The Rhizome Digest merged into the Rhizome News in November 2008. These pages serve as an archive for 6-years worth of discussions and happenings from when the Digest was simply a plain-text, weekly email.
Subject: RHIZOME DIGEST: 9.19.03 From: digest@rhizome.org (RHIZOME) Date: Fri, 19 Sep 2003 18:13:38 -0400 Reply-to: digest@rhizome.org Sender: owner-digest@rhizome.org RHIZOME DIGEST: September 19, 2003 Content: +announcement+ 1. Rachel Greene: Rhizome Update 2. ancel: wireless art: Walter Benjamin vs Marcel Duchamp 3. Eva Stein: culturebase.net the international artist database +opportunity+ 4. Rainey Straus: The SimGallery Project 5. Lucas Czjzek: MMM - Call for Entries 6. Lars Midböe: Classic II Exhibition +comment+ 7. Eryk Salvaggio: Cold Calling For Democracy +feature+ 8. Lev Manovich: Dont Call it Art: Ars Electronica 2003 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1. Date: 9.18.03 From: Rachel Greene (rachel AT rhizome.org) Subject: Rhizome Update Dear Rhizomers -- There have been some comments about Rhizome.org's status on Raw and Thingist so we wanted to respond and issue an update. Rachel Greene, who has been working with Rhizome in various capacities since 1997, is succeeding Mark Tribe as Executive Director of the organization. Mark has recently started a new position as Director of Art & Technology at the Columbia University School of the Arts. He will continue to be active and take a leadership role on the Rhizome Board of Directors. Over the last few years, we have worked with the New Museum of Contemporary Art, New York, on several exhibitions and events and have always found them to be a wonderful partner. The New Museum is committed to showing a culturally and geographically diverse range of artists, they understand contemporary art as a social practice whose relevance extends beyond the art world, and they are the only museum in New York with a space dedicated to new media art (the Zenith Media Lounge). The New Museum is, quite simply, one of the most progressive museums around. Rhizome.org now has an opportunity to become more closely affiliated with the New Museum. The New Museum would provide Rhizome with office space and other forms of administrative support. Rhizome would continue to operate as an independent organizational entity, retain our current staff and programs and our web site would remain at http://rhizome.org. Our mission and core principles would not change, but we hope to collaborate with the New Museum on a range of programs, including exhibitions, commissions and events. This possible partnership with the New Museum represents an opportunity to create a stable environment for Rhizome to support the global new media art community while remaining true to its commitment to inclusiveness and grassroots structures. Given how inhospitable the current economic climate is for small nonprofits, we feel this would be the best way to ensure our ability to fulfill our mission. We hope that you continue to support Rhizome as we continue to evolve. Sincerely, Rachel Greene Mark Tribe + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 2. Date: 9.17.03 From: ancel (franck.ancel AT wanadoo.fr) Subject: wireless art: Walter Benjamin vs Marcel Duchamp Walter Benjamin / Marcel Duchamp During a trip to Barcelona in 1997, a railway workers' strike blocked off the French-Spanish border to me. This chance situation enabled me to explore two border villages at the feet of the Eastern Pyrenees. Two significant structures caught my attention: the Walter Benjamin memorial in Port Bou on the Spanish side called "Passage" by Dani Karavan, and, on the French side, the Hôtel Belvédère du Rayon Vert built by Léon Baille, the Perpignan architect. On one side there is this memorial to Walter Benjamin who committed suicide on 26 September 1940, and on the other a building in the boat style of the 1930s containing a former cinema and theatre, listed as a 20th-century heritage building, whose name, for me, is immediately synonymous with Marcel Duchamp. I would have to wait until the electronic projection of 23 November 2002 at the convent of La Tourette (built by Le Corbusier and Xenakis) to be able to question artistic and aesthetic boundaries in a more direct manner, in order to find out the necessary information for a search that has enabled me to talk today about these two locations in Catalogne. Benjamin's thought and Duchamp's art are scheduled to be brought into play during the weekend of 27 September 2003 at this Franco-Spanish border location, and this is seen as an imaginary and symbolic meeting. It is a result of, and follows, the mark that these two great figures have left behind them which has totally transformed artistic and aesthetic boundaries in the 20th century. This production will cross physical boundaries and will link the two locations of Port Bou and Cerbère. In other words, the Walter Benjamin memorial in Spain and the Hôtel du Rayon vert in France. The event will attempt to mark the boundaries of the art disciplines and will be mainly held in the Hôtel's theatre auditorium where our audiovisual reception will be held. These days, it is almost considered to be an essential requirement that this comparison will use new technologies. It will therefore be through the use of wifi wireless network, together with interactive software, that we will travel beyond the physical boundary. Our journey through and between these two locations reconnects a whole set of different information: - The fictional novel "Traité d'abrégé de littérature portative" (Abridged Treatise on Portable Literature) by Enrique Vila Mata and published in 1985, and which depicts Duchamp and Benjamin in Port Bou as part of a secret society linked to the number 27, - The "Rayon Vert" laser created by Dani Karavan for the Electra exhibition in 1983 which linked the Musée d'Art Moderne (Modern Art Museum) of Paris, the Eiffel Tower, and the Assur Tower located in the Défense quarter, - The photograph entitled "Rayon Vert" by Denise Bellon for Duchamp, which was given to the set designer Frederick Kiesler, for the superstition room at the surrealist exhibition, held in Paris in 1947, the same year that "Music for Duchamp" was composed by John Cage. Convergence points of the universe that have hitherto been parallel, and overlooked links, will appear at this event. This fake dimension will, however, can give another meaning to a trip, appropriate to our world, which is henceforth informational and chaotic. This gathering consequently offers you a short-lived journey across a virtual world of concepts. It will extend the enquiry into the notion of the decline of the "aura" in the wake of computing technology, and serves as homage to Walter Benjamin. F.A. --------------------------------------------- Walter Benjamin / Marcel Duchamp En 1997, j'ai été bloqué à la frontière franco-espagnole par une grève des transports ferroviaires lors d'un voyage vers Barcelone. Cet imprévu me permit de découvrir deux villages frontaliers aux pieds des Pyrénées Orientales. Deux importantes constructions ont alors suscité mon intérêt : en Espagne à Port Bou le mémorial Walter Benjamin, "Passage" de Dani Karavan et en France à Cerbère, l'hôtel Belvédère du Rayon Vert construit par l' architecte perpignanais Léon Baille. D'un côté, la mémoire de Walter Benjamin qui se donna la mort en ce lieu le 26 septembre 1940 et de l'autre un bâtiment au style bateau des années 30, doté d'une ancienne salle de cinéma et de théâtre, classé patrimoine architectural du 20ième siècle, dont le nom évoqua tout de suite pour moi Marcel Duchamp. Il m'aura fallu attendre l'occasion de questionner concrètement les frontières artistiques et esthétiques lors de la projection électronique du 23 novembre 2002 au couvent de La Tourette (construit par Le Corbusier et Xenakis) pour trouver les éléments d'une recherche me permettant aujourd'hui d'intervenir sur ces deux sites en Catalogne. La mise en jeu de la pensée de Benjamin et de l'art de Duchamp qui sera proposée à ce point de la frontière le samedi 27 septembre 2003 agit comme une rencontre fictive et symbolique. Elle est créée à partir des traces laissées par ces deux personnalités du 20ième siècle qui ont totalement transfiguré les frontières, artistique et esthétique. De même, cette réalisation tente de délimiter les disciplines artistiques. Elle traversera les frontières physiques et reliera deux lieux, Port Bou et Cerbère. Autrement dit, le mémorial Walter Benjamin en Espagne à l'Hôtel du Rayon Vert en France. La manifestation se