapsed its walls so that it has no departments per se. A dance professor teaches animation because she understands how the body moves. An artist shows students how to slosh paint on a digital scanner. A philosopher teaches a video class, emphasizing critical theory. It's every accreditation team's nightmare (a thought delightfully subversive in and of itself). While we think of knowledge as becoming more and more specialized, we also see a trend toward generalizing and "cross-pollinating." What Employers Want "We aren't even looking for specialists who know specific technologies any more; we're looking for artists." -Jim Spoto, Computer Graphics Supervisor for Electronic Arts (EA) >From the opening plenary session of the conference, it was obvious that major concerns of participants included the increasing speed of technological change and the cultivation of curricula and methodologies that allow students to become creative thinkers and problem-solvers, rather than software specialists. Art David of Wave Light Digital Images, Inc., who has worked in compositing and digital shot clean-up on several major motion pictures such as The Matrix, Judge Dredd, Contact, and Starship Troopers, said in his presentation that "students need to develop problem-solving skills" in order to be competitive in a rapidly shifting technological environment. David illustrated the challenges of the digital effects industry by discussing the dramatic changes in staffing at ILM and other digital effect houses worldwide over a period of just eight years. He also emphasized that the workload is being redistributed to smaller firms and to various locations worldwide, and that students must be willing to adapt to the industry if they want to remain viable. Jim Spoto, Computer Graphics Supervisor for Electronic Arts (EA), the world's largest computer game and electronic entertainment company, brought a similar message. "You can't commodify creativity," said Spoto, as he described the profile of workers that EA wants to attract. Technical jobs, he explained, can be shipped overseas. Creativity can't be. Art can't be. Storytelling can't be. Spoto believes that we are seeing a shift from an "information economy" to a "creative economy" as information technologies become commodified. EA is seeking to enhance customer experience by developing new game designs, genres and models; developing greater immersion in virtual experiences through more meaningful and emotional interaction with "digital humans" (photorealistic characters with sophisticated artificial intelligence); designing more complex interfaces that allow users wider ranges of interaction; and promoting more convergence with film to create higher overall production values. "We Tell Stories" Perhaps one of the most resonant moments we witnessed came with a comment from Jeff Rush, Senior Associate Dean for Academic Affairs in the School of Communications and Theater at Temple University, who suggested that what we all have in common is that "we tell stories." The popularity of workshops involving narrative theory and gaming seemed to suggest a lot of excitement about the future of digital story-telling. We even met English-professors-turned-experimental-video-game- developers. IDMAA directors have instituted an annual Award for Positive Innovation in Media, which was presented to Joe Lambert and Emily Paulos of the Center for Digital Storytelling at Berkeley, in memory of Dana Atchley, founding Director of the Center. In accepting the award, Lambert discussed the importance of digital media in helping people learn how to present their stories and preserve them for the future. "We address the sunshine as well as the shadow side", said Lambert, "and question where we are going." The presenters of the award, Caroll Blue of the University of Central Florida, and Nancy Carlson of Ball State University, stated that "experience design," as defined in Nathan Shedroff's book of the same name, is a major goal of digital storytelling, in that it allows the author/artist to "capture, objectify, and quantify" experiences and information that would be lost otherwise. The IDMAA Conference started conversations that will undoubtedly continue in future conferences and publications-conversations that promise to take us beyond the dialectical antagonism of statements like "linear narrative is dead" or "video games are evil," to see ourselves as part of an expanding, fluid field that partially defies definitions because it entertains infinite possibilities. Future IDMAA Resources IDMAA promises to provide the following resources to its members in upcoming months: - a forum for sharing sample syllabi and curricula developed for media arts programs. - a master list of graduate programs in digital media and art, and descript ions of content. - summaries of the conference workshops, posted to the web. - the new International Digital Media and Arts Association Journal - ongoing conferences - gallery exhibits of experimental work Links IDMAA Home www.idmaa.org IDMAA 2004 Conference Web Site http://www.idmaa.org/idmac2004/ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome.org is a 501(c)(3) nonprofit organization and an affiliate of the New Museum of Contemporary Art. Rhizome Digest is supported by grants from The Charles Engelhard Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for the Visual Arts, and with public funds from the New York State Council on the Arts, a state agency. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome Digest is filtered by Feisal Ahmad (feisal AT rhizome.org). ISSN: 1525-9110. Volume 9, number 14. Article submissions to list AT rhizome.org are encouraged. Submissions should relate to the theme of new media art and be less than 1500 words. For information on advertising in Rhizome Digest, please contact info AT rhizome.org. To unsubscribe from this list, visit http://rhizome.org/subscribe. Subscribers to Rhizome Digest are subject to the terms set out in the Member Agreement available online at http://rhizome.org/info/29.php. 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