The Rhizome Digest merged into the Rhizome News in November 2008. These pages serve as an archive for 6-years worth of discussions and happenings from when the Digest was simply a plain-text, weekly email.

Subject: RHIZOME DIGEST: 3.5.08
Date: Wed, 5 Mar 2008 17:51:28 -0500

RHIZOME DIGEST: March 5, 2008


1. Julian Bleecker- Call For Proposals: Convergence CFP- Special Issue on Digital Cultures and California: Extended Submission Deadline
2. Rhizomer- Call For Artist- THe 809 International New Image Art Festival
3. Maria Roussou- Call For Papers: Immersive Virtual, Mixed, or Augmented Reality Art, a Special Issue of the International Journal of Arts and Technology
4. Rhizomer- Call For Proposals: Electrofringe 2008 call for proposals
5. Gregory Trefry- Call For Games: Submit a game to the Come Out & Play Festival, June 6-8 in New York City
6. Douglas Repetto- Call for Works: ArtBots
7. Ursula Endlicher- Call for Blog entries/submissions: Taboo Theater 2.0

8. Jason Van Anden- BubbleBeats
9. Taro - Roberto Aguirrezabala. 1998-2008
10. Linda Lauro-Lazin- Impermanent Markings Exhibition: Pratt Manhattan
11. James- Feed Lack Loop

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FROM: Julian Bleecker
DATE: March 2, 2008
SUBJECT: Call for Proposals: Convergence CFP- Special Issue on Digital Cultures and California: Extended Submission Deadline

This call invites submissions for a special issue related to and about digital cultures of California. Internationally, California is a phenomenon in terms of its relationship to creating, consuming and reflecting upon the era of digital technologies. From the legendary garage entrepreneurs, to the multi-billion dollar culture of venture capital, to stock back-dating scandals, to the epic exodus of California’s IT teams during the Burning Man festival, this state plays an important role in the cultures of digital technologies.


All research articles are refereed and should be between 7000 — 10000 words in length.

We also welcome submission of debates (1500 - 3000 words) or Feature Reports (3000 - 4000 words)

The Bay Area of California (often referred to somewhat incorrectly as Northern California) is often perceived as a hot-bed of technology activity. Silicon Valley serves as a marker for the massive funding of enterprises that shape many aspects of digital culture. The new interaction rituals that have come to define what social life has become in many parts of the world can often be traced back to this part of the state. New forms of presence awareness and digital communication such as Twitter and Flickr have found a comfortable home in the Bay Area. Complimenting the Bay Area’s activities in “social software” is Southern California — Los Angeles in particular — where Hollywood sensibilities bring together entertainment with technology through such things as video games and 3D cinema.

California is also the home of several colleges and universities where digital technologies are developed in engineering departments and reflected upon from social science and humanities departments. This curious relationship between production and analysis creates the promise of insightful interdisciplinary approaches to making culture. Many institutions have made efforts to combine engineering and social science practices to bolster technology design. Xerox PARC probably stands as the canonical example of interdisciplinary approaches to digital technology design. Similarly, combining arts practices with technology as a kind of exploratory research and development has important precedent at places like PARC and at the practice-based events such as the San Jose California-based Zero One festival and symposium.

In this special issue we welcome submissions which investigate, provoke and explicate the California digital cultures from a variety of perspectives. We are interested in papers that approach this phenomenon in scholarly and practice-based ways.

* What are the ways that social networks have been shaped by digital techniques?

* How has the phenomenon of the digital entrepreneur evolved in the age of DIY sensibilities?

* What are the ways that “new ideas” succeed or fail based on their dissemination amongst the elite, connected digerati, as opposed to their dissemination amongst less more quotidian communities?

* What is the nature of the matrix of relationships between Hollywood entertainment, the military and digital technology?

* Can the DIY culture explored in the pages of Make magazine produce its own markets?

* How does the Apple Inc. culture of product design and development shape and inform popular culture?

* How have the various interdisciplinary approaches undertaken at corporate research centers connected to universities such as Intel Berkeley Labs shaped digital cultures?