déroulera principalement dans la salle de théâtre de l'hôtel où seront présentées et diffusées, en temps réel, réceptions visuelle et sonore. L'usage des nouvelles technologies semblant incontournable dans cette confrontation. Un réseau de connexion radio wifi qui survolera la frontière physique sera utilisé, complété d'un logiciel interactif. La navigation entre ces deux sites reconnecte un ensemble d'informations : - la fiction romanesque "Traité d'abrégé de littérature portative" d'Enrique Vila Mata en 1985 évoquant Duchamp et Benjamin à Port Bou dans une société secrète liée au chiffre 27, - le laser "Rayon Vert" réalisé par Dani Karavan en 1983 pour l'exposition Electra qui avait connecté le Musée d'Art Moderne de la Ville de Paris, la Tour Eiffel et la Tour Assur du quartier de la Défense, - la photo "Rayon Vert" de Denise Bellon pour Duchamp confiée au scénographe Frederick Kiesler, pour la salle des superstitions à l'exposition surréaliste de Paris en 1947, année qui vit naître également la "Music for Duchamp" de John Cage. Cet événement mettra en exergue des lignes de convergence entre des univers jusqu'alors parallèles et aux liens méconnus. Cette dimension prétend pourtant pouvoir redonner du sens à une déambulation, à l'image de notre monde désormais informationnel et chaotique. Ce rendez-vous offre ainsi un passage éphémère à travers une virtualité de données. Il prolongera un questionnement sur la notion du déclin de " l'aura " face au numérique, en hommage à Walter Benjamin. F.A. french contact -> franck.ancel AT wanadoo.fr ----------------------------------------------------------------- Walter Benjamin / Marcel Duchamp El 1997 vaig quedar-me bloquejat a la frontera franco-espanyola a causa d' una vaga de transports ferroviaris durant un viatge a Barcelona. Aquest imprevist em permeté de descobrir dos pobles fronterers als peus dels Pirineus Orientals. Dues importants construccions suscitaren aleshores el meu interès: a Portbou, a Espanya, el memorial Walter Benjamin de Dani Karavan, Passagen; i a Cerbère, a França, l'Hotel Belvédère du Rayon Vert, construït per l'arquitecte de Perpinyà Léon Baille. D'una banda, la memòria de Walter Benjamin, que se suïcidà en aquest indret el 26 de setembre de 1940; i de l'altra, un edifici d'estil vaixell dels anys 30, dotat d'una antiga sala de cinema i de teatre, declarat patrimoni arquitectònic del segle XX, el nom del qual m'evocà de seguida Marcel Duchamp. Calgué esperar l'ocasió de qüestionar concretament les fronteres artístiques i estètiques en ocasió de la projecció electrònica del 23 de novembre de 2002 al convent de La Tourette (construït per Le Corbusier i Xenakis) per trobar els elements d'una recerca que m'ha permès d'intervenir avui en aquests dos emplaçaments a Catalunya. L'exposició del pensament de Benjamin i de l'art de Duchamp que serà proposada en aquest punt just de la frontera dissabte 27 de setembre de 2003 funciona com una trobada fictícia i simbòlica. Es crea a partir de les empremtes deixades per aquestes dues personalitats del segle XX que transfiguraren totalment les fronteres artística i estètica. De la mateixa manera, aquesta realització intenta delimitar les disciplines artístiques. Traspassarà les fronteres físiques i enllaçarà dos llocs, Portbou i Cerbère. Dit d'una altra manera, el memorial Walter Benjamin a Espanya i l'Hotel du Rayon Vert a França. La manifestació tindrà lloc principalment a la sala de teatre de l'hotel, on es presentaran i difondran, en temps real, imatges i recepcions visuals i sonores. La utilització de les noves tecnologies semblava ser ineludible en aquesta confrontació. S'utilitzarà una xarxa de connexió de ràdio basada en l' estàndard wifi que sobrevolarà la frontera física, completada per un programa interactiu. La navegació entre ambdós espais posa en relació un conjunt d'informacions: - la ficció novel.lesca Història abreujada de la literatura portàtil d'Enrique Vila Mata de 1985, on s'evoquen Duchamp i Benjamin a Portbou en una societat secreta lligada al número 27, - el làser Rayon Vert realitzat per Dani Karavan el 1983 per a l' exposició Electra, que va connectar el Museu d'Art Modern de París, la Torre Eiffel i la Tour Assur del barri de la Défense, - la foto Rayon Vert de Denise Bellon per a Duchamp confiada a l' escenògraf Frederick Kiesler, per a la sala de les supersticions a l' exposició surrealista de París del 1947, any que veié també néixer la Music for Duchamp de John Cage. Aquest esdeveniment posarà de relleu línies de convergència entre universos fins aleshores paral.lels però amb uns vincles desconeguts. Aquesta dimensió pretén tanmateix poder donar sentit de nou a un passeig, a la imatge del nostre món d'ara endavant informacional i caòtic. Aquesta cita ofereix així un passatge efímer a través d'un seguit de dades virtuals. Perllongarà el qüestionament sobre la noció del declivi de "l'aura" de cara a l'era digital, en homenatge a Walter Benjamin. F.A. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 3. Date: 9.19.03 From: Eva Stein (stein AT hkw.de) Subject: culturebase.net the international artist database www.culturebase.net The International Artists Database Whatever you always wanted to know about artists from Afghanistan to Zimbabwe but had to look long and hard to find, now you can find it with one click. culturebase.net is the name of the new Who's Who of the non European art and culture scene. Detailed portraits on artists from more than 150 countries and territories are immediately available through this multimedia database. So far culturebase.net contains information about 1,000 artists who work in the genres of visual arts, film, photography, design, theatre, dance and music, as well as literature and science. Portraits written by experts offer detailed information about the included artists. Additionally, audio and video files, images and texts enable the user to have direct insight into artists? work. All information can be accessed in English and German in this initial phase. Furthermore, there is a search method for so-called ?crossroads?. An example of a ?crossroad? is a term like ?Islam?, ?Globalisation? or ?Deconstruction?. The list of results from a search like this includes all artists who deal with such topics in their works - listed by relevance. culturebase.net is the result of a strategic cooperation between four European partner institutions: The House of World Cultures in Berlin, The Danish Center for Culture and Development in Copenhagen, Intercult in Stockholm and Visiting Arts in London. The database is a tool for collaboration, which has been initiated by the House of World Cultures. culturebase.net is funded by the EU programme Culture 2000 and kindly supported by The Circle of Friends ? House of World Cultures. This free service will serve all those who are interested in art and culture. Journalists and academics can also use culturebase.net for their research. The service works as a virtual contact zone for institutions that are engaged with intercultural exchange. Artists known earlier only in their countries can now present their work to a wider audience. In this way, in initiators hope that culturebase.net will enable 'journeys of discovery through intercultural similarities and differences'. contact: info AT culturebase.net + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 4. Date: 9.16.03 From: Rainey Straus (rainey AT whirligirl.com) Subject: The SimGallery Project Become a Sim Artist The SimGallery Project Call for Entries Contribute to the SimGallery Project as we investigate the worlds of art and performance in The Sims Online (a multiplayer online game) in conjunction with the 'Counter Gaming' show at the Yerba Buena Center for the Arts in January 2004. Help us to explore what happens when an ?real world? white-cube gallery lands in the pre-fab, populist online experiment known as the Sims Online? What kinds of art and performances are relevant, or even possible in virtual space? The SimGallery project brings the world of computer games and high art together to anticipate and explore the transformation of art creation and consumption in the current social and technological moment. The project will combine an on site installation which blurs the boundaries between t online game space and the real world galleries of the Yerba Buena Center. Museum goers will have live access from computer stations in the physical galleries to the virtual galleries within the Sims Online game. Submit artwork or a performance proposal for inclusion in the Online SimGallery Project's