The Rhizome Digest merged into the Rhizome News in November 2008. These pages serve as an archive for 6-years worth of discussions and happenings from when the Digest was simply a plain-text, weekly email.
Subject: RHIZOME DIGEST: 07.28.06 From: digest@rhizome.org (RHIZOME) Date: Fri, 28 Jul 2006 14:41:57 -0700 Reply-to: digest@rhizome.org Sender: owner-digest@rhizome.org RHIZOME DIGEST: July 28, 2006 Content: +opportunity+ 1. Tamas Banovich: The4thScreen - deadline - Jury - event 2. joy garnett: Open call: Intersection for the Arts (San Francisco) Fall 2006 Exhibition - "Terror?" 3. mpgough AT gmail.com: Transubstantiate - open call 4. daubner AT alcor.concordia.ca: Call for Papers +announcement+ 5. marc garrett: New Reviews/Interviews on Furtherfield.org (July 06) 6. zanni.org: new work by Carlo Zanni 7. James: Ars Virtua Opening Friday July 28 +Thread+ 8. Jim Andrews, Eric Dymond, Salvatore Iaconesi, Steve OR Steven Read, Alexis Turner, rob AT robmyers.org, Pall Thayer, Marisa Olson, M. River, Michael Szpakowski, marc, josephgray AT grauwald.com, mark cooley: net art? + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome is now offering Organizational Subscriptions, group memberships that can be purchased at the institutional level. These subscriptions allow participants at institutions to access Rhizome's services without having to purchase individual memberships. For a discounted rate, students or faculty at universities or visitors to art centers can have access to Rhizome?s archives of art and text as well as guides and educational tools to make navigation of this content easy. Rhizome is also offering subsidized Organizational Subscriptions to qualifying institutions in poor or excluded communities. Please visit http://rhizome.org/info/org.php for more information or contact Lauren Cornell at LaurenCornell AT Rhizome.org + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1. From: Tamas Banovich <tamas AT thing.net> Date: Jul 23, 2006 Subject: The4thScreen - deadline - Jury - event for immediate release: July 20 , 2006 The4thScreen: a global fest of art & innovation for mobile phones The extended deadline for submissions to the 2006 The4thScreen festival is coming up in five days, on July 25. The entries will be judged by our distinguished Jury : Laurie Anderson Jacqueline Bosnjak J.C. Herz Warrington Hudlin Surj Patel Eric Paulos Paul Miller aka DJ Spooky Christiane Paul Holly Willis more information about the Jury, go to: http://The4thScreen.net/jury.php There will be a presentation of selected entries on Sunday July 30 at 8pm at the 'Scanners': The 2006 New York Video Festival. A co-presentation of the Film Society and Lincoln Center Festival 2006'. http://www.filmlinc.com/wrt/onsale/scanners06.html The4thScreen Festival'06 is produced by Postmasters Productions in partnership with the Museum of the Moving Image and Polytechnic University, New York. contact: Tamas Banovich, Festival Director tamas AT The4thScreen.net The4thScreen 459 W19 Street New York, NY10011 USA phone: 212 229 9736 mobile: 917 400 2381 http://The4thScreen.net + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 2. From: joy garnett <joy.garnett AT gmail.com> Date: Jul 26, 2006 Subject: Open call: Intersection for the Arts (San Francisco) Fall 2006 Exhibition - "Terror?" fyi: ---------- Forwarded message ---------- Intersection for the Arts is launching a building-wide exploration of how each one of us experiences and understands fear and terror, which will culminate in a visual arts exhibition opening September 2006. There are a number of ways in which you can participate - through contributing your artwork to Intersection's first open call juried show in over a decade, to sharing your stories or your experiences. INTERNATIONAL OPEN CALL FOR ART Intersection's Fall 2006 Exhibition - "Terror?" http://www.theintersection.org/ PROJECT DESCRIPTION Are you scared? What are you scared of? How does fear immobilize or control you and the world around you? What does fear cost? Where does personal fear intersect with larger societal and political messages of terror? These are some of the questions we are interested in exploring through Terror?, a networking experiment investigating how people all over the world experience fear and how it affects our lives. Utilizing the internet as a starting place, this project is about searching for new and true definitions for a word that has become all too pervasive. Where are we now - five years from September 11, 2001? How much do we really know about what people around the world are experiencing? What kind of a here and now do we have? And, what kind of future? How do we actively and hopefully break through media distortions, manufactured information and a seemingly constant war agenda? Selected entries will be exhibited at Intersection for the Arts in San Francisco, California, U.S. for two months beginning on the 5-year Anniversary of 9/11 - September 11 through November 11, 2006. Please include a self addressed stamped envelope with proper postage for the return of your work. You will be notified by email of your involvement in the exhibition, so please be sure to provide a valid e-mail address with your materials. Intersection is not responsible for returning works submitted without a self addressed stamped envelope. Following the exhibition, selected works may be passed along to other non-governmental international organizations and entities in order to continue to develop and deepen networks. The artist agrees to provide for the return of work, including adequate provisions for shipping costs and insurance. Local artists in Northern California can arrange to drop off for consideration and pick up at the close of the exhibition work directly at Intersection. There is no entry fee for submitting work for consideration. It is our hope that this experiment can live and grow beyond the walls of Intersection for the Arts. If you have ideas about how to continue his exploration in your own gallery or space or in a completely different way, please contact us at terror AT theintersection.org. MEDIA Works submitted should be 2-D works (painting, illustration, design, collage, photography, printmaking, Xerox, textile) no larger than 11 inches high by 8.5 inches wide (or for international entries, standard A4 paper, 297mm high by 210mm wide). Digital submissions will only be accepted in PDF format, and must be formatted to print no larger than 11 inches high by 8.5 inches wide (or for international entries, standard A4 size, 297mm high by 210mm wide). We will accept up to 5 works per artist for consideration. ENTRY DEADLINE Submissions must be received at Intersection for the Arts by Tuesday August 15, 2006. EXHIBITION DATES Selected entries will be exhibited at Intersection for the Arts in San Francisco, California, United States from September 11 through November 11, 2006. STORY PROJECT-SEEKING YOUR SUBMISSIONS Are you scared? What are you scared of? Do you ever feel immobilized, paralyzed? Why? How does fear control you and the world around you? What does fear cost? Where does personal fear intersect with larger societal and political messages of terror? These are some of the questions we are interested in exploring through Terror?, an international interdisciplinary project investigating how each one of us experiences fear and how it affects our lives. Please send us your thoughts and reactions to the above questions. With the Terror? Story Project, we aim to collect, reflect upon and incorporate your responses to these questions as we prepare to open a major installation in solemn commemoration of the 5th Anniversary of September 11, 2001. Your response may be woven into Constructed Fears, an Open Process Series event on Wednesday, August 9, 2006 designed to involve as many people as we can in the visioning for this important project which will open on September 11, 2006. We hope to collect and share answers & feedback to the above questions via theatrical readings and performances by local artists. With our Open Process Series, we hope also to democratize the artistic process by inviting as many people to contribute and help shape the ideas as we can. We are looking to hear from as many people and share as many stories and as possible for this first event surrounding Terror? Please send your responses to: Terror? Story Project Intersection for the Arts 446 Valencia Street San Francisco, CA 94103 Or send your submissions via email to Rebeka Rodriguez at rebeka AT theintersection.org Intersection for the Arts 446 Valencia Street (btwn 15/16), Mission District San Francisco, CA 94103 Reservations at www.theintersection.org INTERSECTION FOR THE ARTS is San Francisco's oldest alternative art space and provides a place where provocative ideas, diverse art forms, artists and audiences can intersect one another. At Intersection, experimentation and risk are possible, debate and critical inquiry are embraced, community is essential, resources and experience are democratized, and today's issues are thrashed about in the heat and immediacy of live art. We depend on the support of people like you. To become a Member, simply visit our Website and click on the Donate Now icon at www.theintersection.org. All Members receive a Limited Edition T-shirt. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 3. From: mpgough AT gmail.com <mpgough AT gmail.com> Date: Jul 28, 2006 Subject: Transubstantiate - open call Transubstantiate: a peer-reviewed, online journal for performance technologies praxis. Call for submissions: Transubstantiate welcomes submissions for its inaugural issue on the theme of ?Disruptive Innovation?. We seek examples of new thinking and practice that overturn and/or reassess existing performance technology praxis. Submissions may be presented as papers, reviews , audio, visuals (stills / video) and code. Authors may use multiple formats in a single submission. Topics of interest include, but are not limited to: * Networked performance. * Disruptive innovations & discourse. * Pedagogy, ontologies and epistemologies. * Choreography for iPod. Choreographies for iPod must be specifically devised works and may take the form of: * Video / stills. * Audio description / instructions. * Text description / instructions. * ?Soundscore? with text description / instructions. Transubstantiate encourages submissions that take an alternative stance on established modes of mediated performance. Submissions should be equivalent to 3000 ? 8000 words in .doc, mp3, .jpg or .mp4 (video) format. The deadline for submissions is 1st November 2006. For more information or to submit please contact the editorial & curatorial board via curators[at]transubstantiate[dot]org. The liminal is limited; transubstantiate. http://transubstantiate.org + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Support Rhizome: buy a hosting plan from BroadSpire http://rhizome.org/hosting/ Reliable, robust hosting plans from $65 per year. Purchasing hosting from BroadSpire contributes directly to Rhizome's fiscal well-being, so think about about the new Bundle pack, or any other plan, today! About BroadSpire BroadSpire is a mid-size commercial web hosting provider. After conducting a thorough review of the web hosting industry, we selected BroadSpire as our partner because they offer the right combination of affordable plans (prices start at $14.95 per month), dependable customer support, and a full range of services. We have been working with BroadSpire since June 2002, and have been very impressed with the quality of their service. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 4. From: daubner AT alcor.concordia.ca <daubner AT alcor.concordia.ca> Date: Jul 28, 2006 Subject: Call for Papers Call for Papers for the colloquium MOBILE/ IMMOBILIZED: Art, biotechnologies & (Dis)abilities Montréal, October 2007 Please submit, to the Centre Interuniversitaire en arts médiatiques, <gram AT uqam.ca> - a short biography (15 lines) - an abstract of 250 words maximum before September 1 2006 ?A human being would lack nothing, if one were to admit that there are a thousand ways to live.? Canguilhem Following the activities that took place within the framework of two colloquia, "Interfaces et Sensoralité" (2003) and "Arts & Biotechnologies" (2004), and based on the work with the handicapped conducted, over several years, by the group at Cyprès in Marseille, we believe it is opportune to provide a site for insightful reflections on questions relating to (dis)abilities. At the intersection of several contemporary art projects, bioscientific research and technological innovations, the notion of deficiency seems to be one of the most fertile and troubling forces. It certainly has a pronounced affect on the experimental art scene, where it generates a significant array of creative, phantasmagorical and symbolic artworks. Redesigning the Human Indeed, it seems important, at the present time, to evaluate how technologies and biotechnologies affect the condition of viability, of autonomy and disability of people, and to observe any signs of evolution that signal an increase in cognitive, mental, imaginary and symbolic capabilities. All disciplines involved in the redesigning of the human being are included within the framework of this colloquium. On the one hand, these disciplines occupy the central stage, determining and illuminating the orientation and objectives of the project Mobile / Immobilized, and on the other hand, they serve as a gauge, allowing one to evaluate the techno-anthropological and political impact of practices exerted by humans on humans. The Augmented Body Increasingly, technological developments give the impression that human beings are inadequately equipped. This section of the colloquium concentrates on artistic works whose orientation and experimental factors open up conceptual possibilities as well as practical applications for people with deficiencies or constraints (Virtual reality, biofeedback, motion captures, interactivity, synthetic voices, sound, technological extensions, implants, etc.) Artworks will also be presented by people with disabilities who have, because of their deficiencies and their differences, strengthened their sensorial capabilities, and so produce unique poetic and phantasmagorical worlds with technological tools (images, digital photographs, video?). Since such works are adapted to particular disabilities, in certain cases they may result in technical or technological solutions that offer potential uses for the broader public. Art as a Life Laboratory The question here is the study of artistic approaches that propose an important slippage towards a centre of gravity different from the site of current art practices. It is a matter of considering new artworks and artistic processes as cognitive tools, charged at one and the same time with an emotion and with indissociable cognition, artworks that permit one to conceive of strategies for inventive learning and adaptation in order to try to find new symbolic and sensory forms. These approaches permit one to redefine artistic activity in terms of the laboratory of life by actively participating in the development of tools that work for, and in concert with, handicapped persons. This can be done by considering specific imaginaries, unique forms of creations and creativity, and modes of global communication. Artists, theorists, (bio)scientists, and (bio)engineers) working in related fields are invited to present their artworks, ideas and research, as well as certain developments and applications in this domain. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 5. From: marc garrett <marc.garrett AT furtherfield.org> Date: Jul 26, 2006 Subject: New Reviews/Interviews on Furtherfield.org (July 06). New Reviews/Interviews on Furtherfield.org (July 06). http://www.furtherfield.org The Ultrasound of Therapy by Staalplaat Soundsystem. One of a number of pieces reclaiming the body from a post-material world. A therapeutic process including anything in the range from homeopathy to electroshock therapy brings the bodies back to life. Staalplaat Soundsystem, the audio art collective based in Amsterdam, celebrates the physical power of sound in an installation, which is currently shown at Manchester?s Cornerhouse. Reviewer: Mathias Fuchs. http://www.furtherfield.org/displayreview.php?From=Index&review_id=193 An Interview with Jeanie Finlay about Homemaker. Entering the domestic spaces of seven people living in Tokyo or Derbyshire, Finlay centres in on the household as a way of uncovering individual interaction with public and private selves. Telling personal stories with the aid of house-hold objects, fragments of narrative, and new media technologies is a new way of thinking about portraiture. Interview by Jess Laccetti. http://www.furtherfield.org/displayreview.php?From=Index&review_id=192 Handmade Electronic Music. A review of The Art of Hardware Hacking by Nicolas Collins. In Nicolas Collins? book, we shake off the bounds of mass produced software, of expensive consumer electronics and re-enter the exploratory worlds of early electronic experimentalists such as David Tudor & Alvin Lucier, riding the pulsating waves of sonic history through to contemporary hardware hackers & instrument builders such as Xentos ?Fray? Bentos, Phil Archer, John Bowers & of course Nicolas Collins himself. What an enlightening journey it is too. Reviewer: Liam Wells. http://www.furtherfield.org/displayreview.php?From=Index&review_id=191 Tijuana Calling: an exercise on virtual coyote tactics. Mark Tribe, founder of Rhizome.org and the man behind Tijuana Calling, defines the net-based works as ?playful disruptions? that address urgent issues such as migration flows, cultural translation, surveillance and hybridity. Indeed, the common thread that connects Turista Fronterizo (Ricardo Dominguez and Coco Fusco), Tj Cybercholos (Fran Illich), LowDrone (Angel Nevarez and Alex Rivera), Corridos (Anne-Marie Schleiner and Luis Hernandez) and DENTIMUNDO (Ricardo Miranda Zuñiga) is the commitment to pollute cyberspace through an intermittent translation of the borderland experience. An insight into border-crossing in a borderless space, Tijuana Calling, an on-line exhibition features five commissioned projects by artists living on both sides of the border Mexico-U.S. Presented in October 2005, the exhibition is one of the ?scenarios? of inSite_05, a network of art practices exploring the cultural and sociological nature of the Tijuana-San Diego borderland. Reviewer: Maria Guglietti. http://www.furtherfield.org/displayreview.php?review_id=190 All reviews: http://www.furtherfield.org/displayreviews.php Reviewers at Furtherfield: http://www.furtherfield.org/reviewersbio.php + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + BNMI Announces International Co-production Labs BNMI has launched its new co-production residency model which includes three exceptional programs led by three peer advisors. Apply today for one of these outstanding opportunities! Co-production Lab: Almost Perfect Program Dates: November 5 - December 2, 2006 Application Deadline: July 15, 2006 Peer Advisors: Chantal Dumas (CND), Paula Levine (CND/US), Julian Priest (DK, UK) Co-production Lab: Liminal Screen Program Dates: March 5 - March 30, 2007 Application Deadline: October 2, 2006 Peer Advisors: Willy Le Maitre, (CND) Kate Rich (UK), Amra Baksic Camo (Bih) Co-production Lab: Reference Check Program Dates: June 24 - July 21, 2007 Application Deadline: December 1, 2006 Peer Advisors: Andreas Broeckmann (De), Anne Galloway (CND), Sarat Maharaj (Sa/UK) For more information visit: www.banffcentre.ca/bnmi/coproduction or email <bnmi_info AT banffcentre.ca> + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 6. From: zanni.org <cz AT zanni.org> Date: Jul 28, 2006 Subject: new work by Carlo Zanni http://www.ThePossibleTies.com http://www.ThePossibleTies.com ONCE INTERACTION MET CONTEMPLATION NOW CINEMA MEETS YOU Opening: August 3rd 2006 at La Rada Centro Per l?Arte, Locarno as part of WIRELESS a show in partnership with 59° LOCARNO INTERNATIONAL FILM FESTIVAL The Possible Ties Between Illness and Success the new work by Carlo Zanni http://www.ThePossibleTies.com a data cinema project about providing success appropriating other people's lives Random and Artificial are proud to present The Possible Ties Between Illness and Success by Carlo Zanni, a two minutes short movie transformed by an Internet data flux and re-edited server-side when web statistics (Google Analytics) are available: the public can watch a new movie every day. The core idea of the work is the relationship between manic-depressive illness forms and success at large, a theme it symbolically tracks through the filming of a ill man lying in a bed and the presence of his partner (actress Stefania Orsola Garello). The man?s body (actor Ignazio Oliva) progressively fills with stains: quantity and position depend on the number of users (and country of origin) visiting the website. The more users, the more stains, thus causing the "illness" to spread all over the body. The public grants success while appropriating the body of the artist. The title of this work has been derived from a review of a book called Touched with Fire: Manic-Depressive Illness and the Artistic Temperament by psychiatrist Kay Redfield Jamison. This is basically a work dedicated to all those people living beside someone suffering or experiencing bipolar disorders. Music for the film is by acclaimed composer Gabriel Yared (The English Patient, Cold Mountain); words of the voice playing over the film are taken from the last page of American Purgatorio, a novel by Brooklyn based American writer John Haskell, who also plays the text in the English version. ?Art as disease. And success as a contagious and self-destructing process. In a challenging mix between cinema and live Internet data. The Possible Ties Between Illness and Success is a visual statement about the ancient theme of malaise as a typical artistic condition, built with tools and metaphors of our technological era.? (Valentina Tanni) THE POSSIBLE TIES BETWEEN ILLNESS AND SUCCESS a work by Carlo Zanni words by John Haskell music by Gabriel Yared with Stefania Orsola Garello and Ignazio Oliva Opening August 3rd 2006 at La Rada Centro Per l?Arte, Locarno As part of ?Wireless? show curated by Noah Stolz and Fabiola Naldi IN PARTNERSHIP WITH 59° LOCARNO INTERNATIONAL FILM FESTIVAL Web: http://www.ThePossibleTies.com Press Info: info AT thepossibleties.com Press PDF: http://www.thepossibleties.com/press/possible-ties-pdf-press.pdf + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 7. From: James <rhizome AT factorynoir.com> Date: Jul 26, 2006 Subject: Ars Virtua Opening Friday July 28 Ars Virtua presents "The Second Life Landscape Initiative" "A landscape comprises the visible features of an area of land, including physical elements such as landforms, living elements of flora and fauna, abstract elements such as lighting and weather conditions, and human elements..." --wikipedia The landscape is well understood in real-space as a driving force of the economy, an inspiration and a refuge. Ars Virtua is proud to present the Second Life Landscape Initiative. In this exhibit we are testing the boundaries of translation and connection. What happens to our relationship with the environment when we enter the synthetic world? We examine four plots of land through data, analysis, visual imagery and prose. We then ask the viewer to engage the landscape and form their own memories and associations. This exhibit looks at the land of Second Life through several lenses and tries to find a closer connection, this is not merely the distant gaze of the scientist but the the gaze of a lover or of a poet. We examine the data, forms, texture, images and stories that come from the land. Ars Virtua invites it's viewers to come to the show and then to walk the surrounding lands of Butler and Dowden in search of their own narratives. We will be highlighting the work of Lucid Vindaloo, LestatDe Lioncourt, Fiend Ludwig, Zero Philo The SLLI (Second Life Landscape Initiative) opens Friday July 28th at 7pm SLT in Gallery 2 of Ars Virtua along the Butler/Dowden sims. Located at the border of Butler and Dowden in Second Life's virtual environment, Ars Virtua's 3000 square meter two story building is divided into main and secondary galleries and a residency space. In order to visit Ars Virtua you will need to create a free account at Second Life (http://secondlife.com/join) and need to be running the current client. Once you have this properly installed you should be able to follow this link directly to Ars Virtua secondlife://butler/228/15 Ars Virtua: Gallery 2, Butler (228, 15, 52) http://slurl.com/secondlife/Butler/228/15/32/ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome.org 2005-2006 Net Art Commissions The Rhizome Commissioning Program makes financial support available to artists for the creation of innovative new media art work via panel-awarded commissions. For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected to create original works of net art. http://rhizome.org/commissions/ The Rhizome Commissions Program is made possible by support from the Jerome Foundation in celebration of the Jerome Hill Centennial, the Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and the New York City Department of Cultural Affairs. Additional support has been provided by members of the Rhizome community. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 8. From: Jim Andrews <jim AT vispo.com>, Eric Dymond <dymond AT idirect.ca>, Salvatore Iaconesi <salvatore.iaconesi AT fastwebnet.it>, Steve OR Steven Read <steveread AT mindspring.com>, Alexis Turner <subbies AT redheadedstepchild.org>, rob AT robmyers.org <rob AT robmyers.org>, Pall Thayer <p_thay AT alcor.concordia.ca>, Marisa Olson <marisa AT rhizome.org>, M. River <mriver102 AT yahoo.com>, Michael Szpakowski <szpako AT yahoo.com>, marc <marc.garrett AT furtherfield.org>, josephgray AT grauwald.com <josephgray AT grauwald.com>, mark cooley <flawedart AT yahoo.com> Date: Jul 18-28, 2006 Subject: net art? +Jim Andrews posted:+ is it my imagination or is it the case that there are fewer and fewer posting on rhizome.org concerning net art, as opposed to news items about gallery or museum etc work? does this reflect more concern among the rhizome people for such work rather than netart? +Eric Dymond replied:+ Good point Jim. I hope it's just that the summer creates a less charged atmosphere, I think it's just a more reflective time. Hopefully when September rolls around the discussions re. net.art will resume. I remeber someone on Matrix (Interaccess' old BBS) posting a message about letting the computers rest when the weather is so nice (I think it was Tom Leonardt) and it's not such a bad idea. Input time rather than output time. +Salvatore Iaconesi replied:+ There is this thing.. post-media... With the death of interaction-design critique is looking for "the next thing to sell". So they are inventing post-media. It is a wonderful theory that effectively creates from scratch "something" that can be shown and sold in galleries and events. Take the various disciplines of digital arts (be them network, software, generative.. whatever), apply post-medianism to them, and here you go: something materialized in the physical world, ready to be given a price tag, and sold. "We make money, not art", ok. But is the focus changing direction? The artist "was" dead. And it was a good thing. Apart from that: welcome to all the event descriptions and reportages ( even mine :) ); i read them all. They are interesting and show that there is activity and thought, and a will to break the barriers running between who's connected and who's not. +Jim Andrews replied:+ "post-media" was invented quite a while ago, i believe. i think it's a guattari term? anyway, check out http://aleph-arts.org/epm/eng , for instance, which has been and gone, but discusses "post-media". Or do you mean post-post-media? In the "Webs" section of that site, they say "Without Rhizome, there would be no 'international net.art community', or if there were, it wouldn't have the same form as it does. Rhizome is the place where 'everybody' gets informed and communicates the results of their creative practices on the Internet -and logically it is also the place where everybody goes to find out what's happening. Thanks to this, the form that the net.art community has adopted looks, at least here, like a 'community of media producers' -that is, like one where the audience and the collective of 'broadcasters' tend to coincide. If that is indeed the case, it is due above all to the experience of these kinds of lists, which incite their audience to online participation." To me, an 'international net.art community' does indeed need some net art. +Eric Dymond replied:+ is this a net aet vs networked art question7 +Steve OR Steven Read replied:+ It has become fashionable to bring internet/media art ideas into 'real' spaces, integrating with nature or urban areas or galleries or mechanics or such. These fashions come and go like the winds. This has happened with painting too, but luckily painting always 'triumphs' and comes back strong time and time again. Hopefully the same will be true for the fill-in-the-blank flavor of 'new media art' which one personally digs, net.art or otherwise. I don't think net.art is already dead, maybe it just smells a little funny? +Alexis Turner replied:+ Of course it's not dead. To be dead, net.art - art created for the Internet - would require either the Internet or art to stop happening altogether. Personally, I'd wager to say it hasn't really happened yet at all. Just some cute but ineffective stabs at it the way a little baby stabs a piece of chalk at the sidewalk. +Salvatore Iaconesi replied:+ > "post-media" was invented quite a while ago, i believe. i think it's a guattari term? yup! it's correct. and i'm not referring to post-post media either :) the two essential theoretical components of the theory ("equal dignity of all medias", and "mix'em up", as correctly reported by aleph-arts, which is a quite good site!) have some breathtakingly wonderful effects, and some darker ones. as with everything. on on side, this "declaration" of dignity is a formalization of some of the concepts that helped make netart, software art, webart (and the rest of the family! :) ) concrete practices and disciplines (somehow too beautifully chaotic in essence, to be referred to as "disciplines" in the classical way... but that's the nice part of it, isn't it? ). on the oter side it