Contact for further information: Julian Bleecker (julian at nearfuturelaboratory com)

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Theatre/Video: Assistant Professor (tenure track to begin August 2008). MFA required, Ph.D. or equivalent professional and academic experience considered. Teaching responsibilities may include, but are not limited to, courses in: acting; voice/diction; on-camera performance; directing; script analysis and script writing; digital video production and editing. Other duties may include directing Theatre/Video productions; collaborating with colleagues on other productions and activities, mentoring students with their creative processes; departmental and institutional support. Qualified applicants must submit letter of interest (include email address if applicable), vita, unofficial transcripts, evidence of teaching effectiveness, recent examples of personal work and at least three letters of reference (to be sent directly by references or confidential placement file) to: Dr. Marilyn D. Hunt, Chair, Department of Communication Studies & Theatre, Missouri Western State University, 4525 Downs Drive, St. Joseph, Missouri 64507. Deadline: December 1, 2007 or until filled. Review of applications will begin immediately.

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FROM: Rhizomer
DATE: March 3, 2008
SUBJECT: The 809 International New Image Art Festival (the 809 INIAF)

Deadline: May 01, 2008

The 809 International New Image Art Festival (the 809 INIAF) entitled “Arts and Environment”. The 809 INIAF is the first event will be held from July 25 to August 05, 2008 at the 809 International Art District (Village) in the Three Gorges area, China. The 809 INIAF Judging Committee will invite more than 60 national and international visual artists to take part in the following art forms: photograph, video, short film, documentary (film/video/photo), new media, performance art, multimedia installation, and interdisciplinary art. Applications open for international artists from across the world. Deadline is May 01, 2008. For further information, please visit -

Other, the 809 has free artists' studios available for national and international artists residencies. For entry form or further information also visit -

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Film/Video/Theatre: Assistant Professor, (tenure-track position to begin August 2008) – dynamic individual to teach courses in progressive integrated video/film and theatre department with emerging interdisciplinary graduate program in applied media arts. Department requires innovative professional to oversee the technical production of video, film, and live production and assist in curricular development of graduate classes. Required: M.F.A. in film, video, multi-media, theatre or closely related field. Must demonstrate evidence of quality teaching/advising and commitment to undergraduate and graduate education. Applicant must have expertise with cinematography, lighting, sound and live theatrical production. Applicant must also have a working knowledge in the Macintosh environment, including the major non-linear applications utilized in post-production. Applicant will teach courses as needed but must be able to teach film, video and live technical production. Qualified applicants must submit a letter of interest including e-mail address; vita; recent examples of personal work; and at least three letters of reference (to be sent directly by references or confidential placement file) to: Dr. M. D. Hunt, Chair, Department of Communication Studies & Theatre, Missouri Western State University, 4525 Downs Drive, Murphy Hall 207, St. Joseph, Missouri 64507. Deadline: December 1, 2007 or until filled. Review of applications will begin immediately. AA/EOE.
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FROM: Maria Roussou
DATE: March 4, 2008
SUBJECT: Call for Papers on Immersive Virtual, Mixed, or Augmented Reality Art for a Special Issue of the International Journal of Arts and Technology

Call for Papers on Immersive Virtual, Mixed, or Augmented Reality Art for a Special Issue of the International Journal of Arts and Technology

Important Dates
Submission intent (title and 300-word abstract): 1 September, 2008
Deadline for full paper submission: 31 October, 2008
Review results returned to authors: February 29, 2009
Deadline for camera-ready papers: June 30, 2009

Guest Editors:
Maria Roussou, makebelieve design & consulting, Greece
Maurice Benayoun, Universite' Paris 1 Pantheon-Sorbonne, France

For the past fifteen years, virtual reality (VR) and, more recently, mixed reality (MR) and augmented reality (AR) environments that immerse their participants in imaginary space, have emerged to define an area that blurs the lines between the seemingly different worlds of research, creativity, and technological practice, while exploring the interdependencies between the virtual and the physical. From the immersive, yet more esoteric, CAVE®-based projects of the mid-nineties to the contemporary open experiences spread out in virtual as well as physical space, creative VR/MR/AR applications are challenging the ways we perceive both digital art and the science and engineering behind them.