show and performance series. Some issues we hope interested artists will explore: - What art can be within the constraints and rules of an online game. - How virtual embodiment affects performances and the experience of art online. - How the Sim aesthetic merges with and reshapes your own, when you bring your work into this venue. - How a traditionally-styled art space functions in an online game. Screenshots of the galleries and performance space are available at http://www.simgallery.net/gallery.html. You can also arrange a hosted visit to the SimGallery in TSO by sending email to contact AT simgallery.net Deadline for entries: October 31, 2003. Complete submission details are below (and available in pdf format at http://www.simgallery.net/ent.html) Please note: It is extremely important for artists unfamiliar with TSO to explore the constraints of the game world when envisioning works and planning proposals. Important dates: Deadline for Entries: Oct. 31 2003. Notification of Status: November 15, 2003. Exhibition Dates: January-April 2004. Proposal Format: Your proposal must include: - Project description - Artist(s) resumé - Indication of category for your work (performance or artwork) - At least one of the following: - A SIM location for existing works and project description. - 3 URLs to other online works with project descriptions. - 10 jpgs representative of other works, with a slide list and project descriptions. - Portfolio CD, VHS video or 10 slides with slide list or project descriptions and accompanying SASE. Submission Process: Please send your materials either by email to entries AT simgallery.net or by postal mail to: SimGallery C/o Katherine Isbister & Rainey Straus 1904 23rd Street San Francisco, CA 94107 All materials must be received by midnight, October 31, 2003 to ensure full consideration. We will notify you by November 15 about the status of your submission. For more information: To learn more about the SimGallery Project venue, visit our website (http://www.simgallery.net/) or visit the gallery itself by logging into TSO's Alphaville. (Send email to contact AT simgallery.net in order to arrange a hosted visit.) To learn more about TSO, we encourage you to visit the official product website (http://www.eagames.com/official/thesimsonline/home/index.jsp). There is a brief overview of the game on the project site, as well. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 5. Date: 9.16.03 From: Lucas Czjzek (lucas AT mmm.ok.ag) Subject: MMM - Call for Entries MMM - CALL FOR ENTRIES VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV (SCROLL DOWN FOR GERMAN VERSION) Moving Media Multiplicator MMM is a publishing platform for visual media productions (moving media) of emerging contemporary artists in various genres. Works of all types (Videos, Films, Demos etc.) can be submitted to us starting today. The MMM infrastructure offers public screenings (at the Kunsthalle Wien), the web interface (Fs2), a global independent artists forum and a diversity of other events, guaranteeing you a high quality program. The sharing of information is a fundamental part of human activity in the 21st century. MMM offers an opportunity to fish independently, by oneself, for treasures within the information flood. starting: october 8th further information and submissions: http://mmm.ok.ag please forward! Sorry for Crosspostings. MMM.ok.ag _____________________________________________________ _____________________________________________________ Moving Media Multiplicator ist ein Medium & Forum zur freien Publikation visueller Medienarbeiten unabhaengigerer GegenwartskuenstlerInnen. Arbeiten jedes Genres (Videos, Filme, Demo Szenen etc.) koennen eingereicht werden. Die MMM-Infrastruktur bietet oeffentliche Grossbildprojektionen (Terminal bei der Kunsthalle Wien), Events, dem Webblock und ein unabhdngiges globales KuenstlerInnen-Forum, welches fuer Programm, Inhalt und Qualitaet buergt. MMM bietet die Moeglichkeit frei und selbstbestimmt aus den Informationsfluten des Netzes Schaetze zu bergen. Eroeffnung: 08. Oktober Naeheres und EINREICHEN unter: http://mmm.ok.ag mit freundlichen Gruessen, MMM.ok.ag PS: Bitte moegliche InteressentInnen informieren! Sorry for Crosspostings. ____________________________________________________ THE MOVING MEDIA MULTIPLICATOR >> HTTP://MMM.OK.AG Sponsors: >> Kunsthalle Wien (Project Space) >> Pani Projecting & Lighting >> University of Applied Arts Vienna _____________________________________________________ ***************************************************** ******** /'\_/`*****/'\_/`*****/'\_/`************* ********/ ***/ ***/ ************ ******** \__ ** \__ ** \__ *********** ********* \_/ ** \_/ ** \_/ ********** ********** \_\ \_** \_\ \_** \_\ \_********* ***********/_/*/_/***/_/*/_/***/_/*/_/********* ***************************************************** * M O V I N G M E D I A M U L T I P L I C A T O R * + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 6. Date: 9.19.03 From: Lars Midböe (info AT electrohype.org) Subject: Classic II Exhibition Call for entries The Classic II Exhibition - Short version. Electrohype will organize an exhibition with 24 artists presenting works on the Macintosh Classic II computer. The exhibition will take place at Electrohype-ROM in Malmo, Sweden during the period December 1st. 2003 and January 20th. 2004. The idea is that the exhibition will focus and reflect on the development both in computer based art and the accelerating demands on hardware used to create and present art. Electrohype will provide the opportunity, and the hardware. The artists are hereby invited to provide the content. The exhibition has a clear reference to the 1997 exhibition, called "Mac Classics (the immaculate machines)" at the Postmasters Gallery in New York. This exhibition was curated and organized by Tamas Banovich. More info and text about this exhibition can be found on our web site, please follow link in the end of this mail. Opening Marathon According to our plan we will organize 24 openings, one for each work, from December 1st. to the 24th. Each day during this period will be an opening for a new work and the exhibition will grow during December. After the opening marathon the exhibition will be on display for 14 days with all works running simultaneously. This might seem like a strange idea but it refers to a Nordic traditional Christmas calendar where you open one window each day in a paper calendar, each window containing a surprise. Deadline It is not much time left until the December 1st. So the deadline to contribute to the exhibition will be November 15th. But please feel free to submit material as soon as possible, we continually evaluate the material we receive and do basic testing on our computers So blow the dust of your old 98030 or 386 and start testing your art. Just remember to step back a few years in version history of the software you would like to use. For a complete description of the project, including links to the 1997 exhibition, technical specifications, and practical info and conditions please visit: http://www.electrohype.org/rom/classic2/index.html + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 7. Date: 9.15.03 From: Eryk Salvaggio (eryk AT maine.rr.com) Subject: Eryk Salvaggio: Cold Calling For Democracy ) I am Speaking for Eryk Salvaggio So am I! My current ongoing political artwork is called "Cold Calling For Democracy." Working on a campaign really gives a crystal clear understanding of what the state of politics is in this country. I've done three days worth of calling democrats and unregistered voters (for the Howard Dean Campaign, for the time being) calling essentially random people and talking to them about their ideas for this country and thoughts on the political process. I mean it's one thing to sit around and say, "America needs ______" or "America wants _______" but it's another thing altogether to actually interrupt America while it's eating dinner, and ask them. In only three days, my idea of "what America needs" has had a drastic shift; to a degree, it's liberating and to a degree it's frightening; things are better and worse than I thought, simultaneously. 