formalized, in too many cases, a merge in perspective of two very different worlds. digital is essentially different from physical. this does not mean it shouldn't have connections, or that you shouldn't mix both up, but the difference is something to understand and to use, if you feel like it. and this created a.. what shall we call it.. a "tension", a little nervous twitch... in one way or another there is this distributed feeling of "searching" .. is it the search for a definition? is it a search of recognition? of fame and money? of something to sell in galleries and the like? too many times it's just a search of something that sounds like "i have A and B... i distort the way i use A and/or B and then i mix them up.. then i show it" .. and it reminds me too much of every art fair that i go to: the painting stuff is too many times a sterile search of the "next thing", in the same way ... this i think is the main glitch in things. as eric said in a wonderful way "networked art vs net art": do you use the media? do you build using the media? do you communicate through the media? and, most of all: do you care about the concept? about the action? about the effect? about the significate? about me? which are extremely different things! +rob AT robmyers.org replied:+ > the two essential theoretical components of the theory ("equal > dignity of all medias", and "mix'em up", Or, alternatively, "give the market what it wants". "Postproduction" by Nicolas Bourriad looks at this sort of thing as a follow up to his earlier "Relational Aesthetics". "Museum, Inc.: Inside the Global Art World" by Paul Werner gives an insider's view of how contemporary art helps launder reputations and ideology. And "Sweet Dreams: Contemporary Art and Complicity" by Johanna Drucker might be good for anyone who still needs an October detox. +Jim Andrews replied:+ digital art is a wide field. there is much happening for performance, installations, mobile networks, workshops, conferences, and so on, offline or concerning local networks. and that's all good to hear about. you click links on rhizome.org's home page and you go to sites informing you of such things, and you read descriptions of the projects and see photos maybe even a video or whatever. documentation about the project. but i would also like to be informed via rhizome.org's web site of projects where you experience the art itself online, not just documentation about the art. and maybe it's my imagination but it seems to me i see less and less of that on rhizome.org's web site. net art is for the world. or much of it is, deals with language issues in an international way, ie, presents the work in more than one language or has much to say independent of its particular written/spoken language. i'd like to see more of this sort of art on rhizome.org's home page. +Pall Thayer replied:+ I agree and second. +Marisa Olson replied:+ Regarding Rhizome's front page content... The reblog is managed by the Site Editors, so it is a reflection of their diverse interests as much as what people are posting to Raw or on other blogs that are then reblogged. When I assign articles for Rhizome News, I try to maintain a balance between various practices within our 'wide field,' as you put it, including online & offline work. These News pieces also get reblogged. Additionally, we are working on automating announcements about new Member Curated exhibits and new additions to the ArtBase, so that they are instantly reblogged. This may help in bumping up the number of internet-based works that are linked on the front page. Meanwhile, we'd love to see more of you initiating Member Curated shows... It would be interesting to see what you are currently looking at, and how you're contextualizing it... I hope everyone's having a nice summer! +Eric Dymond replied:+ It's nice to see the wide field being covered, it's great to see how the protocols of the net have invaded other art practices. It would also be nice to see a bias toward net.art on the main page. Works that are complete unto themselves when viewed online. It probably should be Rhizome's main focus. Not that the other mongrel works should be ignored, but after all I think net.art relies upon Rhizome as a its champion. +M. River replied:+ I disagree with your call to narrow focus Rhizome on "net.art" Why? I feel that what you are really looking for, what you really miss finding here, is screen based work that looks like the good old days of net.art. Works that might make your browser jump around and flash on and off. It's been done. It's over. Move on. The net has changed and so has net art. My baseline definition of net art has always been - art that is located in an exchange between two or more computers via that net. Rhizome still posts about "net art" all the time. It's still here. It's here every day. p2p, rss, flickr, myspace, google ads, multi player, remote viewing, blog, vlog, blah, blah, blah... And this concludes M.River of MTAA's quarterly rant/networked performance onRhizome.org Keeping it real since 97... +Michael Szpakowski replied:+ Absolutely! Spot on. +Eric Dymond replied:+ I still think Jims observation was true, and I doubt this is a natural evolution. Just a maturing venue starting to look more and more like Art Forum and seeking a broader base. And your Baseline looks pretty thin from here. But hey the lines are showing on all of us. ;-) +Pall Thayer replied:+ I too disagree with such a call. However, I don't agree that screen-based net.art is "done" or "over." There's still a lot of potential to be explored. It may not be "in" at the moment, but that doesn't mean it's "done." So it's up to the artists. Either go with the flow or go with your convictions. If you feel you have something to add to screen-based net.art, then do. My computer screen has 786, 432 pixels and millions of colors. There must be something in there that hasn't been explored yet and is worth exploring. +josephgray AT grauwald.com replied:+ not to mention that those 786,432 pixels can be updated at least 60 times a second... interactive network fed screen based media is defiantly stuck in a box, but is by