Early enthusiasm with the use of projection-based display structures and the development of authoring solutions for application-building has brought a level of maturity, characterized by the emergence of new technical and conceptual forms. It is this particular moment in the evolution of immersive VR/MR/AR art practice that this special issue seeks to capture. Hence, in this special issue, we aim to bring forth the topic of immersive art in its current maturity, present the newest developments and explore its evolving forms, aspiring to shape a framework that will help us to develop the next generation of environments.

Therefore, this special issue will not include contributions that deal solely with describing a narrow and specific piece of art or research without reference to a conceptual framework or a critical analysis; rather we encourage contributions that take a broad and integrative view of relevant topics, encompassing both theoretical and empirical perspectives of digitally-generated creative spaces.
Submissions are invited that touch on but are not limited to the following themes:

* Theoretical discourse on immersive virtual, mixed or augmented reality art environments.
* Novel design concepts, applications, implementations and experiences from the actual deployment of immersive VR/MR/AR art applications
* Research or empirical work addressing some of the open questions in the design of immersive art environments. For example:
- Issues concerning creativity and aesthetics, visual depiction, storytelling and narrative, triggering other senses, embodiment, etc.
- The fine line between designing for entertainment or for artistic pleasure
- Issues in the design of interactivity, interfaces, and interaction methodologies, such as navigation by and tracking of multiple users, meaningful group interaction, the integration of multi-modal interfaces (e.g. tactile and haptic displays, sensing technologies), etc.
- Issues concerning the design and development process of immersive artwork, such as the conceptualisation and collaboration challenges presented by multitalented interdisciplinary teams working together, the unavailability of resources and work environments, etc.
- Issues in the deployment of different display configurations, sizes, and installations, as well as challenges in the practical use with diverse audiences (e.g., the need to guide people in experiencing the artwork)

Contributions are encouraged from different disciplinary perspectives, including fine arts, computer science, performance art, theatre, design, architecture, communications and social sciences, philosophy, cognitive psychology, and enabling technologies.

Contributions should take a broad and integrative view of relevant topics, rather than merely describing a narrow and specific piece of art or research.

See for more information.

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Digital Media Summer Workshops

Spend one to three weeks in Aspen this summer extending the capabilities of digital media. Anderson Ranch Arts Center proudly announces 25 digital media/multimedia/photo workshops beginning June 2nd. '08 faculty includes: Joshua Davis, Zoe Strauss, Christina McPhee, Mary Lucier, Amy Arbus, Greg Gorman, Carlan Tapp, Golan Levin, Robin Lasser, Laura McPhee, Kati Toivanen, Elliot Earls, Deborah Bright, and more. Call 970-923-3181 or email info AT for a printed catalog or apply online, by April 1, 2008, at

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FROM: Rhizomer
DATE: March 4, 2008

Deadline: March 31, 2008


Electrofringe 2008 is now calling for proposals for this year's festival from artists, media makers, curators, researchers, playful experimenters, enthusiasts, writers and producers.

Electrofringe is a five day festival of electronic arts and culture occurring as part of This Is Not Art in Newcastle Australia. Electrofringe is dedicated to furthering the creative use of technology and electronic art forms with focus upon skills exchange and development. In 2008 Electrofringe is also including a residency program in Newcastle during the lead up the the festival to allow for the creation of site specific work.

Electrofringe is seeking proposals in the following program areas:

Artist and Project Presentations, Panels, Workshops, Site Specific Residencies, Special Events, Electro-Online (web based art) and Electro-Screen (single channel video based works).

(please note that Electrofringe cannot assist with travel costs to the festival. If you are interested in presenting at the festival and you live outside of Australia we can assist with letters of support for funding grants)


Visit the Electrofringe website for details:

Melissa Delaney / Elmar Trefz / Alex White

Festival Dates
2 October - 6 October 2008

Electrofringe is assisted by the Australian Government through the Australia Council for the Arts, its arts advisory body.