1. May I Ask Your Husband About Your Political Views, Ma'am? I called this woman who was unregistered- meaning, basically, that they haven't ever voted in a primary before, or chose to remain independent for whatever reason, to vote for whatever primary. She says, "Let me ask my husband." Her husband comes on with, "Let me tell you, I am a Republican, and I am certainly not going to vote for Howard Dean; after his gross incompetence in Vermont, he should not be president of this country." The guy hung up before I could ask him what exactly Deans "incompetence" was in Vermont. I don't care what the guy thought of Deans incompetence in Vermont- where like, everyone on Earth basically says he single handedly saved the state from fiscal disaster. What I am interested in is the number of people who gave me their opinion and immediately hung up the phone afterwards with no chance to actually discuss anything. That makes me really nervous. It's at the heart and soul of what's rotten about politics. 2. Score: 6. (Hostile to Dean / Voting Bush) "Let me tell you something, I don't believe in gay rights and all that shit so don't call me anymore." (click) 3. Stats Then on the other hand you have totally amazing people who you find. I mean, seriously, the atrocities shine brightest here, but 3 out of 5 people who answered the phone were great, and only 1 out of 5 seemed really rude. 4. Kings of New England One woman wanted a triumvirate- and she was serious. She had read up on it, thought about it, wanted to talk to me about it. I said: "I'm speechless. I have nothing to say to that!" and she said "I know you don't!" She explained that she's lived all over the country, that there was no way that any one candidate could represent all the people, and that we should split the country into three regions- the west, the northeast, and the south east. Then have the three people work as a Council of Presidents. She also said Dean couldn't win in the south, but should be able to represent the people he represents- the northeast. I like this idea, especially because it means California and New England will basically run the country and Louisiana and Arkansas will be forced to reckon with its liberal tidal waves in off the coasts. 5. What Is Said To The People, Say It Through The Phones. "Hello, my name is Eryk and I hope this isn't a bad time? But I am a volunteer here at Governor Howard Dean's Presidential campaign, and we're just trying to get in touch with voters and see what people are thinking about here at the start of the political season." Then pause. If they say nothing, I say, "Have you considered who you're going to support in the upcoming election?" The original script is totally telemarketing. "I am (name) and I am working for Governor Howard Deans Presidential Campaign. How are you today? (Pause) We know it's early in the primary season, but..." then we ask about who they want to support. I decided to take be "authentic" about it and it works. I got through more pages than anyone else and I also got a lot of positive responses. The kid next to me was really bad at it. Anyone who just reads the script at people is doomed to failure. One key thing I did was emphasize the word "volunteer" with an "Aw, shucks!" sort of emphasis. "Aw geez, I dunno what I'm doin, maybe you can help a poor fellow out, who just wants to hear what you have to say?" Poof! People with crying kids in the background are talking to me, or asking me to "call back later, but really I mean it, call back." I was told I should go into a career as a telemarketer. 6. A Good Man. I like how older people said, "Howard Dean, I know he's a good man, but that's about all I can tell you right now." I would say "well thank you, that's very kind of you, how about I send you some mail on Howard Dean's ideas?" and they say "sure!" But they said it like that a lot, "Howard Dean, he's a good man." It makes me want to vote for the guy. We need commercials of old ladies saying that. "Howard Deans? I don't know much about him, but I know he's a good man." Just like that, with the name wrong and everything. 7. A Short Conversation With Roger, In Which The Tables Are Turned Upon Me Me: Hi Roger! I'm a volunteer for Governor Howard Dean's Presidential campaign, and I really hope it's not a bad time for you, but we're trying to see what voters are thinking about this time of year and see what issues are important to them. Roger: Sure! I have the time. Me: Great! Thanks. So, who are you leaning towards in the- Roger: I have the time, but this is my time. Thank you! (hangs up phone) 8. Barroom and Billiard Hall Politics After we made phone calls, a bunch of the campaign staff were going to the nearby bar to catch the Democratic debate on the tv there. And here I realized that the problem with politics in this country is the voters. While we're sitting down watching the tv in the corner, some of us are in Dean shirts, (not me, but I got a free sticker that I was still wearing). "I hate Howard Dean. What does Howard Dean think about supporting the troops?" I hear from the corner. "Well, Howard Dean supports better retirement benefits that George Bush took away from them while sending people over-" "Yeah yeah yeah, whatever." says Barstool Guy. "What does he think about ______?" "Well, Howard Dean has come out to say-" "Yeah yeah yeah." Then he said something I couldn't hear, and Campaign Guy turned around, really annoyed looking. Barstool Guy yelled something else- he said "All you assholes know how to do up there in Vermont is make cheese." Campaign Guy turned around and had this expression of total bewilderment. Barstool Guy keeps yelling these anti-Vermont slogans. "None of us are from Vermont." says Campaign Guy, "We're not getting offended by the things you are saying about Vermont" "Yeah yeah yeah." says Barstool guy. 9. And The Problem Is... I got a voter, Unregistered, 26 years old, and I called her up. She was on the phone, talking to me, and I say, "What issues are important to you this year?" She says, "No issues are important to me." I was shocked, on the phone. I had to repeat it back: "No issue is important to you." I wrote it down, just like that, on the piece of paper where we list comments on the caller. There's two wars in two countries; people are out of work, 1 in 10 people in our society are at the mercy of the supreme court just to be able to see someone they love who is dying in the hospital. I looked at the TV, tonight, when I came home, and there's this commercial of this guy walking through a hotel with a blindfold on. He navigates the hotel perfectly. I think to myself, "That's the most important issue, to some people- to be able to navigate through as much space as we can with a blindfold on." Really- sincerely- I understand that position, and I think, to a certain degree, people have a right to have that position. 10. Barroom and Billiard Hall Politics, Volume II We were watching the debate when two people behind us got up to talk to the waitress and tell her that they were leaving because their dinner was ruined by having the debate on in the back of the room. 11. Can't Even Hit A Home Run I have to say, whenever I see Howard Dean, I want him to hit a home run. I want to see a Jed Bartlett moment. I mean, I know; the debates on the West Wing are scripted, that no candidate can ever hit as many home runs as that. But just once, I want to see Dean in an interview and just hit it out of the park. To just say something so perfectly that there's nothing else to say, that stands up for what's right in a way that makes it seem like it's right, and not "liberal" or "weak" or "foolish" or "idealistic" but just that it's the best thing to do because it's the right thing to do. Today, I spent three hours calling people on the telephone, and every number I called I was terrified of getting a phone slammed in my face, or finding sleeper cell Republicans. When I watched the Democratic primaries and Dean did not hit a home run, he bunted runs but he hit no home runs. He got attacked by Lieberman; (whose name, after 4 years on the public psyche, I've only just now realized means "loverman"). Dean defended himself well, but not as well as he could have. I hate Joe Lieberman- his smugness, his GW-Lite Politics, his offensive conservative centrism. If Lieberman gets the nomination, I might not even bother voting. I also really like Kucinich and Carol Mosely-Braun; I like that they support each other because they both know they are too liberal to win; I like Braun because you can tell she secretly loves Howard Dean, and I like Kucinich because you can tell he actually, truly hates Howard Dean. Clinton knew the secret to achieving actual humane leadership for progressive causes was simple. The people who care about human rights because they think it's a moral obligation are already going to support something that improves the lot of desperate people; it's the people