no means dead +marc replied:+ Why has everyone conformed to using the term 'net.art', as in net.dot.art? Historically net.art, mainly belonged to just a few elite artists working on th Internet, Vuk Cosic made sure of this, and Manovich etc... I have always been interested in those who did not bandwagon jump onto the term 'net.art '- those who used 'net art' (without the dot), are the real blood of net art - for they have to deal with not being supported by history and cannons, and institutions. +Jim Andrews replied:+ > I disagree with your call to narrow focus Rhizome on net.art > > Why? I feel that what you are really looking for, what you really > miss finding here, is screen based work that looks like the good > old days of net.art. Works that might make your browser jump > around and flash on and off. Its been done. Its over. Move on. > > The net has changed and so has net art. My baseline definition of > net art has always been - art that is located in an exchange > between two or more computers via that net. Rhizome still posts > about net art all the time. Its still here. Its here every day. > p2p, rss, flickr, myspace, google ads, multi player, remote > viewing, blog, vlog, blah, blah, blah > > And this concludes M.River of MTAAs quarterly rant/networked > performance on Rhizome.org > > Keeping it real since 97 miss jodi? i always thought net.art was fabulous as in 'fable'. more than a few of us are not included in the cliquish way "net.art" is understood, though we were working at that time and continue at it to this day. "net.art" is a story told by museum curators posing as anti-gallery, isn't it? but to move on, "My baseline definition of net art has always been - art that is located in an exchange between two or more computers via that net." it's true that the notion of net art is broadened to things like "p2p, rss, flickr, myspace, google ads, multi player, remote viewing, blog, vlog, blah, blah, blah". and pretty much all of the quoted examples operate on the public internet. as opposed to solely local networks or internet2 etc. stuff that operates solely on local networks or requires internet2 is surely still 'net art'. but if you're not in the local network or you're not at a research facility, in the case of internet2, you're out of the loop. what i enjoy about net art is its international dimension that operates beyond the local and toward very wide availability. and work that is adventurous imaginatively and with whatever technologies support that wide availability, such as the ones you mention and also shockwave, flash, java, etc. but, mainly, works that you can experience on the net wherever you are. if rhizome's membership is to be international, it has to give us peons in the sticks something beyond documentation of stuff that happens elsewhere. + Jim Andrews added:+ > I disagree with your call to narrow focus Rhizome on net.art > > Why? I feel that what you are really looking for, what you really > miss finding here, is screen based work that looks like the good > old days of net.art. Works that might make your browser jump > around and flash on and off. Its been done. Its over. Move on. I'm not sure you were implying that screen-based net art is over. That's a pretty wide range, actually. So I kind of doubt it. I mean, that includes audio as well as visual. And interactive possibilities. So the information space is wider than video for the net, say, includes video for the net. My own feeling is that monitor-based net art will be around as long as the internet is around, though of course the monitors will change, maybe the mouse/keyboard io will change, the computers themselves will change, browsers will change and maybe something else will replace them, the typical bandwidth will change, and so forth. Also, the social structures of net communication will broaden. But one thing I hope will continue is ease of getting international information. There are exceptions, such as China, where tens of thousands of people are employed to enforce bans on looking abroad into innumerable information sources. And North Korea. But if people can see what's going on elsewhere in the world, they are less likely to tolerate a situation at home that doesn't live up to what people elsewhere in the world have, or where the government is feeding them propaganda. So, in a sense, international net art is a part of an ideal of global communications. And it isn't a cure all, global communications. But it beats a situation where people are treated like mushrooms: keep em in the dark and feed them shit. And part of that ideal is access to work that in some sense transcends not only national boundaries but language boundaries. Art that is for the world. The art of global communications. I hope that is around for a long time. And screen-based net art is an important part of it. Moreover, the artistic possibilities it presents, it seems to me, are a very long way from exhaustion. Rhizome has been a crucial organization in propagating this ideal. I really hope it continues to do so. +mark cooley replied:+ i also disagree with m river's statement - > Why? I feel that what you are really looking for, what you really > miss finding here, is screen based work that looks like the good > old days of net.art. Works that might make your browser jump > around and flash on and off. Its been done. Its over. Move on. the subject of what is dead and what is not - what is cool and what is drool has come up fairly often here. i remember the fairly animated discussion some time ago concerning the supposed "death of netart". what is usually lacking in these bold statements about getting passed the past - going on to new brave new frontiers etc. is the basic question "why"? maybe some things are worth keeping around. How ridiculous it is anyway to talk of abandoning things that are 10 years old or less. I think Jim is right, is there no more to be explored with screen based netart - it's been exhausted in that short of time? It must not have had much to offer in the first place. But beyond that, back to the question "why". I think that it needs to be addressed that the rhizome