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FROM: Gregory Trefry
DATE: March 5, 2008
SUBJECT: Call For Games: Submit a game to the Come Out & Play Festival, June 6-8 in New York City

CALL FOR PROPOSALS: Submit a game to the Come Out & Play Festival, June 6-8 in New York City

We are extremely excited to announce that Come Out & Play will be returning to New York City this spring. The festival will run from June 6-8. The excellent bookstore Blue Stockings will play host to the festival and serve as headquarters. The festival will spread across the Lower East Side of Manhattan, bringing the streets to life.

Games will take place in locaitons around New York, but will be centered around Blue Stockings and the Lower East Side.

We are now accepting applications for this year's festival. Click here to download the application.


The Come Out & Play Festival seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play with designers interested in producing innovative new games and experiences.

Oh yeah, and we want to have city-size fun.


New games, new ways to play

In 2006 the Come Out & Play Festival turned New York City into a playground for a weekend, then did the same for the city of Amsterdam in 2007. Hundreds of players gathered to play dozens different games across each city. Players raced through the night in a city-wide game of zombie tag. Friends faced off in life-sized Pong using only their ears to "hear" the ball. Payphones produced points and Tompkins Square Park became a putt-putt course. 200 people performed stunts to display on the Reuters screen in Times Square. It has been darn good and fascinating fun.

Well, the festival is back. In June 2008, the New York will have the chance to come out and play again across the Lower East Side of Manhattan.

Right now we're accepting applications for games in Come Out & Play 2008 in New York. Drawing international media attention, designers from around the world and hundreds of players, Come Out & Play features innovative work in the emerging world of street games, big games and pervasive games.

For more information visit:


We want to include as many different types of games as possible in the festival schedule. We are looking for innovative games that make interesting use of public space.

What are we looking for?

Make sure your game sounds fun and interesting. We like innovative use of public space. We like games which make people interact in new ways. We like games that alter your perception of your surroundings. But most importantly, we want the players to have fun

Some general suggestions:

* Your game should have rules
* Your game should have a game and people should be able to win
* It should be out in public

Other than, it's up to your imagination.

APPLICATION :: To apply, visit and download the application form.
Download directly at:


NOTIFICATION :: We will notify you by e-mail if your game has been accepted into the festival schedule by April 30, 2008.

We look forward to reading your proposal.


- Submission deadline: April 15
- Notifications: April 30
- Festival: June 6-8


Email us at info AT


Don't have a game, but still want to play or be involved? Visit to sign up for alerts about the festival.


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Organizational memberships with Rhizome

Sign your library, university or organization up for a Rhizome organizational membership! Give your community access to the largest online archives of digital art and new media art-related writing, the opportunity to organize member-curated exhibitions, participate in critical discussion, community boards, and learn about residency, educational and professional possibilities. Rhizome also offers subsidized memberships for qualifying institutions with limited access to the Internet. Please visit for more information or contact sales AT

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FROM: Douglas Repetto
DATE: March 5, 2008
SUBJECT: Call For Works: ArtBots

Deadline: May 1, 2008

ArtBots is pleased to announce that the fifth international ArtBots exhibition for robotic art and art-making robots will take place at the Trinity College Science Gallery in Dublin, Ireland on September 19-21, 2008. Creators of talented robots are invited to submit their work for possible inclusion in the show.

We have no fixed idea of what qualifies as robotic art; if you think it's a robot and you think it's art, we encourage you to submit your work. Regardless of whether it's hi-tech, low-tech, or neg-tech, we're interested in the ideas you're working with, not just the gear. Proposals for workshops, performances, and other kinds of participation are also welcome.

More info and entry form at:

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FROM: Ursula Endlicher
DATE: March 5, 2008
SUBJECT: Taboo Theater 2.0

Deadline: May 24, 2008

Taboo Theater 2.0

What: Blog and Internet/Theater project

When: Online participation starts NOW; Theater project on location: May 19-24, 2008.