who want to improve their own lots first that need to be convinced. Dean knows this too, I think, and though it seems cynical- filter humanism through economic benefits- That, I think, is the essence of politics. Even within my own streaks of political idealism and radical leftist politics, it really, really really comes down to a war for every centimeter that adds up to moving this country an inch. But how do we convince the people who hang up in our faces, who can't hear a word we say? That's what I want to know. The nation's political beliefs are a behemoth, and the nation is not moved easily; I don't know if art can do a damn thing in bringing around people who don't give a damn about art. How do you talk to the people who say, in a genuine statement, that there are no issues that affect them? Or people who state thier cases into a phone, hanging up before I can even ask if they want to be taken off the list. People who are angry at the people who ask them questions about what they believe. How do we ask them- how do we ask ourselves, really- to listen to the other side of what we're all thinking? Art is a ventilation device for the frustration of desperate or angry individuals, or else it is a career ladder, or best of all, it is an opening and a pathway towards a new realm of thinking and a new way of being- not a new realm of thinking that, say, "Ashcroft sucks", or that Bush is the Anti Christ- those are old ways of thinking that rely on a duality, a closed mind, and a binary opposition thought process. The new way of thinking is something like funneling explosions into spontaneous movements within the infrastructure; giving people a vision of a world without fear and without the hostility that our nation is slowly growing so accustomed to that it can't move. I don't know how to do that with art, I don't know how to do that in a conversation, I don't know how to do that in my own day to day life. I see it sometimes in the speaking style of certain people- Howard Dean, before he became the front runner and started hedging his bets; and I've seen it lately in the language that General Wesley Clark uses. I don't see it in most of the political art nights at coffee houses; where people dwell on apocalypse and keep the fear alive; I don't see it in a lot of political net.art or in the language of radicals; and I think that's a sad thing, because standing up for the opening of possibilities is the most radical political notion that can be. -e. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 8. Date: 9.17.03 From: Lev Manovich (lev AT manovich.net) Subject: Dont Call it Art: Ars Electronica 2003 Lev Manovich Don't Call it Art: Ars Electronica 2003 In choosing CODE as its theme, Ars Electronica 2003 has capitalized on (some would say: appropriated) developments within the field of new media art that already have been going on for a few years. As Andreas Broeckmann, the Artistic Director of the Transmediale festival (Berlin), reminded the audience in his concluding presentation during the Ars Electronica symposium, already 5 years ago New York based artist John Simon suggested that it would be useful to treat software-based art as a separate category. Consequently, since 2001 the Transmediale festival competition has included "artistic software" as one of its categories, and devoted a significant space to it in the festival's symposiums. Another important platform for presenting software art has become the Whitney Museum in New York and its Artport web site where curator Cristiane Paul has organized a number of important exhibitions during the last few years. As of 2002, software art became the subject of a new, smaller-scale but very significant festival, README. The 2002 README took place in Moscow, while 2003's was in Helsinki. Finally, in January 2003, festival organisers (Alexei Shulgin, Olga Goriunova, Alex McLean, and others) established a comprehensive web portal for software art RUNME.ORG. Containing at present more than 60 categories, RUNME is an evolving conceptual map of what I see as the larger meaning of the term "software art": the significant, diverse, and real creative activities at the intersections between culture, art, and software. Given that Ars Electronica has much more significant resources than probably any other festival of media or new media art in the world, one would expect that it would correspondingly take the discussions of software art and culture to a new level. Unfortunately, my impression of the festival (note that although I spent five full days at the festival, I still could not make it to every single panel and performance) is that instead it narrowed the focus of these discussions. Intentionally or not, software art became equated with algorithmically generated media: still and moving images and sound. To quote the definition of "art created out of code" from Ars Electronica program, it is "a generative artform that has been derived and developed from computational processes" (the statement by the directors of Ars Electronica, festival program, p. 2). More than once I had to check my program to make sure that I was indeed at Ars Electronica 2003 rather than SIGGRAPH - or an earlier Ars Electronica edition from the 1980s when computer imaging indeed represented the key creative area of digital arts field. In a strange loop, Ars Electronica festival came full circle to include its own past. In the mid 1990s, recognizing that production of computer images was no longer confined to the digital "avant-garde" but became the norm in culture at large, Ars Electronica dropped this category, replacing it with "Net Vision / Net Exellence." So why in 2003, would the Ars Electronica exhibition and symposium once again devote such significant space to algorithmically generated visuals and sound? As even a quick look through the RUNME.ORG depository demonstrates, "software art" constitutes an extremely diverse set of contexts, interests, and strategies, with algorithmic media generation being only one direction among many others. It is true that the Ars Electronica 2003 symposium has made important gestures towards addressing larger social and political issues, since along with the discussions of code as software and the corresponding area of "software art," it also included discussions of "law code" and biological code." And the Festival statements describing these topics were right on target, for instance: "software sets the standards and norms, and determines the rules by which we communicate in a networked world, do business, and gather and disseminate information" (Gerfried Stocker, statement in Festival catalog). Yet by having only a few speakers to cover each of these areas, the symposium could not explore these important areas in much depth. I see this in general as simultaneously both positive and negative feature of many European media festivals. On the one hand it is very stimulating and entertaining to attend a festival which includes art exhibitions, film screenings, music performances, intellectual discussions, and late night parties - these kinds of hybrid events are practically non-existent in North America where one goes a museum to see a thematic exhibition, to a University to attend a conference on intellectual topics, to a club to dance, and so on. On the other hand, just as a typical software program which tries to cover a number of different areas rarely has as much depth as the programs dedicated to these separate areas, often after attending a European media festival I have a feeling that the broadness of coverage prevented analysis of anything with much depth. This definitely was my feeling at the end of this year's Ars Electronica - in spite of the brilliance of individual participants such as media theory veteran - Friedrich Kittler and emerging star Florian Cramer; virtuoso graphics programmers / designers Lia, Ben Fry, Casey Reas, Schoenerwissen, and others; the faculty and the students from the Department of Media and Art at University of Art, Media, and Design in Zurich who put on the show of student projects which I found to be the best exhibition at this year festival; Giaco Schiesser, Christian Hubler, Christiane Paul, Andreas Broekmann (and I am sure many others speaking in the sessions I missed); last but not least, the musicians who put on what for me and many others I talked to was the highlight of the festival - a five hour marathon concert entitled Principles of Indeterminism: an Evening from Score to Code which presented a number of key works in the history of electronic