community is part of at least two industries that are interconnected - the culture industry and the technology industry. Both industries are themselves expressions of this thing called capitalism. i think it's worth exploring the desire to constantly "move on" in terms of the consumer society. this fiction that envelops both the culture industry (fine art) and the technology industry says that "new is always better," "innovation always leads to better things." Aren't we just feeding the beast here when we say that we need to move on for no better reason that something has already been done? is nothing worth saying twice? is art is out there to be consumed and thrown away like everything else? this is why i think the discourse around tactical media is so much more constructive than that of fine art - when media tacticians "move on" it is in relation to something - in relation to a social context that means something conceptually. If a tactical media piece works it's because the producers were aware of social context and how their work will operate within it. if your a tactical media practitioner and you start using video news releases, for example, it's not because you want to be the first cutting edge artists to do that - it's because that's what will work if you want to get on the 6:00 news. there's a goal there that is real. i have little use for all these avant garde-isms that attempt to discredit with silly statements like "that's been done". yeah so? the question is, "did it work, and if so, what did it work to do?" then we can ask, "should we do it again? will it work a second time? Who wants to live in a society where everyone throws away the language and tools of their culture every couple of years? +M. River replied:+ mark cooley wrote: > i also disagree with m river's statement - I'd like taht on a t-shirt :) "the subject of what is dead and what is not - what is cool and what is drool has come up fairly often here. i remember the fairly animated discussion some time ago concerning the supposed "death of netart". what is usually lacking in these bold statements about getting passed the past - going on to new brave new frontiers etc. is the basic question "why"? maybe some things are worth keeping around." Ok. One more try and then I'll stop. I'll try to be a bit straight forward this time. I'll try to be a bit more 'let's hold hands'. I might even proof read and spell check. Might. What I'd like to suggest, in response to the 'rhiz should get back to netart' thought are 2 things. First off, and what people seem to agree with, netart has changed. (side note: Yes, I use the 'net.art' name when thinking about that group and that time and 'netart' about the practice in general.) Netart has changed. Netart is changing. No, it's not done/dead/over. 'Done' refers to art and ideas that we all worked on some time ago. I enjoy the work I made 5 or 10 years ago. I think it's interesting. I think all the work back then was brave and full of life. Do I want to go back? No. Do I want to see net artist keep mining the concepts and forms that we started with? No. Which leads us to point #2. Beware mannerism. Beware nostalgia. Pollack made drip paintings. Interesting. Watching a painter make a drip painting 10 years later? Not so interesting. In fact, it might be a bit, well... sad. But then again, it could be done in way that takes on the materials and practice of drip painting and makes it relevant to the time. (full disclosure, t.whid and I made a Pollack painting this year... don't get any bright ideas) But this is not what I hear in the 'let's get back to netart call' What I'm hearing is pixel counts. Now, as far as 'capitalism, the consumer society and this fictional envelop of the avant garde...' one of the reason tactical media has an impact might be because some smart people realized that the street may no longer be the center of power. They stopped making posters and started making websites. Be it drip painting, or political change, we can respect and try to understand the past but let's not live in it. It's over. It's done. Move on. So, that's my second try. I'll give up now. Although, I would still like to hear more about two of the other points brought up in this thread - the age old problem in netart of global / local and the change in what I think t.whid called 'the discrete netart object.' +Pall Thayer replied:+ As a tech-art journal, it's Rhizome's job to keep up with the new. What's happening now? What directions might things be moving in? However, as far as personal practice goes, I think that the artists who maintain some sort of focus rather than trying to jump on the bandwagon every time something new pops up, will be more satisfied with the fruits of their labor in the long run. The difference between work done by people who have really taken the time to discover, understand and conquer (or succumb to) their chosen medium or media and the work done by those who barely spend enough time with it to scratch the surface before they move on to something else, is huge. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome.org is a 501(c)(3) nonprofit organization and an affiliate of the New Museum of Contemporary Art. Rhizome Digest is supported by grants from The Charles Engelhard Foundation, The Rockefeller Foundation, The Andy Warhol Foundation for the Visual Arts, and with public funds from the New York State Council on the Arts, a state agency. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Rhizome Digest is filtered by Marisa Olson (marisa AT rhizome.org). ISSN: 1525-9110. Volume 11, number 28. Article submissions to list AT rhizome.org are encouraged. Submissions should relate to the theme of new media art and be less than 1500 words. For information on advertising in Rhizome Digest, please contact info AT rhizome.org. To unsubscribe from this list, visit http://rhizome.org/subscribe. Subscribers to Rhizome Digest are subject to the terms set out in the Member Agreement available online at http://rhizome.org/info/29.php. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
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