Where: Online and at Theater am Neumarkt in Zurich/Switzerland


Taboo Theater 2.0 is an Internet/Theater project by Ursula Endlicher, Ela Kagel and Anke Zimmermann, focusing on the question: How much taboo does art need?

Historically it seems that theater has always embraced topics regarding the breaking or rethinking of ethical values in its society. What will a theater-production face when inviting a global society with diverse approaches towards art, culture, and societal habits, to participate in it?

In the blog section of this piece we are inviting everyone to submit images, sound files, texts, videos or comments on taboos in art, theater, literature, or on the Web, which will then be part of a week-long theater production at Theater am Neumarkt/Chorgasse in Zurich from May 19-24, 2008. The Internet is our global stage and we are hoping that via the blog many different points of view will be conveyed, as they will co-determine the outcome of the piece. The structure and functionality of the blog will be translated onto the theater stage, where the collected content will be further worked on.

More information/ Participate in this project:

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Rhizome Commissions Program

In 2009, Rhizome will award seven commissions with fees ranging from $3000-$5000. This year, Rhizome has expanded our scope, formerly focused strictly on Internet-based art to encompass the broad range of practices that fall under new media art. This includes projects that creatively engage new and networked technologies to works that reflect on the impact of these tools and media in a variety of forms. With this expanded format, commissioned works can take the final form of online works, performance, video, installation or sound art. Projects can be made for the context of the gallery, the public, the web or networked devices. This year, all applicants will be reviewed by a selected jury and several awards will be granted through Rhizome's membership in an open, community vote. Proposal submission takes place online. The deadline is midnight on Monday, March 31, 2008.

To Download the Call for Proposals and Submit a Proposal, visit:

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FROM: Jason Van Anden
DATE: March 2, 2008
SUBJECT: BubbleBeats

Hi All,

Long time no threads. For the past year I have been obsessed with developing a new project called BubbleBeats. Its an online, collaborative musical instrument. BB started off as art and evolved into something anyone can enjoy ;). Feedback from the Rhizome community is always appreciated.

Jason Van Anden

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FROM: Taro
DATE: March 5, 2008
SUBJECT: Roberto Aguirrezabala. 1998-2008

Roberto Aguirrezabala. 1998 - 2008"
29 February 2008 - 06 April 2008.

The Huarte Contemporary Art Centre. Huarte (Navarra) - Spain
Curators: Roberta Bosco and Stefano Caldana.
Exhibition: February, 29 - April, 6.
Opening Reception: Friday, February 29, from 7 p.m.

"Roberto Aguirrezabala. 1998 - 2008"
The Huarte Art Centre is pleased to announce the first solo exhibition by Spanish artist Roberto Aguirrezabala. His works are focused in his two fetishes subjects: the concept of identity and the interpersonal relations in the age of Internet. His projects avoid the stereotype of the website, do not exhibit banners or navigational menu and manage to address the user towards unforeseen thematics developments. The show displays three works. what:you:get (1999) is a project that spies the user and configure a profile of his/her personality, analyzing the identity signs that he/she generates while browsing the website. Badplayer (2002) is a project developed in a context of artificial intelligence in
Internet, that uses chat to reveal the new problematics related to the communication. Easyfriend (2006) investigates hybrid formats of expanded cinema on the web, throughout the interactive story of an artist in crisis. With the help of conversational robots, mails, chats, passwords and virtual alter ego, Aguirrezabala obliges the users to interact with many characters without knowing if they are real persons or just bots.


Roberto Aguirrezabala
His work has been exhibited in numerous international festivals, exhibitions like net_condition (ZKM, Karlsruhe) and awarded, with acknowledgements such as the first prize for best work for "X Canariasmediafest" (2002), the "Mobius Barcelona" award (2006), among others. He is currently investigating the development of fictional narrative systems of expanded cinema, using mediums between cinema, the installation, photography and Internet.