music with a focus on Iannis Xenakis. While CODE exhibition and Electrolobby staged at Brucknerhaus presented a lively and diverse set of artistic practice in and around the theme of software art, I felt that the larger questions about the role of software in cultural production were not taken up. Yet outside of Ars Electronica festival these questions are being already actively discussed. For instance, only during 2003 summer and fall exhibition seasons one could see a number of large museum exhibitions which go much further in addressing this area. I am thinking, for instance, of the presentations of the architects whose practice is closely linked with software: solo exhibitions of Zara Hadid (MAK, Vienna), Greg Lynn (also at MAK), Asymptote (NAI, Rotterdam). In another example, the works of a number of the software artists who were shown at Ars Electronica exhibition were also included in a large exhibition ABSTRACTION NOW currently on display in Vienna's Kunsterhaus. By combining these software-driven works with the works of many other contemporary artists who do not use computers directly but instead practice what can be called "conceptual software" approach - that is, they base their output on particular conceptual procedures (sometimes closely approximating algorithms) -- this show by two young curators Norbert Pfaffenbichler and Sandro Droschl (both ex-students of Peter Weibel) successfully achieved precisely the effect which was missing from Ars Electronica's CODE exhibition. That is, ABSTRACTION NOW inserted software art within the larger fields of contemporary cultural production and thought, giving its visitors enough intelligently and provocatively organized material to reflect about the relationships between modern and contemporary art, media, visual culture, and software. If I extend the context beyond the current exhibition season, Peter Weibel's curatorial practice after he left Ars Electronica in 1999 to become the director of ZKM exemplifies one effective strategy for new media field's survival. After his arrival, ZKM mounted a number of large scale shows devoted to large questions of cultural history (CTRL[Space], ICONOCLASH, and others); while new media was an essential components of these shows, it never provided the whole context. The recent show FUTURE CINEMA which more centrally focused on new media pursued another successful strategy: similar to Abstraction Now, it presented a larger context by including a range of artists, from hard-core "new media artists" (Masaki Fujihata, Luc Courchesne) to art world "media artists" (Eija-Liisa Ahtila, Isaac Julien, Gary Hill) amd older experimental filmmakers (Michael Snow, Chris Marker) In the 1980s and first part of the 1990s when few outside of digital arts field used computers, the existence of the festival devoted to this field was very important. In the last few years, however, the situation changed dramatically. If pretty much everybody in the cultural field now uses digital media, computer networks, and the like, what exactly then do we see in Ars Electronica exhibitions during the last few years? What exactly is the phenomenon of "software art" - or larger phenomena of "digital art," "new media art, " "cyberart," etc.? The key participants of Ars Electronica 2003 themselves take different positions here: Casey Reas told me (if I remember correctly) that he and Ben Fry think of themselves as designers while Golan Levin thinks of himself as artist (all three are ex-students of John Maeda from MIT Media Lab who himself acts in different roles of a designer, software designer, and artist). While this review does not give me space for a comprehensive analysis, lets briefly review the possible answers to these questions. For instance, can "digital art" be considered a branch of contemporary art? Since the end of 1960s, modern art has become fundamentally a conceptual activity. That is, beyond conceptualism proper, art came to focus not on medium or techniques but on concepts. How these concepts are executed is either secondary, or simply irrelevant. When an artist asks gallery visitors to complete a questionnaire and then compiles and exhibits statistics (Hans Haacke), takes up a job as a maid in a hotel and documents hotel rooms (Sophie Calle), cooks a meal for gallery visitors (Rirkrit Tiravaniija), presents a found video tape shot by Russian troops in Chechnya (Sergei Bugaev, a.k.a. Africa), the traditional questions of artistic techniques, skills, and media become largely unimportant. As the well-known Russian artist Africa has put it: "the role of modern art is not to uncover a secret but instead to steal it." Put differently, more and more contemporary artists act as a kind of journalists, researching and presenting various evidence through different media including text, still photographs, video, etc. What matters is the initial idea, a strategy, a procedure, rather than the details of how the findings or documentation are presented. Of course not all artists today act as journalists - I am simply taking this as the most clear example of the new role of an artist, in contrast to the older roles of artist as craftsman, as the creator of symbols, allegories, and "representations," etc. In short, a typical contemporary artist who was educated in the last two decades is no longer making paintings, or photographs, or video - instead, s/he is making "projects." This term appropriately emphasizes that artistic practice has become about organizing agents and forces around a particular idea, goal, or procedure. It is no longer about a single person crafting unique objects in a particular media. (Of course contemporary art is also characterized by a fundamental paradox - what collectors collect are exactly such old-fashioned objects rather than "projects." Indeed, artists selling their works for highest prices in contemporary art market usually do produce such objects. This paradox is partialy resolved if you consider the fact that these artists always employ a staff of assistants, technicians, etc. - i.e. like everybody else they are making "projects" - only the collective nature of production in this case if concealed in favor of individual artists' "brand names.") Although its highly social nature (people exchanging code, collaborating on projects together, treating audiences as equal participants, etc.) aligns "software art" with contemporary art, since it is firmly focused on its medium rather than medium-free concepts, "software art" cannot be considered "contemporary art." This is one reason why it is indeed excluded by the art world. The logics of "contemporary art" and "digital art" are fundamentally at odds which each other, and I don't see any easy way around this. So, for instance, when Ars Electronica program asks "In which direction is artists' work with the new instruments like algorithms and dynamic systems transforming the process of artistic creativity?" (festival program, p. 9), the very assumptions behind such a question put it outside of the paradigm of contemporary art. If "software art" does not belong to the cultural field of ?contemporary art," does it perhaps follows the earlier logic of artistic modernism? In other words, are we dealing here with a kind of "Modernism ver. 2," since "software" and "digital artists" clearly spend lots of energy investigating new possibilities offered by digital computers and computer-based networks for representation and social communication and cooperation? This interpretation does not work either. Contrary to what you might have learned in art school, modernist artists were not formalists - at least in first half of a twentieth century. The incredible and unprecedented energy which went during these decades into inventing fundamentally new languages of visual communication, new forms, new artistic concepts of space and time, and so on, was rarely driven by purely formal concerns - i.e. investigating the specificity of a particular medium and purifying it from other influences to create works which did not refer to anything outside themselves (Greenberg). Instead, artists' inventions were driven by multitude of larger questions and goals - representing absolute values and spiritual life; creating new visual language for a working class; representing the dynamism of contemporary city and the experience of war; representing the concepts of Einstein's relativity theory; translating principles of engineering into visual communication; and so on. In contrast, today's "digital artists" are typically proper formalists, with their discussions firmly centered on their particular medium - i.e. software. In short, they are not "new modernists," because modernists were always committed to larger political, social, and spiritual values. (Of course many European modernists were also quick to "sell" themselves, translating their achievements into simply a new style. By mid 1920s, Lissitzky, Rodchenko, Moholy-Nagy and others often took on commercial jobs for commercial clients who were happy to have ads and graphic identity done in new style. In short, within a few years modern art also became modern design. Yet this does not negate my argument because at least on the level of theory, the modernist artists were always advocating larger ideas and values, even when working for commercial or state clients.) If "digital art" does not qualify as "contemporary art" or "modern art," does it then belong to "design"? Although some designers today indeed focus their energy on systematically investigating new representational and communication possibilities of digital media - John Maeda and his students being a perfect example - these designers represent a very small percentage of the overall design field. A typical designer simply takes the client's brief and does something using already established conventions, techniques, and iconography. Thus to identify "digital art" with design is to wrongly assume that contemporary design field as a whole is devoted to "basic research" rather than "applications." If there is one social field whose logic is similar to the logic of ""digital art," or "new media art" in general, in my view this field is not contemporary art, modern art, or design, but computer science. Like digital artists, computer scientists working with computer graphics, multimedia, networking, interfaces and other "cultural" parts of computer science (as opposed to, say, chip design or computer architecture) are true formalists - that is, they are investigating new possibilities for representation, social and human-machine communication. Like software artists, these computer scientists routinely translate their ideas into various working demos and prototypes which often do not have life outside of their own professional domain: academic papers, conferences, demo presentations. (However, in contrast to the works of digital artists, some of these ideas do enter into mainstream computing and thus have huge impact on culture: think of GUI, hyperlinking, or World Wide Web). At the end of the day, if new media artists want their efforts to have a significant impact on cultural evolution, they indeed to generate not only brilliant images or sounds but more importantly, solid discourse. That is, they need to situate their works in relation to ideas that are not only about the techniques of making these works. The reason that we continue discussing Duchamp's urinal or as Paik's early TV sculptures as though these works were created today has nothing to do with the artistic and technological skills of these artists - it has to do with their concepts, i.e. the discursive statements these artists were making through their objects. In short, if modern and contemporary art is a particular discourse (or a game) where the statements (or moves) are made via particular kind of material objects identified as "artworks," digital artists need to treat their works as such statements if they are to enter the larger cultural conversation. This means referring to the historical and presently circulating statements in the fields of contemporary art and/or contemporary culture at large. And while Ars Electronica 2003 festival organizers seem to understand this - "A media art that is coherently and consistently conceived will never be limited to the artistic use of technical media" (Gerfried Stocker, statement in the 2003 Festival Program, p. 7) - the festival itself, in my view, did not encourage the real dialogue between new media art and contemporary art, simply because it did not include anybody from the latter field. If brilliant computer images are not supported by equally brilliant cultural ideas, their life span is very limited. Either they are destined to be simply forgotten, the way it happened with the great deal of media art - simply because the software and the hardware they required to run on no longer exists. Alternatively - and it hard to say which fate is worse - they would end up as buttons or plug-ins in mainstream graphics and multimedia software. This the ever-present danger of anybody working on the cutting edge of technology - if the results do not become part of other cultural conversations, they inevitably stay within the field of technology itself: either simply erased by new generations of software and hardware, or incorporated within it as elementary building blocks. In saying all this I don't want to imply that contemporary art is somehow "better" than digital art. Every culture has a need for different discourses, statements, and practices; historically they are distributed across - -varied cultural fields. Today, for instance, you will find that the development of new styles is mostly done with design; the tradition of portraiture (representation of a particular human being) is primary carried on in commercial photography; literature and cinema have taken on the role representing human existence via narratives, which in classical period was the function of theatre; and so on. Some fields within computer science, the research-oriented wing of designers, and digital art are playing their own unique and extremely important role: devising new representational and communication methods and techniques. As for contemporary art, it does not actually have a well-defined role within this cultural division of labor. Rather, it is a field there one can make statements which are not possible to make in all any other field, be it science, media, etc. These statements are unique in terms of their subject matter, how they are arrived at, and how they are presented. Not every contemporary artist fully takes advantage of this unique situation, but the best do. While the fields of contemporary art and digital art play very different roles and both are culturally important for different reasons, they are also are both limited in a complementary way. If the two fields can learn from each other, the results can be very exiting. Contemporary art is too historical: a typical statement in this field either by artist or by critic inevitably refers to another statement or statements made during the last few decades in the field. Digital art has the opposite illness: it has no memory of its own history, so it can benefit from remembering its past more systematically. To conclude: this brief analysis was not meant as attack on the whole fields of "digital art" or "software art." Its best practitioners are concerned with larger social and political questions. Moreover, the best works of digital art are able to find just the right balance between the strong concept that is not inherently technological and the attention to software medium (I am thinking of such classics as Carnivore and Auto-Illustrator). Others may be more concerned with technological or design issues but, here as well, the best works are making a unique contribution to the larger dialog: for instance, Ben Fry's visualizations which allow us to see relationships in data and its dynamic development - something which was until now not possible to do in the history of visual representations. Still, others are programmers who do not even consider themselves as artists, which allows them - even though they may not know it - to make genuinely interesting artistic statements (RUNME.ORG recognizes that some of the most interesting activities in "software art" come from the outsiders - in the same way that Shulgin's much earlier "medal for web art" was awarded to web sites which were not done by self-proclaimed artists but displayed "original artistic sensibility." As - the RUNME.ORG site states, "Software art is an intersection of two almost non-overlapping realms: software and art...The repository is happy to host different kinds of projects - ranging from found, anonymous software art to famous projects by established artists and programmers." ) What I wanted to critique was not the extremely dynamic and important field of "software art" but the way it was represented by Ars Electronica 2003 festival. Its paradigm can only be described as cultural isolationism. This is a dangerous position to take. Today, when pretty much every artist and cultural producer is widely using computers while also typically being motivated by many other themes and discourses, is it in fact possible that "digital art" happens everywhere else but not within the spaces of Ars Electronica festival? LINKS: www.aec.at/en/festival/ www.transmediale.de/ www.runme.org www.m-cult.org/read_me/ www.abstraction-now.net www.zkm.de/futurecinema/ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome.org is a 501(c)(3) nonprofit organization. Rhizome Digest is supported by grants from The Charles Engelhard Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for the Visual Arts, and with public funds from the New York State Council on the Arts, a state agency. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome Digest is filtered by Rachel Greene (rachel AT rhizome.org). ISSN: 1525-9110. Volume 8, number 38. Article submissions to list AT rhizome.org are encouraged. Submissions should relate to the theme of new media art and be less than 1500 words. For information on advertising in Rhizome Digest, please contact info AT rhizome.org. To unsubscribe from this list, visit http://rhizome.org/subscribe. Subscribers to Rhizome Digest are subject to the terms set out in the Member Agreement available online at http://rhizome.org/info/29.php. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
-RHIZOME DIGEST: 3.12.08 -RHIZOME DIGEST: 3.5.08 -RHIZOME DIGEST: 2.27.08 -RHIZOME DIGEST: 2.20.08 -RHIZOME DIGEST: 2.13.08 -RHIZOME DIGEST: 2.6.08 -RHIZOME DIGEST: 1.30.08 -RHIZOME DIGEST: 1.23.08 -RHIZOME DIGEST: 1.16.08 -RHIZOME DIGEST: 1.9.08 -RHIZOME DIGEST: 1.2.08 -RHIZOME DIGEST: 12.19.2007 -RHIZOME DIGEST: 12.12.07 -RHIZOME DIGEST: 12.5.07 -RHIZOME DIGEST: 11.28.07 -RHIZOME DIGEST: 11.21.07 -RHIZOME DIGEST: 11.14.07 -RHIZOME DIGEST: 11.7.07 -RHIZOME DIGEST: 10.31.07 -RHIZOME DIGEST: 10.24.07 -RHIZOME DIGEST: 10.17.07 -RHIZOME DIGEST: 10.10.07 -RHIZOME DIGEST: 10.3.07 -RHIZOME DIGEST: 9.26.07 -RHIZOME DIGEST: 9.19.07 -RHIZOME DIGEST: 9.12.07 -RHIZOME DIGEST: 9.5.07 -RHIZOME DIGEST: 8.29.07 -RHIZOME DIGEST: 8.22.07 -RHIZOME DIGEST: 8.15.07 -RHIZOME DIGEST: 8.8.07 -RHIZOME DIGEST: 8.1.07 -RHIZOME DIGEST: 7.25.07 -RHIZOME DIGEST: 7.18.07 -RHIZOME DIGEST: 7.11.07 -RHIZOME DIGEST: 7.4.07 -RHIZOME DIGEST: 6.27.07 -RHIZOME DIGEST: 6.20.07 -RHIZOME DIGEST: 6.13.07 -RHIZOME DIGEST: 6.6.07 -RHIZOME DIGEST: 5.30.07 -RHIZOME DIGEST: 5.23.07 -RHIZOME DIGEST: 5.16.07 -RHIZOME DIGEST: 5.9.07 -RHIZOME DIGEST: 5.2.07 -RHIZOME DIGEST: 4.25.07 -RHIZOME DIGEST: 4.18.07 -RHIZOME DIGEST: 4.11.07 -RHIZOME DIGEST: 4.4.07 -RHIZOME DIGEST: 3.28.07 -RHIZOME DIGEST: 3.14.07 -RHIZOME DIGEST: 2.28.07 -RHIZOME DIGEST: 2.14.07 -RHIZOME DIGEST: 2.7.07 -RHIZOME DIGEST: 1.31.07 -RHIZOME DIGEST: 01.24.01 -RHIZOME DIGEST: 1.17.07 -RHIZOME DIGEST: 1.03.07 -RHIZOME DIGEST: 12.20.06 -RHIZOME DIGEST: 12.13.06 -RHIZOME DIGEST: 12.06.06 -RHIZOME DIGEST: November 29, 2006 -RHIZOME DIGEST: 11.22.06 -RHIZOME DIGEST: 11.15.06 -RHIZOME DIGEST: 11.08.06 -RHIZOME DIGEST: 10.27.06 -RHIZOME DIGEST: 10.20.06 -RHIZOME DIGEST: 10.13.06 -RHIZOME DIGEST: 10.06.06 -RHIZOME DIGEST: 09.29.06 -RHIZOME DIGEST: 09.22.06 -RHIZOME DIGEST: 09.15.06 -RHIZOME DIGEST: 09.08.06 -RHIZOME DIGEST: 09.01.06 -RHIZOME DIGEST: 08.25.06 -RHIZOME DIGEST: 08.18.06 -RHIZOME DIGEST: 08.11.06 -RHIZOME DIGEST: 08.06.06 -RHIZOME DIGEST: 07.28.06 -RHIZOME DIGEST: 07.21.06 -RHIZOME DIGEST: 07.14.06 -RHIZOME DIGEST: 07.07.06 -RHIZOME DIGEST: 06.30.06 -RHIZOME DIGEST: 06.23.06 -RHIZOME DIGEST: 06.16.06 -RHIZOME DIGEST: 06.02.06 -RHIZOME DIGEST: 05.26.06 -RHIZOME DIGEST: 05.19.06 -RHIZOME DIGEST: 05.12.06 -RHIZOME DIGEST: 05.05.06 -RHIZOME DIGEST: 04.28.06 -RHIZOME DIGEST: 04.21.06 -RHIZOME DIGEST: 04.14.06 -RHIZOME DIGEST: 04.07.06 -RHIZOME DIGEST: 03.31.06 -RHIZOME DIGEST: 03.24.06 -RHIZOME DIGEST: 03.17.06 -RHIZOME DIGEST: 03.12.06 -RHIZOME DIGEST: 03.03.06 -RHIZOME DIGEST: 02.24.06 -RHIZOME DIGEST: 02.17.06 -RHIZOME DIGEST: 02.10.06 -RHIZOME DIGEST: 02.03.06 -RHIZOME DIGEST: 01.27.06 -RHIZOME DIGEST: 01.20.06 -RHIZOME DIGEST: 01.13.06 -RHIZOME DIGEST: 01.06.06 -RHIZOME DIGEST: 12.30.05 -RHIZOME DIGEST: 12.23.05 -RHIZOME DIGEST: 12.16.05 -RHIZOME DIGEST: 12.09.05 -RHIZOME DIGEST: 12.02.05 -RHIZOME DIGEST: 11.25.05 -RHIZOME DIGEST: 11.18.05 -RHIZOME DIGEST: 11.11.05 -RHIZOME DIGEST: 11.4.05 -RHIZOME DIGEST: 10.28.05 -RHIZOME DIGEST: 10.21.05 -RHIZOME DIGEST: 10.14.05 -RHIZOME DIGEST: 10.07.05 -RHIZOME DIGEST: 9.30.05 -RHIZOME DIGEST: 9.23.05 -RHIZOME DIGEST: 9.16.05 -RHIZOME DIGEST: 9.9.05 -RHIZOME DIGEST: 9.2.05 -RHIZOME DIGEST: 8.26.05 -RHIZOME DIGEST: 8.22.05 -RHIZOME DIGEST: 8.14.05 -RHIZOME DIGEST: 8.07.05 -RHIZOME DIGEST: 7.31.05 -RHIZOME DIGEST: 7.24.05 -RHIZOME DIGEST: 7.17.05 -RHIZOME DIGEST: 7.10.05 -RHIZOME DIGEST: 7.03.05 -RHIZOME DIGEST: 6.26.05 -RHIZOME DIGEST: 6.19.05 -RHIZOME DIGEST: 6.12.05 -RHIZOME DIGEST: 6.05.05 -RHIZOME DIGEST: 5.29.05 -RHIZOME DIGEST: 5.22.05 -RHIZOME DIGEST: 5.15.05 -RHIZOME DIGEST: 5.08.05 -RHIZOME DIGEST: 4.29.05 -RHIZOME DIGEST: 4.22.05 -RHIZOME DIGEST: 4.15.05 -RHIZOME DIGEST: 4.01.05 -RHIZOME DIGEST: 3.25.05 -RHIZOME DIGEST: 3.18.05 -RHIZOME DIGEST: 3.11.05 -RHIZOME DIGEST: 3.04.05 -RHIZOME DIGEST: 2.25.05 -RHIZOME DIGEST: 2.18.05 -RHIZOME DIGEST: 2.11.05 -RHIZOME DIGEST: 2.04.05 -RHIZOME DIGEST: 1.28.05 -RHIZOME DIGEST: 1.21.05 -RHIZOME DIGEST: 1.14.05 -RHIZOME DIGEST: 1.08.05 -RHIZOME DIGEST: 1.01.05 -RHIZOME DIGEST: 12.17.04 -RHIZOME DIGEST: 12.10.04 -RHIZOME DIGEST: 12.03.04 -RHIZOME DIGEST: 11.26.04 -RHIZOME DIGEST: 11.19.04 -RHIZOME DIGEST: 11.12.04 -RHIZOME DIGEST: 11.05.04 -RHIZOME DIGEST: 10.29.04 -RHIZOME DIGEST: 10.22.04 -RHIZOME DIGEST: 10.15.04 -RHIZOME DIGEST: 10.08.04 -RHIZOME DIGEST: 10.01.04 -RHIZOME DIGEST: 9.24.04 -RHIZOME DIGEST: 9.17.04 -RHIZOME DIGEST: 9.10.04 -RHIZOME DIGEST: 9.03.04 -RHIZOME DIGEST: 8.27.04 -RHIZOME DIGEST: 8.20.04 -RHIZOME DIGEST: 8.13.04 -RHIZOME DIGEST: 8.06.04 -RHIZOME DIGEST: 7.30.04 -RHIZOME DIGEST: 7.23.04 -RHIZOME DIGEST: 7.16.04 -RHIZOME DIGEST: 7.09.04 -RHIZOME DIGEST: 7.02.04 -RHIZOME DIGEST: 6.25.04 -RHIZOME DIGEST: 6.18.04 -RHIZOME DIGEST: 6.11.04 -RHIZOME DIGEST: 6.04.04 -RHIZOME DIGEST: 5.28.04 -RHIZOME DIGEST: 5.21.04 -RHIZOME DIGEST: 5.14.04 -RHIZOME DIGEST: 5.07.04 -RHIZOME DIGEST: 4.30.03 -RHIZOME DIGEST: 4.16.04 -RHIZOME DIGEST: 4.09.04 -RHIZOME DIGEST: 04.02.04 -RHIZOME DIGEST: 03.27.04 -RHIZOME DIGEST: 03.19.04 -RHIZOME DIGEST: 03.13.04 -RHIZOME DIGEST: 03.05.04 -RHIZOME DIGEST: 02.27.04 -RHIZOME DIGEST: 02.20.04 -RHIZOME DIGEST: 02.13.04 -RHIZOME DIGEST: 02.06.04 -RHIZOME DIGEST: 01.31.04 -RHIZOME DIGEST: 01.23.04 -RHIZOME DIGEST: 01.16.04 -RHIZOME DIGEST: 01.10.04 -RHIZOME DIGEST: 01.05.04 -RHIZOME DIGEST: 12.21.03 -RHIZOME DIGEST: 12.13.03 -RHIZOME DIGEST: 12.05.03 -RHIZOME DIGEST: 11.28.03 -RHIZOME DIGEST: 11.21.03 -RHIZOME DIGEST: 11.14.03 -RHIZOME DIGEST: 11.07.03 -RHIZOME DIGEST: 10.31.03 -RHIZOME DIGEST: 10.25.03 -RHIZOME DIGEST: 10.18.03 -RHIZOME DIGEST: 10.10.03 -RHIZOME DIGEST: 10.03.03 -RHIZOME DIGEST: 9.27.03 -RHIZOME DIGEST: 9.19.03 -RHIZOME DIGEST: 9.13.03 -RHIZOME DIGEST: 9.05.03 -RHIZOME DIGEST: 8.29.03 -RHIZOME DIGEST: 8.22.03 -RHIZOME DIGEST: 8.17.03 -RHIZOME DIGEST: 8.09.03 -RHIZOME DIGEST: 1.17.03 -RHIZOME DIGEST: 1.10.03 -RHIZOME DIGEST: 1.03.03 -RHIZOME DIGEST: 12.20.02 -RHIZOME DIGEST: 12.13.02 -RHIZOME DIGEST: 12.06.02 -RHIZOME DIGEST: 11.29.02 -RHIZOME DIGEST: 11.22.02 -RHIZOME DIGEST: 11.15.02 -RHIZOME DIGEST: 11.01.02 -RHIZOME DIGEST: 10.25.02 -RHIZOME DIGEST: 10.18.02 -RHIZOME DIGEST: 10.11.02 -RHIZOME DIGEST: 10.04.02 -RHIZOME DIGEST: 9.27.02 -RHIZOME DIGEST: 9.20.02 -RHIZOME DIGEST: 9.13.02 -RHIZOME DIGEST: 9.6.02 -RHIZOME DIGEST: 8.30.02 -RHIZOME DIGEST: 8.23.02 -RHIZOME DIGEST: 8.16.02 -RHIZOME DIGEST:8.9.02 -RHIZOME DIGEST: 8.02.02 -RHIZOME DIGEST: 7.26.02 -RHIZOME DIGEST: 7.19.02 -RHIZOME DIGEST: 7.12.02 -RHIZOME DIGEST: 7.5.02 -RHIZOME DIGEST: 6.28.02 -RHIZOME DIGEST: 6.21.02 -RHIZOME DIGEST: 6.14.02 -RHIZOME DIGEST: 6.7.02 -RHIZOME DIGEST: 6.2.02 -RHIZOME DIGEST: 5.26.02 -RHIZOME DIGEST: 5.19.02 -RHIZOME DIGEST: 5.12.02 -RHIZOME DIGEST: 5.5.02 -RHIZOME DIGEST: 4.28.02 -RHIZOME DIGEST: 4.21.02 -RHIZOME DIGEST: 4.14.02 -RHIZOME DIGEST: 4.7.02 -RHIZOME DIGEST: 3.31.02 -RHIZOME DIGEST: 3.23.02 -RHIZOME DIGEST: 3.15.02 -RHIZOME DIGEST: 3.8.02 -RHIZOME DIGEST: 3.3.02 -RHIZOME DIGEST: 2.24.02 -RHIZOME DIGEST: 2.17.02 -RHIZOME DIGEST: 2.10.02 -RHIZOME DIGEST: 2.1.02 -RHIZOME DIGEST: 1.27.02 -RHIZOME DIGEST: 1.18.02 -RHIZOME DIGEST: 1.12.02 -RHIZOME DIGEST: 1.6.02 -RHIZOME DIGEST: 12.30.01 -RHIZOME DIGEST: 12.23.01 -RHIZOME DIGEST: 06.29.01 -RHIZOME DIGEST: 12.2.00 |