The Huarte Contemporary Art Centre
Located in Huarte (Navarra), 5 km from Pamplona, this new cultural space inaugurated in October 2007, is located barely an hour and a half from some of the most important contemporary art centres and museums such as the Guggenheim in Bilbao, the Artium in Vitoria, the future Krea Contemporary Expression Centre in the same city or what will be the future International Contemporary Culture Centre of San Sebastian. The Huarte Centre is the first cultural facility in Navarra, specifically conceived to house exhibitions and activities related to contemporary art, with special attention to the emerging international scene.

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FROM: Linda Lauro-Lazin
DATE: March 6, 2008
SUBJECT: Impermanent Markings Exhibition: Pratt Manhattan Gallery

"Impermanent Markings" at the Pratt Manhattan Gallery
Opening Reception Thursday, March 6 from 5-8pm.
through April 17

This exhibition seeks to define drawing and the vestiges of the artist's hand in very broad terms: where a drawing can be graceful outlines of charred earth or luminous traced gestures; where sinuous computational paths can be drawings; and where scratched lines can express the creative process itself. Mark making will be explored in various ephemeral and
impermanent media such as sand, fire, earth, water, code, motion capture, performance, and video.

Guest Curator: Linda Lauro-Lazin, professor, Digital Arts, Pratt Institute

Artists: Jean-Pierre Hebert, Ana Mendieta, Oscar Munoz, The OpenEnded Group-Marc Downie, Shelley Eshkar, and Paul Kaiser, C.E.B. Reas, Carolee Schneemann, and Camille Utterback

The exhibition will run through April 17, 2008.


Friday, March 7, 6pm
Emergence: A lecture by C.E.B. Reas

Tuesday, April 1, 6pm
In Conversation: Moderator Chrissie Iles, Anna and Joel Ehrenkranz Curator, Whitney Museum of American Art with artists Shelley Eshkar and Paul Kaiser from The OpenEnded Group, Oscar Munoz, and Carolee Schneemann

Pratt Manhattan Gallery
144 West 14th Street, 2nd floor (between 6th and 7th Avenues)
New York, NY 10011

For more information about this and our other exhibitions, as well as podcasts, please visit The exhibition and events are free and open to the public.

This exhibition is made possible in part through a gift from CulinArt.

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FROM: James
DATE: March 6, 2008
SUBJECT: Feed Lack Loop

On Thursday March 6th at 11am SLT the Ars Virtua Artist in Residency program presents Feed Lack Loop with Micheal O'Connell.

Feed Lack Loop arose out of experiments with the idea of Feedback. Using a live performer and an Avatar in the Online World Second Life, Micheal O’Connell inquires whether the concept of interactivity, so lauded in contemporary culture, is about Empowerment or possibly leads to its opposite: Control. Also the liveliness, or lack of it, in virtual space is brought into question. The event will be situated in two spaces simultaneously, Ars Virtua Gallery in Second Life and as a live projection and performance at Lighthouse. Other relevant pieces by the same artist may be incorporated or displayed.

Collaborators on the project are:
-Artist and Grey Area Curator Daniel Pryde-Jarman
-Film Director and Script Writer: Partho Sen-Gupta
-Performer: Naughty the Clown (a.k.a. Dave Thompson)
-Lighthouse Head of Media Arts: Jamie Wyld

Supported by:
-University of Brighton
-City College Brighton and Hove
-Grey Area

“AVAIR” is a 2006-2008 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site. It was made possible with funding from the Jerome Foundation.

Ars Virtua is sponsored by the CADRE Laboratory for New Media

1) Event on this Thursday 6th March:

2) Come either in Real Life or as Second Life avatar. Virtual Location:

3) Time (7.00pm GMT) and for those elsewhere in the globe:

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Rhizome Digest is supported by grants from The Andy Warhol Foundation for the Visual Arts and with public funds from the New York State Council on the Arts, a state agency.

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Rhizome Digest is filtered by Ceci Moss (ceci.moss AT ISSN: 1525-9110. Volume 13, number 9. Article submissions to list AT are encouraged. Submissions should relate to the theme of new media art and be less than 1500 words. For information on advertising in Rhizome Digest, please contact info AT

To unsubscribe from this list, visit Subscribers to Rhizome Digest are subject to the terms set out in the Member Agreement available online at

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